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index 1a9af192..ecbc6359 100644 --- a/Assets/Resources/so/globalAchievments/LoginDays/22106_login_days.asset +++ b/Assets/Resources/so/globalAchievments/LoginDays/22106_login_days.asset @@ -1,4 +1,4 @@ -%YAML 1.1 +%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: @@ -13,10 +13,10 @@ MonoBehaviour: m_Name: 22106_login_days m_EditorClassIdentifier: achievementId: 22106 - displayName: 累计登录60日 + displayName: "\u7D2F\u8BA1\u767B\u5F5560\u65E5" achievementSeriesKey: login_days achievementLevel: 5 - description: 累计登录游戏60天 + description: "\u7D2F\u8BA1\u767B\u5F55\u6E38\u620F60\u5929" icon: {fileID: 0} sortOrder: 5 hiddenUntilUnlocked: 1 diff --git a/Assets/Resources/so/globalAchievments/LoginDays/22107_login_days.asset b/Assets/Resources/so/globalAchievments/LoginDays/22107_login_days.asset index 4d2e2930..fc9df4a6 100644 --- a/Assets/Resources/so/globalAchievments/LoginDays/22107_login_days.asset +++ b/Assets/Resources/so/globalAchievments/LoginDays/22107_login_days.asset @@ -1,4 +1,4 @@ -%YAML 1.1 +%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: @@ -13,10 +13,10 @@ MonoBehaviour: m_Name: 22107_login_days m_EditorClassIdentifier: achievementId: 22107 - displayName: 累计登录90日 + displayName: "\u7D2F\u8BA1\u767B\u5F5590\u65E5" achievementSeriesKey: login_days achievementLevel: 6 - description: 累计登录游戏90天 + description: "\u7D2F\u8BA1\u767B\u5F55\u6E38\u620F90\u5929" icon: {fileID: 0} sortOrder: 6 hiddenUntilUnlocked: 1 diff --git a/Assets/Resources/so/notebook/501content/501001.asset b/Assets/Resources/so/notebook/501content/501001.asset index ff819cbb..b66c529c 100644 --- a/Assets/Resources/so/notebook/501content/501001.asset +++ b/Assets/Resources/so/notebook/501content/501001.asset @@ -1,4 +1,4 @@ -%YAML 1.1 +%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: @@ -41,5 +41,3 @@ MonoBehaviour: son_description: 112312312 son_title: son_passage: - - diff --git a/Assets/Resources/so/notebook/501content/501002.asset b/Assets/Resources/so/notebook/501content/501002.asset index 560d986b..41c077b7 100644 --- a/Assets/Resources/so/notebook/501content/501002.asset +++ b/Assets/Resources/so/notebook/501content/501002.asset @@ -1,4 +1,4 @@ -%YAML 1.1 +%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: @@ -41,5 +41,3 @@ MonoBehaviour: son_description: 112312312 son_title: son_passage: - - diff --git a/Assets/Resources/so/notebook/501content/501003.asset b/Assets/Resources/so/notebook/501content/501003.asset index 2961871d..580e8360 100644 --- a/Assets/Resources/so/notebook/501content/501003.asset +++ b/Assets/Resources/so/notebook/501content/501003.asset @@ -1,4 +1,4 @@ -%YAML 1.1 +%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: @@ -41,5 +41,3 @@ MonoBehaviour: son_description: 112312312 son_title: son_passage: - - diff --git a/Assets/Resources/so/notebook/502idols/501001.asset b/Assets/Resources/so/notebook/502idols/501001.asset index 8bd44d61..b1e00c4a 100644 --- a/Assets/Resources/so/notebook/502idols/501001.asset +++ b/Assets/Resources/so/notebook/502idols/501001.asset @@ -1,4 +1,4 @@ -%YAML 1.1 +%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: @@ -41,5 +41,3 @@ MonoBehaviour: son_description: 112312312 son_title: son_passage: - - diff --git a/Assets/Resources/so/notebook/502idols/501002.asset b/Assets/Resources/so/notebook/502idols/501002.asset index 923cadac..55a29b19 100644 --- a/Assets/Resources/so/notebook/502idols/501002.asset +++ b/Assets/Resources/so/notebook/502idols/501002.asset @@ -1,4 +1,4 @@ -%YAML 1.1 +%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: @@ -41,5 +41,3 @@ MonoBehaviour: son_description: 112312312 son_title: son_passage: - - diff --git a/Assets/Resources/so/notebook/502idols/501003.asset b/Assets/Resources/so/notebook/502idols/501003.asset index d8e42392..c4383f23 100644 --- a/Assets/Resources/so/notebook/502idols/501003.asset +++ b/Assets/Resources/so/notebook/502idols/501003.asset @@ -1,4 +1,4 @@ -%YAML 1.1 +%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: @@ -41,5 +41,3 @@ MonoBehaviour: son_description: 112312312 son_title: son_passage: - - diff --git a/Assets/Resources/so/skill_allySkills/44001_Common.asset b/Assets/Resources/so/skill_allySkills/44001_Common.asset index 5d0a6150..ecd3d05d 100644 --- a/Assets/Resources/so/skill_allySkills/44001_Common.asset +++ b/Assets/Resources/so/skill_allySkills/44001_Common.asset @@ -14,6 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: skillId: 44001 displayName: Conmon_skill01 + obsessionTag: 杂念与凡想 summaryInfo: effectType: 24 defaultSelector: 0 diff --git a/Assets/Resources/so/skill_allySkills/44002_Tihaizhanshu.asset b/Assets/Resources/so/skill_allySkills/44002_Tihaizhanshu.asset index 02ba5a09..6083aadf 100644 --- a/Assets/Resources/so/skill_allySkills/44002_Tihaizhanshu.asset +++ b/Assets/Resources/so/skill_allySkills/44002_Tihaizhanshu.asset @@ -14,6 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: skillId: 44002 displayName: Tihaizhanshu_skill01 + obsessionTag: 题海战术 summaryInfo: effectType: 15 defaultSelector: 0 diff --git a/Assets/Resources/so/skill_allySkills/44003_Common.asset b/Assets/Resources/so/skill_allySkills/44003_Common.asset index 8a168af1..824662ec 100644 --- a/Assets/Resources/so/skill_allySkills/44003_Common.asset +++ b/Assets/Resources/so/skill_allySkills/44003_Common.asset @@ -14,6 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: skillId: 44003 displayName: Conmon_skill02 + obsessionTag: 杂念与凡想 summaryInfo: effectType: 15 defaultSelector: 0 diff --git a/Assets/Resources/so/skill_allySkills/44004_Common.asset b/Assets/Resources/so/skill_allySkills/44004_Common.asset index 3ad41f8f..87790a77 100644 --- a/Assets/Resources/so/skill_allySkills/44004_Common.asset +++ b/Assets/Resources/so/skill_allySkills/44004_Common.asset @@ -14,6 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: skillId: 44004 displayName: Conmon_skill03 + obsessionTag: 杂念与凡想 summaryInfo: "\u8BE5\u516C\u5F0F\u8BA1\u7B97\u7684\u662F\u589E\u52A0\u91CF\uFF08\u4E0D\u662F\u6700\u7EC8\u4E0A\u9650\uFF09\uFF0C\u6240\u4EE5\u4F1A\u628A maxHP \u6309\u767E\u5206\u6BD4\u52A0\u5230\u4E0A\u9650\u91CC\u3002" effectType: 16 diff --git a/Assets/Resources/so/skill_allySkills/44005_Tihaizhanshu.asset b/Assets/Resources/so/skill_allySkills/44005_Tihaizhanshu.asset index 4539b76d..d574c73c 100644 --- a/Assets/Resources/so/skill_allySkills/44005_Tihaizhanshu.asset +++ b/Assets/Resources/so/skill_allySkills/44005_Tihaizhanshu.asset @@ -14,6 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: skillId: 44005 displayName: Tihaizhanshu_skill02 + obsessionTag: 题海战术 summaryInfo: effectType: 15 defaultSelector: 0 diff --git a/Assets/Resources/so/skill_allySkills/44006_Common.asset b/Assets/Resources/so/skill_allySkills/44006_Common.asset index 7546dc38..049effa8 100644 --- a/Assets/Resources/so/skill_allySkills/44006_Common.asset +++ b/Assets/Resources/so/skill_allySkills/44006_Common.asset @@ -14,6 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: skillId: 44006 displayName: Common_skill04 + obsessionTag: 杂念与凡想 summaryInfo: "OnManaFull \u4F1A\u5148\u65BD\u6CD5\u518D\u628A\u6CD5\u529B\u6E05\u96F6\uFF0C\u5F53\u524D\u903B\u8F91\u5DF2\u7ECF\u662F\u5148\u65BD\u6CD5\u2192\u6E05\u96F6\u2192\u66F4\u65B0\uFF0C\u6240\u4EE5\u80FD\u5728\u6CD5\u529B\u503C\u6E05\u96F6\u540E\u6B63\u5E38\u52A0\u56DE\u3002" effectType: 12 defaultSelector: 0 diff --git a/Assets/Resources/so/skill_allySkills/44007_1_Tihaizhanshu.asset b/Assets/Resources/so/skill_allySkills/44007_1_Tihaizhanshu.asset index 6bc1ca41..f0d18410 100644 --- a/Assets/Resources/so/skill_allySkills/44007_1_Tihaizhanshu.asset +++ b/Assets/Resources/so/skill_allySkills/44007_1_Tihaizhanshu.asset @@ -14,6 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: skillId: 44007_1 displayName: Tihaizhanshu_skill03 + obsessionTag: 题海战术 summaryInfo: effectType: 25 defaultSelector: 0 diff --git a/Assets/Resources/so/skill_allySkills/44007_2_Tihaizhanshu.asset b/Assets/Resources/so/skill_allySkills/44007_2_Tihaizhanshu.asset index 900b972e..4e425cb0 100644 --- a/Assets/Resources/so/skill_allySkills/44007_2_Tihaizhanshu.asset +++ b/Assets/Resources/so/skill_allySkills/44007_2_Tihaizhanshu.asset @@ -14,6 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: skillId: 44007_2 displayName: Tihaizhanshu_skill03 + obsessionTag: 题海战术 summaryInfo: effectType: 15 defaultSelector: 0 diff --git a/Assets/Resources/so/skill_allySkills/44008_Zhuchuyiji.asset b/Assets/Resources/so/skill_allySkills/44008_Zhuchuyiji.asset index 5c543247..e34f9387 100644 --- a/Assets/Resources/so/skill_allySkills/44008_Zhuchuyiji.asset +++ b/Assets/Resources/so/skill_allySkills/44008_Zhuchuyiji.asset @@ -14,6 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: skillId: 44008 displayName: Zhuchuyiji_skill01 + obsessionTag: 诛锄异己 summaryInfo: effectType: 6 defaultSelector: 0 diff --git a/Assets/Resources/so/skill_allySkills/44009_1_Yilegongmou.asset b/Assets/Resources/so/skill_allySkills/44009_1_Yilegongmou.asset index ef2f2c71..bf7b7de6 100644 --- a/Assets/Resources/so/skill_allySkills/44009_1_Yilegongmou.asset +++ b/Assets/Resources/so/skill_allySkills/44009_1_Yilegongmou.asset @@ -14,6 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: skillId: 44009_1 displayName: Yilegongmou_skill01 + obsessionTag: 逸乐共谋 summaryInfo: effectType: 24 defaultSelector: 0 diff --git a/Assets/Resources/so/skill_allySkills/44009_2_Yilegongmou.asset b/Assets/Resources/so/skill_allySkills/44009_2_Yilegongmou.asset index 6dfa1f59..cd8acfc7 100644 --- a/Assets/Resources/so/skill_allySkills/44009_2_Yilegongmou.asset +++ b/Assets/Resources/so/skill_allySkills/44009_2_Yilegongmou.asset @@ -14,6 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: skillId: 44009_2 displayName: Yilegongmou_skill01 + obsessionTag: 逸乐共谋 summaryInfo: effectType: 24 defaultSelector: 0 diff --git a/Assets/Resources/so/skill_allySkills/44010_2_Ayano.asset b/Assets/Resources/so/skill_allySkills/44010_2_Ayano.asset index 04e54e43..71ef3dca 100644 --- a/Assets/Resources/so/skill_allySkills/44010_2_Ayano.asset +++ b/Assets/Resources/so/skill_allySkills/44010_2_Ayano.asset @@ -14,6 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: skillId: 44010_2 displayName: Ayano_skill01_2 + obsessionTag: 核心自我 summaryInfo: effectType: 20 defaultSelector: 0 diff --git a/Assets/Resources/so/skill_allySkills/44010_Ayano.asset b/Assets/Resources/so/skill_allySkills/44010_Ayano.asset index 84b77662..94a70472 100644 --- a/Assets/Resources/so/skill_allySkills/44010_Ayano.asset +++ b/Assets/Resources/so/skill_allySkills/44010_Ayano.asset @@ -14,6 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: skillId: 44010 displayName: Ayano_skill01 + obsessionTag: 核心自我 summaryInfo: effectType: 20 defaultSelector: 0 diff --git a/Assets/Resources/so/skill_allySkills/44011_Common.asset b/Assets/Resources/so/skill_allySkills/44011_Common.asset index d476b6f1..5a71fde7 100644 --- a/Assets/Resources/so/skill_allySkills/44011_Common.asset +++ b/Assets/Resources/so/skill_allySkills/44011_Common.asset @@ -14,6 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: skillId: 44011 displayName: Common_skill05 + obsessionTag: 杂念与凡想 summaryInfo: effectType: 12 defaultSelector: 0 diff --git a/Assets/Resources/so/skill_allySkills/44012_Ayano.asset b/Assets/Resources/so/skill_allySkills/44012_Ayano.asset index 32548936..a6b0e6d5 100644 --- a/Assets/Resources/so/skill_allySkills/44012_Ayano.asset +++ b/Assets/Resources/so/skill_allySkills/44012_Ayano.asset @@ -14,6 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: skillId: 44012 displayName: Ayano_skill02 + obsessionTag: 核心自我 summaryInfo: effectType: 26 defaultSelector: 0 diff --git a/Assets/Resources/so/skill_allySkills/44101_Yuetao_Mascot.asset b/Assets/Resources/so/skill_allySkills/44101_Yuetao_Mascot.asset index c2518504..c63cfbbb 100644 --- a/Assets/Resources/so/skill_allySkills/44101_Yuetao_Mascot.asset +++ b/Assets/Resources/so/skill_allySkills/44101_Yuetao_Mascot.asset @@ -14,6 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: skillId: 44101 displayName: Yuetao_skill01 + obsessionTag: 逸乐共谋 summaryInfo: effectType: 24 defaultSelector: 0 diff --git a/Assets/Resources/so/skill_allySkills/44102_Yuetao_InspireI.asset b/Assets/Resources/so/skill_allySkills/44102_Yuetao_InspireI.asset index c0bc8f4f..4277b172 100644 --- a/Assets/Resources/so/skill_allySkills/44102_Yuetao_InspireI.asset +++ b/Assets/Resources/so/skill_allySkills/44102_Yuetao_InspireI.asset @@ -14,6 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: skillId: 44102 displayName: Yuetao_skill02 + obsessionTag: 杂念与凡想 summaryInfo: effectType: 6 defaultSelector: 0 diff --git a/Assets/Resources/so/skill_allySkills/44103_1_Yuetao_Harder.asset b/Assets/Resources/so/skill_allySkills/44103_1_Yuetao_Harder.asset index ea851fb6..73f89b03 100644 --- a/Assets/Resources/so/skill_allySkills/44103_1_Yuetao_Harder.asset +++ b/Assets/Resources/so/skill_allySkills/44103_1_Yuetao_Harder.asset @@ -14,6 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: skillId: 44103_1 displayName: Yuetao_skill03 + obsessionTag: 核心自我 summaryInfo: effectType: 16 defaultSelector: 0 diff --git a/Assets/Resources/so/skill_allySkills/44103_2_Yuetao_Harder.asset b/Assets/Resources/so/skill_allySkills/44103_2_Yuetao_Harder.asset index 4ffca1f3..b5f66c99 100644 --- a/Assets/Resources/so/skill_allySkills/44103_2_Yuetao_Harder.asset +++ b/Assets/Resources/so/skill_allySkills/44103_2_Yuetao_Harder.asset @@ -14,6 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: skillId: 44103_2 displayName: Yuetao_skill03 + obsessionTag: 核心自我 summaryInfo: effectType: 20 defaultSelector: 0 diff --git a/Assets/Resources/so/skill_allySkills/44104_Yuetao_Undecided.asset b/Assets/Resources/so/skill_allySkills/44104_Yuetao_Undecided.asset index e00e4271..ab93c0f6 100644 --- a/Assets/Resources/so/skill_allySkills/44104_Yuetao_Undecided.asset +++ b/Assets/Resources/so/skill_allySkills/44104_Yuetao_Undecided.asset @@ -14,6 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: skillId: 44104 displayName: Yuetao_skill04 + obsessionTag: 逸乐共谋 summaryInfo: effectType: 6 defaultSelector: 0 diff --git a/Assets/Resources/so/skill_allySkills/44105_Yuetao_Solo.asset b/Assets/Resources/so/skill_allySkills/44105_Yuetao_Solo.asset index 9e51ec00..b74ecb80 100644 --- a/Assets/Resources/so/skill_allySkills/44105_Yuetao_Solo.asset +++ b/Assets/Resources/so/skill_allySkills/44105_Yuetao_Solo.asset @@ -14,6 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: skillId: 44105 displayName: Yuetao_skill05 + obsessionTag: 逸乐共谋 summaryInfo: effectType: 20 defaultSelector: 0 diff --git a/Assets/Resources/so/skill_allySkills/44106_Yuetao_WillDrive.asset b/Assets/Resources/so/skill_allySkills/44106_Yuetao_WillDrive.asset index fd27bcbf..10ad906b 100644 --- a/Assets/Resources/so/skill_allySkills/44106_Yuetao_WillDrive.asset +++ b/Assets/Resources/so/skill_allySkills/44106_Yuetao_WillDrive.asset @@ -14,6 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: skillId: 44106 displayName: Yuetao_skill06 + obsessionTag: 逸乐共谋 summaryInfo: effectType: 24 defaultSelector: 0 diff --git a/Assets/Resources/so/skill_allySkills/44107_Yuetao_Focus.asset b/Assets/Resources/so/skill_allySkills/44107_Yuetao_Focus.asset index eaff2d73..9d8f1340 100644 --- a/Assets/Resources/so/skill_allySkills/44107_Yuetao_Focus.asset +++ b/Assets/Resources/so/skill_allySkills/44107_Yuetao_Focus.asset @@ -14,6 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: skillId: 44107 displayName: Yuetao_skill07 + obsessionTag: 逸乐共谋 summaryInfo: effectType: 16 defaultSelector: 0 diff --git a/Assets/Resources/so/skill_allySkills/44108_Yuetao_InspireII.asset b/Assets/Resources/so/skill_allySkills/44108_Yuetao_InspireII.asset index 89af2d0f..5d681e2f 100644 --- a/Assets/Resources/so/skill_allySkills/44108_Yuetao_InspireII.asset +++ b/Assets/Resources/so/skill_allySkills/44108_Yuetao_InspireII.asset @@ -14,6 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: skillId: 44108 displayName: Yuetao_skill08 + obsessionTag: 杂念与凡想 summaryInfo: effectType: 12 defaultSelector: 0 diff --git a/Assets/Resources/so/skill_allySkills/44109_2_Yuetao_Longing.asset b/Assets/Resources/so/skill_allySkills/44109_2_Yuetao_Longing.asset index a7e3d079..09e14a9b 100644 --- a/Assets/Resources/so/skill_allySkills/44109_2_Yuetao_Longing.asset +++ b/Assets/Resources/so/skill_allySkills/44109_2_Yuetao_Longing.asset @@ -14,6 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: skillId: 44109_2 displayName: Yuetao_skill09_2 + obsessionTag: 核心自我 summaryInfo: effectType: 4 defaultSelector: 0 diff --git a/Assets/Resources/so/skill_allySkills/44109_Yuetao_Longing.asset b/Assets/Resources/so/skill_allySkills/44109_Yuetao_Longing.asset index 4850f680..a84710ce 100644 --- a/Assets/Resources/so/skill_allySkills/44109_Yuetao_Longing.asset +++ b/Assets/Resources/so/skill_allySkills/44109_Yuetao_Longing.asset @@ -14,6 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: skillId: 44109 displayName: Yuetao_skill09 + obsessionTag: 核心自我 summaryInfo: effectType: 0 defaultSelector: 4 diff --git a/Assets/Resources/so/skill_allySkills/44201_MocaiLi_Cheer.asset b/Assets/Resources/so/skill_allySkills/44201_MocaiLi_Cheer.asset index 0a8af961..4451f7a2 100644 --- a/Assets/Resources/so/skill_allySkills/44201_MocaiLi_Cheer.asset +++ b/Assets/Resources/so/skill_allySkills/44201_MocaiLi_Cheer.asset @@ -14,6 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: skillId: 44201 displayName: MocaiLi_skill01 + obsessionTag: 杂念与凡想 summaryInfo: effectType: 20 defaultSelector: 3 diff --git a/Assets/Resources/so/skill_allySkills/44202_MocaiLi_HoldLine.asset b/Assets/Resources/so/skill_allySkills/44202_MocaiLi_HoldLine.asset index 85942d0e..a6cf6956 100644 --- a/Assets/Resources/so/skill_allySkills/44202_MocaiLi_HoldLine.asset +++ b/Assets/Resources/so/skill_allySkills/44202_MocaiLi_HoldLine.asset @@ -14,6 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: skillId: 44202 displayName: MocaiLi_skill02 + obsessionTag: 杂念与凡想 summaryInfo: effectType: 22 defaultSelector: 0 diff --git a/Assets/Resources/so/skill_allySkills/44203_MocaiLi_LockOn.asset b/Assets/Resources/so/skill_allySkills/44203_MocaiLi_LockOn.asset index 06af460a..ce721875 100644 --- a/Assets/Resources/so/skill_allySkills/44203_MocaiLi_LockOn.asset +++ b/Assets/Resources/so/skill_allySkills/44203_MocaiLi_LockOn.asset @@ -14,6 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: skillId: 44203 displayName: MocaiLi_skill03 + obsessionTag: 共志成城 summaryInfo: effectType: 23 defaultSelector: 4 diff --git a/Assets/Resources/so/skill_allySkills/44204_MocaiLi_Heartbeat.asset b/Assets/Resources/so/skill_allySkills/44204_MocaiLi_Heartbeat.asset index c69abc41..5e24bb81 100644 --- a/Assets/Resources/so/skill_allySkills/44204_MocaiLi_Heartbeat.asset +++ b/Assets/Resources/so/skill_allySkills/44204_MocaiLi_Heartbeat.asset @@ -14,6 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: skillId: 44204 displayName: MocaiLi_skill04 + obsessionTag: 核心自我 summaryInfo: effectType: 25 defaultSelector: 4 diff --git a/Assets/Resources/so/skill_allySkills/44205_2_MocaiLi_AtonementPerfect.asset b/Assets/Resources/so/skill_allySkills/44205_2_MocaiLi_AtonementPerfect.asset index ec4c94ad..8316f458 100644 --- a/Assets/Resources/so/skill_allySkills/44205_2_MocaiLi_AtonementPerfect.asset +++ b/Assets/Resources/so/skill_allySkills/44205_2_MocaiLi_AtonementPerfect.asset @@ -14,6 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: skillId: 44205_2 displayName: MocaiLi_skill05_2 + obsessionTag: 完美至上 summaryInfo: effectType: 15 defaultSelector: 0 diff --git a/Assets/Resources/so/skill_allySkills/44205_MocaiLi_Atonement.asset b/Assets/Resources/so/skill_allySkills/44205_MocaiLi_Atonement.asset index 67772575..7069c82f 100644 --- a/Assets/Resources/so/skill_allySkills/44205_MocaiLi_Atonement.asset +++ b/Assets/Resources/so/skill_allySkills/44205_MocaiLi_Atonement.asset @@ -14,6 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: skillId: 44205 displayName: MocaiLi_skill05 + obsessionTag: 完美至上 summaryInfo: effectType: 4 defaultSelector: 0 diff --git a/Assets/Resources/so/skill_allySkills/44206_MocaiLi_SteadyInspire.asset b/Assets/Resources/so/skill_allySkills/44206_MocaiLi_SteadyInspire.asset index 90f88afd..5a0b9524 100644 --- a/Assets/Resources/so/skill_allySkills/44206_MocaiLi_SteadyInspire.asset +++ b/Assets/Resources/so/skill_allySkills/44206_MocaiLi_SteadyInspire.asset @@ -14,6 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: skillId: 44206 displayName: MocaiLi_skill06 + obsessionTag: 杂念与凡想 summaryInfo: effectType: 12 defaultSelector: 0 diff --git a/Assets/Resources/so/skill_allySkills/44207_MocaiLi_Plan.asset b/Assets/Resources/so/skill_allySkills/44207_MocaiLi_Plan.asset index ec001754..06add25a 100644 --- a/Assets/Resources/so/skill_allySkills/44207_MocaiLi_Plan.asset +++ b/Assets/Resources/so/skill_allySkills/44207_MocaiLi_Plan.asset @@ -14,6 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: skillId: 44207 displayName: MocaiLi_skill07 + obsessionTag: 共志成城 summaryInfo: effectType: 12 defaultSelector: 3 diff --git a/Assets/Resources/so/skill_allySkills/44208_MocaiLi_BloodInspire.asset b/Assets/Resources/so/skill_allySkills/44208_MocaiLi_BloodInspire.asset index cc8b8a80..016181f3 100644 --- a/Assets/Resources/so/skill_allySkills/44208_MocaiLi_BloodInspire.asset +++ b/Assets/Resources/so/skill_allySkills/44208_MocaiLi_BloodInspire.asset @@ -14,6 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: skillId: 44208 displayName: MocaiLi_skill08 + obsessionTag: 共志成城 summaryInfo: effectType: 20 defaultSelector: 3 diff --git a/Assets/Resources/so/skill_allySkills/44209_MocaiLi_Carry.asset b/Assets/Resources/so/skill_allySkills/44209_MocaiLi_Carry.asset index 13d4901a..93b250e1 100644 --- a/Assets/Resources/so/skill_allySkills/44209_MocaiLi_Carry.asset +++ b/Assets/Resources/so/skill_allySkills/44209_MocaiLi_Carry.asset @@ -14,6 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: skillId: 44209 displayName: MocaiLi_skill09 + obsessionTag: 共志成城 summaryInfo: effectType: 12 defaultSelector: 3 diff --git a/Assets/Resources/so/skill_allySkills/44210_1_MocaiLi_LastHopeHeal.asset b/Assets/Resources/so/skill_allySkills/44210_1_MocaiLi_LastHopeHeal.asset index 83a0237c..47b2b194 100644 --- a/Assets/Resources/so/skill_allySkills/44210_1_MocaiLi_LastHopeHeal.asset +++ b/Assets/Resources/so/skill_allySkills/44210_1_MocaiLi_LastHopeHeal.asset @@ -14,6 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: skillId: 44210_1 displayName: MocaiLi_skill10_1 + obsessionTag: 共志成城 summaryInfo: effectType: 9 defaultSelector: 3 diff --git a/Assets/Resources/so/skill_allySkills/44210_2_MocaiLi_LastHopeManaDrain.asset b/Assets/Resources/so/skill_allySkills/44210_2_MocaiLi_LastHopeManaDrain.asset index 1fec3cfd..1488710b 100644 --- a/Assets/Resources/so/skill_allySkills/44210_2_MocaiLi_LastHopeManaDrain.asset +++ b/Assets/Resources/so/skill_allySkills/44210_2_MocaiLi_LastHopeManaDrain.asset @@ -14,6 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: skillId: 44210_2 displayName: MocaiLi_skill10_2 + obsessionTag: 共志成城 summaryInfo: effectType: 12 defaultSelector: 3 diff --git a/Assets/Resources/so/skill_allySkills/44211_MocaiLi_NeuronI.asset b/Assets/Resources/so/skill_allySkills/44211_MocaiLi_NeuronI.asset index 70d78258..70048760 100644 --- a/Assets/Resources/so/skill_allySkills/44211_MocaiLi_NeuronI.asset +++ b/Assets/Resources/so/skill_allySkills/44211_MocaiLi_NeuronI.asset @@ -14,6 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: skillId: 44211 displayName: MocaiLi_skill11 + obsessionTag: 杂念与凡想 summaryInfo: effectType: 12 defaultSelector: 0 diff --git a/Assets/Resources/so/skill_allySkills/44212_MocaiLi_Companion.asset b/Assets/Resources/so/skill_allySkills/44212_MocaiLi_Companion.asset index 26f39dea..dc7991e6 100644 --- a/Assets/Resources/so/skill_allySkills/44212_MocaiLi_Companion.asset +++ b/Assets/Resources/so/skill_allySkills/44212_MocaiLi_Companion.asset @@ -14,6 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: skillId: 44212 displayName: MocaiLi_skill12 + obsessionTag: 核心自我 summaryInfo: effectType: 12 defaultSelector: 0 diff --git a/Assets/Resources/so/skill_allySkills/44213_MocaiLi_EndBattle.asset b/Assets/Resources/so/skill_allySkills/44213_MocaiLi_EndBattle.asset index 008ad5a4..ae5e164d 100644 --- a/Assets/Resources/so/skill_allySkills/44213_MocaiLi_EndBattle.asset +++ b/Assets/Resources/so/skill_allySkills/44213_MocaiLi_EndBattle.asset @@ -14,6 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: skillId: 44213 displayName: MocaiLi_skill13 + obsessionTag: 诛锄异己 summaryInfo: effectType: 20 defaultSelector: 3 diff --git a/Assets/Resources/so/skill_allySkills/44301_1_Lock_BloodRite.asset b/Assets/Resources/so/skill_allySkills/44301_1_Lock_BloodRite.asset index e4198af2..27788e2a 100644 --- a/Assets/Resources/so/skill_allySkills/44301_1_Lock_BloodRite.asset +++ b/Assets/Resources/so/skill_allySkills/44301_1_Lock_BloodRite.asset @@ -14,6 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: skillId: 44301_1 displayName: Lock_skill01 + obsessionTag: 过激行为 summaryInfo: effectType: 17 defaultSelector: 0 diff --git a/Assets/Resources/so/skill_allySkills/44301_2_Lock_BloodRite.asset b/Assets/Resources/so/skill_allySkills/44301_2_Lock_BloodRite.asset index 1a9edcda..9f012b9d 100644 --- a/Assets/Resources/so/skill_allySkills/44301_2_Lock_BloodRite.asset +++ b/Assets/Resources/so/skill_allySkills/44301_2_Lock_BloodRite.asset @@ -14,6 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: skillId: 44301_2 displayName: Lock_skill01 + obsessionTag: 过激行为 summaryInfo: effectType: 20 defaultSelector: 0 diff --git a/Assets/Resources/so/skill_allySkills/44302_Lock_SteadyImpact.asset b/Assets/Resources/so/skill_allySkills/44302_Lock_SteadyImpact.asset index 71b09f57..aee3209c 100644 --- a/Assets/Resources/so/skill_allySkills/44302_Lock_SteadyImpact.asset +++ b/Assets/Resources/so/skill_allySkills/44302_Lock_SteadyImpact.asset @@ -14,6 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: skillId: 44302 displayName: Lock_skill02 + obsessionTag: 杂念与凡想 summaryInfo: effectType: 0 defaultSelector: 4 diff --git a/Assets/Resources/so/skill_allySkills/44303_Lock_VictoryHeal.asset b/Assets/Resources/so/skill_allySkills/44303_Lock_VictoryHeal.asset index 235753a2..78ef7173 100644 --- a/Assets/Resources/so/skill_allySkills/44303_Lock_VictoryHeal.asset +++ b/Assets/Resources/so/skill_allySkills/44303_Lock_VictoryHeal.asset @@ -14,6 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: skillId: 44303 displayName: Lock_skill03 + obsessionTag: 杂念与凡想 summaryInfo: effectType: 6 defaultSelector: 0 diff --git a/Assets/Resources/so/skill_allySkills/44304_1_Lock_Scapegoat.asset b/Assets/Resources/so/skill_allySkills/44304_1_Lock_Scapegoat.asset index 81ad9a3e..19d57fd5 100644 --- a/Assets/Resources/so/skill_allySkills/44304_1_Lock_Scapegoat.asset +++ b/Assets/Resources/so/skill_allySkills/44304_1_Lock_Scapegoat.asset @@ -14,6 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: skillId: 44304_1 displayName: Lock_skill04 + obsessionTag: 过激行为 summaryInfo: effectType: 4 defaultSelector: 3 diff --git a/Assets/Resources/so/skill_allySkills/44304_2_Lock_Scapegoat.asset b/Assets/Resources/so/skill_allySkills/44304_2_Lock_Scapegoat.asset index ba47849d..e2d2d66a 100644 --- a/Assets/Resources/so/skill_allySkills/44304_2_Lock_Scapegoat.asset +++ b/Assets/Resources/so/skill_allySkills/44304_2_Lock_Scapegoat.asset @@ -14,6 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: skillId: 44304_2 displayName: Lock_skill04 + obsessionTag: 过激行为 summaryInfo: effectType: 12 defaultSelector: 0 diff --git a/Assets/Resources/so/skill_allySkills/44305_1_Lock_TurnTables.asset b/Assets/Resources/so/skill_allySkills/44305_1_Lock_TurnTables.asset index 9f19dc4b..d1f93394 100644 --- a/Assets/Resources/so/skill_allySkills/44305_1_Lock_TurnTables.asset +++ b/Assets/Resources/so/skill_allySkills/44305_1_Lock_TurnTables.asset @@ -14,6 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: skillId: 44305_1 displayName: Lock_skill05 + obsessionTag: 杂念与凡想 summaryInfo: effectType: 4 defaultSelector: 0 diff --git a/Assets/Resources/so/skill_allySkills/44305_2_Lock_TurnTables.asset b/Assets/Resources/so/skill_allySkills/44305_2_Lock_TurnTables.asset index ab779707..7a89420b 100644 --- a/Assets/Resources/so/skill_allySkills/44305_2_Lock_TurnTables.asset +++ b/Assets/Resources/so/skill_allySkills/44305_2_Lock_TurnTables.asset @@ -14,6 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: skillId: 44305_2 displayName: Lock_skill05 + obsessionTag: 杂念与凡想 summaryInfo: effectType: 24 defaultSelector: 0 diff --git a/Assets/Resources/so/skill_allySkills/44306_1_Lock_Mine.asset b/Assets/Resources/so/skill_allySkills/44306_1_Lock_Mine.asset index e5211f03..8387a1f7 100644 --- a/Assets/Resources/so/skill_allySkills/44306_1_Lock_Mine.asset +++ b/Assets/Resources/so/skill_allySkills/44306_1_Lock_Mine.asset @@ -14,6 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: skillId: 44306_1 displayName: Lock_skill06 + obsessionTag: 过激行为 summaryInfo: effectType: 12 defaultSelector: 3 diff --git a/Assets/Resources/so/skill_allySkills/44306_2_Lock_Mine.asset b/Assets/Resources/so/skill_allySkills/44306_2_Lock_Mine.asset index 25eaf3f2..b03e1437 100644 --- a/Assets/Resources/so/skill_allySkills/44306_2_Lock_Mine.asset +++ b/Assets/Resources/so/skill_allySkills/44306_2_Lock_Mine.asset @@ -14,6 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: skillId: 44306_2 displayName: Lock_skill06 + obsessionTag: 过激行为 summaryInfo: effectType: 20 defaultSelector: 0 diff --git a/Assets/Resources/so/skill_allySkills/44307_1_Lock_NoTitle.asset b/Assets/Resources/so/skill_allySkills/44307_1_Lock_NoTitle.asset index ba46e8ec..d53755c6 100644 --- a/Assets/Resources/so/skill_allySkills/44307_1_Lock_NoTitle.asset +++ b/Assets/Resources/so/skill_allySkills/44307_1_Lock_NoTitle.asset @@ -14,6 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: skillId: 44307_1 displayName: Lock_skill07 + obsessionTag: 核心自我 summaryInfo: effectType: 17 defaultSelector: 0 diff --git a/Assets/Resources/so/skill_allySkills/44307_2_Lock_NoTitle.asset b/Assets/Resources/so/skill_allySkills/44307_2_Lock_NoTitle.asset index 990d4e53..f2948875 100644 --- a/Assets/Resources/so/skill_allySkills/44307_2_Lock_NoTitle.asset +++ b/Assets/Resources/so/skill_allySkills/44307_2_Lock_NoTitle.asset @@ -14,6 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: skillId: 44307_2 displayName: Lock_skill07 + obsessionTag: 核心自我 summaryInfo: effectType: 20 defaultSelector: 0 diff --git a/Assets/Resources/so/skill_allySkills/44308_2_Lock_ShiftBlame.asset b/Assets/Resources/so/skill_allySkills/44308_2_Lock_ShiftBlame.asset index cbe67f19..7fbfab73 100644 --- a/Assets/Resources/so/skill_allySkills/44308_2_Lock_ShiftBlame.asset +++ b/Assets/Resources/so/skill_allySkills/44308_2_Lock_ShiftBlame.asset @@ -14,6 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: skillId: 44308_2 displayName: Lock_skill08_2 + obsessionTag: 核心自我 summaryInfo: effectType: 28 defaultSelector: 0 diff --git a/Assets/Resources/so/skill_allySkills/44308_Lock_Accomplice.asset b/Assets/Resources/so/skill_allySkills/44308_Lock_Accomplice.asset index eda87f6d..bddd6dbe 100644 --- a/Assets/Resources/so/skill_allySkills/44308_Lock_Accomplice.asset +++ b/Assets/Resources/so/skill_allySkills/44308_Lock_Accomplice.asset @@ -14,6 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: skillId: 44308 displayName: Lock_skill08 + obsessionTag: 核心自我 summaryInfo: effectType: 22 defaultSelector: 0 diff --git a/Assets/Resources/so/skill_allySkills/44309_Lock_MeasureStrength.asset b/Assets/Resources/so/skill_allySkills/44309_Lock_MeasureStrength.asset index 91bfca1e..3ffb819c 100644 --- a/Assets/Resources/so/skill_allySkills/44309_Lock_MeasureStrength.asset +++ b/Assets/Resources/so/skill_allySkills/44309_Lock_MeasureStrength.asset @@ -14,6 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: skillId: 44309 displayName: Lock_skill03 + obsessionTag: 杂念与凡想 summaryInfo: effectType: 15 defaultSelector: 0 diff --git a/Assets/Resources/so/skill_allySkills/44401_Winnie_Preplan.asset b/Assets/Resources/so/skill_allySkills/44401_Winnie_Preplan.asset index 6c1a1df8..19bf9e66 100644 --- a/Assets/Resources/so/skill_allySkills/44401_Winnie_Preplan.asset +++ b/Assets/Resources/so/skill_allySkills/44401_Winnie_Preplan.asset @@ -14,6 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: skillId: 44401 displayName: Winnie_skill01 + obsessionTag: 杂念与凡想 summaryInfo: effectType: 20 defaultSelector: 0 diff --git a/Assets/Resources/so/skill_allySkills/44402_Winnie_Research.asset b/Assets/Resources/so/skill_allySkills/44402_Winnie_Research.asset index 67e9a259..7ce8f1f5 100644 --- a/Assets/Resources/so/skill_allySkills/44402_Winnie_Research.asset +++ b/Assets/Resources/so/skill_allySkills/44402_Winnie_Research.asset @@ -14,6 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: skillId: 44402 displayName: Winnie_skill02 + obsessionTag: 杂念与凡想 summaryInfo: effectType: 18 defaultSelector: 0 diff --git a/Assets/Resources/so/skill_allySkills/44403_Winnie_Inspiration.asset b/Assets/Resources/so/skill_allySkills/44403_Winnie_Inspiration.asset index 858489d7..c6a921d8 100644 --- a/Assets/Resources/so/skill_allySkills/44403_Winnie_Inspiration.asset +++ b/Assets/Resources/so/skill_allySkills/44403_Winnie_Inspiration.asset @@ -14,6 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: skillId: 44403 displayName: Winnie_skill03 + obsessionTag: 题海战术 summaryInfo: effectType: 20 defaultSelector: 0 diff --git a/Assets/Resources/so/skill_allySkills/44404_Winnie_EasyTask.asset b/Assets/Resources/so/skill_allySkills/44404_Winnie_EasyTask.asset index 85968076..5b300910 100644 --- a/Assets/Resources/so/skill_allySkills/44404_Winnie_EasyTask.asset +++ b/Assets/Resources/so/skill_allySkills/44404_Winnie_EasyTask.asset @@ -14,6 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: skillId: 44404 displayName: Winnie_skill04 + obsessionTag: 题海战术 summaryInfo: effectType: 20 defaultSelector: 0 diff --git a/Assets/Resources/so/skill_allySkills/44405_Winnie_ExpandI.asset b/Assets/Resources/so/skill_allySkills/44405_Winnie_ExpandI.asset index 05ee8e06..a7089430 100644 --- a/Assets/Resources/so/skill_allySkills/44405_Winnie_ExpandI.asset +++ b/Assets/Resources/so/skill_allySkills/44405_Winnie_ExpandI.asset @@ -14,6 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: skillId: 44405 displayName: Winnie_skill05 + obsessionTag: 杂念与凡想 summaryInfo: effectType: 18 defaultSelector: 0 diff --git a/Assets/Resources/so/skill_allySkills/44406_Winnie_ReduceI.asset b/Assets/Resources/so/skill_allySkills/44406_Winnie_ReduceI.asset index 98818d29..84acaf1b 100644 --- a/Assets/Resources/so/skill_allySkills/44406_Winnie_ReduceI.asset +++ b/Assets/Resources/so/skill_allySkills/44406_Winnie_ReduceI.asset @@ -14,6 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: skillId: 44406 displayName: Winnie_skill06 + obsessionTag: 杂念与凡想 summaryInfo: effectType: 19 defaultSelector: 0 diff --git a/Assets/Resources/so/skill_allySkills/44407_1_Winnie_PaperWar.asset b/Assets/Resources/so/skill_allySkills/44407_1_Winnie_PaperWar.asset index 37dd8a58..f5371c78 100644 --- a/Assets/Resources/so/skill_allySkills/44407_1_Winnie_PaperWar.asset +++ b/Assets/Resources/so/skill_allySkills/44407_1_Winnie_PaperWar.asset @@ -14,6 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: skillId: 44407_1 displayName: Winnie_skill07 + obsessionTag: 杂念与凡想 summaryInfo: effectType: 19 defaultSelector: 0 diff --git a/Assets/Resources/so/skill_allySkills/44407_2_Winnie_PaperWar.asset b/Assets/Resources/so/skill_allySkills/44407_2_Winnie_PaperWar.asset index c34de207..66d79ef3 100644 --- a/Assets/Resources/so/skill_allySkills/44407_2_Winnie_PaperWar.asset +++ b/Assets/Resources/so/skill_allySkills/44407_2_Winnie_PaperWar.asset @@ -14,6 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: skillId: 44407_2 displayName: Winnie_skill07 + obsessionTag: 杂念与凡想 summaryInfo: effectType: 12 defaultSelector: 0 diff --git a/Assets/Resources/so/skill_allySkills/44408_Winnie_ContributeCreate.asset b/Assets/Resources/so/skill_allySkills/44408_Winnie_ContributeCreate.asset index c715d051..40fab647 100644 --- a/Assets/Resources/so/skill_allySkills/44408_Winnie_ContributeCreate.asset +++ b/Assets/Resources/so/skill_allySkills/44408_Winnie_ContributeCreate.asset @@ -14,6 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: skillId: 44408 displayName: Winnie_skill08 + obsessionTag: 杂念与凡想 summaryInfo: effectType: 16 defaultSelector: 0 diff --git a/Assets/Resources/so/skill_allySkills/44409_Winnie_ExpandII.asset b/Assets/Resources/so/skill_allySkills/44409_Winnie_ExpandII.asset index 0e30795f..28bb451e 100644 --- a/Assets/Resources/so/skill_allySkills/44409_Winnie_ExpandII.asset +++ b/Assets/Resources/so/skill_allySkills/44409_Winnie_ExpandII.asset @@ -14,6 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: skillId: 44409 displayName: Winnie_skill09 + obsessionTag: 杂念与凡想 summaryInfo: effectType: 18 defaultSelector: 0 diff --git a/Assets/Resources/so/skill_allySkills/44410_Winnie_ReduceII.asset b/Assets/Resources/so/skill_allySkills/44410_Winnie_ReduceII.asset index 7a102d00..1637b074 100644 --- a/Assets/Resources/so/skill_allySkills/44410_Winnie_ReduceII.asset +++ b/Assets/Resources/so/skill_allySkills/44410_Winnie_ReduceII.asset @@ -14,6 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: skillId: 44410 displayName: Winnie_skill10 + obsessionTag: 杂念与凡想 summaryInfo: effectType: 19 defaultSelector: 0 diff --git a/Assets/Resources/so/skill_allySkills/44411_Winnie_Grey.asset b/Assets/Resources/so/skill_allySkills/44411_Winnie_Grey.asset index d4566438..f8093744 100644 --- a/Assets/Resources/so/skill_allySkills/44411_Winnie_Grey.asset +++ b/Assets/Resources/so/skill_allySkills/44411_Winnie_Grey.asset @@ -14,6 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: skillId: 44411 displayName: Winnie_skill11 + obsessionTag: 核心自我 summaryInfo: effectType: 15 defaultSelector: 0 diff --git a/Assets/Resources/so/skill_allySkills/44412_1_Winnie_EndRoad.asset b/Assets/Resources/so/skill_allySkills/44412_1_Winnie_EndRoad.asset index f89f83c5..006b3076 100644 --- a/Assets/Resources/so/skill_allySkills/44412_1_Winnie_EndRoad.asset +++ b/Assets/Resources/so/skill_allySkills/44412_1_Winnie_EndRoad.asset @@ -14,6 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: skillId: 44412_1 displayName: Winnie_skill12 + obsessionTag: 核心自我 summaryInfo: effectType: 15 defaultSelector: 0 diff --git a/Assets/Resources/so/skill_allySkills/44412_2_Winnie_EndRoad.asset b/Assets/Resources/so/skill_allySkills/44412_2_Winnie_EndRoad.asset index c623d45a..5428d049 100644 --- a/Assets/Resources/so/skill_allySkills/44412_2_Winnie_EndRoad.asset +++ b/Assets/Resources/so/skill_allySkills/44412_2_Winnie_EndRoad.asset @@ -14,6 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: skillId: 44412_2 displayName: Winnie_skill12 + obsessionTag: 核心自我 summaryInfo: effectType: 15 defaultSelector: 0 diff --git a/Assets/Resources/so/skill_allySkills/44501_Erendira_ScoreFromManaSpend.asset b/Assets/Resources/so/skill_allySkills/44501_Erendira_ScoreFromManaSpend.asset index 4389cced..02235d8f 100644 --- a/Assets/Resources/so/skill_allySkills/44501_Erendira_ScoreFromManaSpend.asset +++ b/Assets/Resources/so/skill_allySkills/44501_Erendira_ScoreFromManaSpend.asset @@ -14,6 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: skillId: 44501 displayName: Erendira_skill01 + obsessionTag: 题海战术 summaryInfo: effectType: 15 defaultSelector: 0 diff --git a/Assets/Resources/so/skill_allySkills/44502_Erendira_Preplan.asset b/Assets/Resources/so/skill_allySkills/44502_Erendira_Preplan.asset index f04295de..ff01409f 100644 --- a/Assets/Resources/so/skill_allySkills/44502_Erendira_Preplan.asset +++ b/Assets/Resources/so/skill_allySkills/44502_Erendira_Preplan.asset @@ -14,6 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: skillId: 44502 displayName: Erendira_skill02 + obsessionTag: 杂念与凡想 summaryInfo: effectType: 20 defaultSelector: 0 diff --git a/Assets/Resources/so/skill_allySkills/44503_Erendira_Inspiration.asset b/Assets/Resources/so/skill_allySkills/44503_Erendira_Inspiration.asset index cb66891f..98b804e0 100644 --- a/Assets/Resources/so/skill_allySkills/44503_Erendira_Inspiration.asset +++ b/Assets/Resources/so/skill_allySkills/44503_Erendira_Inspiration.asset @@ -14,6 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: skillId: 44503 displayName: Erendira_skill03 + obsessionTag: 题海战术 summaryInfo: effectType: 20 defaultSelector: 0 diff --git a/Assets/Resources/so/skill_allySkills/44504_1_Erendira_TradeCost.asset b/Assets/Resources/so/skill_allySkills/44504_1_Erendira_TradeCost.asset index 43c38bf8..6e3121df 100644 --- a/Assets/Resources/so/skill_allySkills/44504_1_Erendira_TradeCost.asset +++ b/Assets/Resources/so/skill_allySkills/44504_1_Erendira_TradeCost.asset @@ -14,6 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: skillId: 44504_1 displayName: Erendira_skill04_1 + obsessionTag: 核心自我 summaryInfo: effectType: 15 defaultSelector: 0 diff --git a/Assets/Resources/so/skill_allySkills/44504_2_Erendira_TradeGain.asset b/Assets/Resources/so/skill_allySkills/44504_2_Erendira_TradeGain.asset index 95596b73..19e6caf4 100644 --- a/Assets/Resources/so/skill_allySkills/44504_2_Erendira_TradeGain.asset +++ b/Assets/Resources/so/skill_allySkills/44504_2_Erendira_TradeGain.asset @@ -14,6 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: skillId: 44504_2 displayName: Erendira_skill04_2 + obsessionTag: 核心自我 summaryInfo: effectType: 15 defaultSelector: 0 diff --git a/Assets/Resources/so/skill_allySkills/44505_Erendira_ExpandI.asset b/Assets/Resources/so/skill_allySkills/44505_Erendira_ExpandI.asset index 17cbac2c..37a116dd 100644 --- a/Assets/Resources/so/skill_allySkills/44505_Erendira_ExpandI.asset +++ b/Assets/Resources/so/skill_allySkills/44505_Erendira_ExpandI.asset @@ -14,6 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: skillId: 44505 displayName: Erendira_skill05 + obsessionTag: 杂念与凡想 summaryInfo: effectType: 18 defaultSelector: 0 diff --git a/Assets/Resources/so/skill_allySkills/44506_Erendira_SteadyMind.asset b/Assets/Resources/so/skill_allySkills/44506_Erendira_SteadyMind.asset index ce1bcfae..5d718cf3 100644 --- a/Assets/Resources/so/skill_allySkills/44506_Erendira_SteadyMind.asset +++ b/Assets/Resources/so/skill_allySkills/44506_Erendira_SteadyMind.asset @@ -14,6 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: skillId: 44506 displayName: Erendira_skill06 + obsessionTag: 杂念与凡想 summaryInfo: effectType: 20 defaultSelector: 0 diff --git a/Assets/Resources/so/skill_allySkills/44507_Erendira_Cheer.asset b/Assets/Resources/so/skill_allySkills/44507_Erendira_Cheer.asset index 5e97e040..670a948a 100644 --- a/Assets/Resources/so/skill_allySkills/44507_Erendira_Cheer.asset +++ b/Assets/Resources/so/skill_allySkills/44507_Erendira_Cheer.asset @@ -14,6 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: skillId: 44507 displayName: Erendira_skill07 + obsessionTag: 杂念与凡想 summaryInfo: effectType: 15 defaultSelector: 0 diff --git a/Assets/Resources/so/skill_allySkills/44508_Erendira_EndBattleB.asset b/Assets/Resources/so/skill_allySkills/44508_Erendira_EndBattleB.asset index 07ef9326..94772b20 100644 --- a/Assets/Resources/so/skill_allySkills/44508_Erendira_EndBattleB.asset +++ b/Assets/Resources/so/skill_allySkills/44508_Erendira_EndBattleB.asset @@ -14,6 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: skillId: 44508 displayName: Erendira_skill08 + obsessionTag: 诛锄异己 summaryInfo: effectType: 15 defaultSelector: 0 diff --git a/Assets/Resources/so/skill_allySkills/44509_Erendira_WinningHand.asset b/Assets/Resources/so/skill_allySkills/44509_Erendira_WinningHand.asset index 5843cfdf..7c5012a4 100644 --- a/Assets/Resources/so/skill_allySkills/44509_Erendira_WinningHand.asset +++ b/Assets/Resources/so/skill_allySkills/44509_Erendira_WinningHand.asset @@ -14,6 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: skillId: 44509 displayName: Erendira_skill09 + obsessionTag: 完美至上 summaryInfo: effectType: 29 defaultSelector: 0 diff --git a/Assets/Resources/so/skill_allySkills/44510_Erendira_DontRelax.asset b/Assets/Resources/so/skill_allySkills/44510_Erendira_DontRelax.asset index 91e494e4..48be2dd4 100644 --- a/Assets/Resources/so/skill_allySkills/44510_Erendira_DontRelax.asset +++ b/Assets/Resources/so/skill_allySkills/44510_Erendira_DontRelax.asset @@ -14,6 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: skillId: 44510 displayName: Erendira_skill10 + obsessionTag: 完美至上 summaryInfo: effectType: 29 defaultSelector: 1 diff --git a/Assets/Resources/so/skill_allySkills/44511_1_Erendira_ReturnRiskCost.asset b/Assets/Resources/so/skill_allySkills/44511_1_Erendira_ReturnRiskCost.asset index 7557576f..20e79751 100644 --- a/Assets/Resources/so/skill_allySkills/44511_1_Erendira_ReturnRiskCost.asset +++ b/Assets/Resources/so/skill_allySkills/44511_1_Erendira_ReturnRiskCost.asset @@ -14,6 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: skillId: 44511_1 displayName: Erendira_skill11_1 + obsessionTag: 核心自我 summaryInfo: effectType: 15 defaultSelector: 0 diff --git a/Assets/Resources/so/skill_allySkills/44511_2_Erendira_ReturnRiskMaxMana.asset b/Assets/Resources/so/skill_allySkills/44511_2_Erendira_ReturnRiskMaxMana.asset index d65b826e..7dd0d23c 100644 --- a/Assets/Resources/so/skill_allySkills/44511_2_Erendira_ReturnRiskMaxMana.asset +++ b/Assets/Resources/so/skill_allySkills/44511_2_Erendira_ReturnRiskMaxMana.asset @@ -14,6 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: skillId: 44511_2 displayName: Erendira_skill11_2 + obsessionTag: 核心自我 summaryInfo: effectType: 18 defaultSelector: 0 diff --git a/Assets/Resources/so/skill_allySkills/44512_2_Erendira_CooperateRedirect.asset b/Assets/Resources/so/skill_allySkills/44512_2_Erendira_CooperateRedirect.asset index 16cbab19..3e5f49eb 100644 --- a/Assets/Resources/so/skill_allySkills/44512_2_Erendira_CooperateRedirect.asset +++ b/Assets/Resources/so/skill_allySkills/44512_2_Erendira_CooperateRedirect.asset @@ -14,6 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: skillId: 44512_2 displayName: Erendira_skill12_2 + obsessionTag: 共志成城 summaryInfo: effectType: 28 defaultSelector: 0 diff --git a/Assets/Resources/so/skill_allySkills/44512_Erendira_RecoverEnergy.asset b/Assets/Resources/so/skill_allySkills/44512_Erendira_RecoverEnergy.asset index 4e43d4b9..278c83a0 100644 --- a/Assets/Resources/so/skill_allySkills/44512_Erendira_RecoverEnergy.asset +++ b/Assets/Resources/so/skill_allySkills/44512_Erendira_RecoverEnergy.asset @@ -14,6 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: skillId: 44512 displayName: Erendira_skill12 + obsessionTag: 共志成城 summaryInfo: effectType: 12 defaultSelector: 0 diff --git a/Assets/Resources/so/skill_equipSkills/illusionSkills/421001_bole14_start_maxhp.asset b/Assets/Resources/so/skill_equipSkills/illusionSkills/421001_bole14_start_maxhp.asset index 40d109f7..e02f4399 100644 --- a/Assets/Resources/so/skill_equipSkills/illusionSkills/421001_bole14_start_maxhp.asset +++ b/Assets/Resources/so/skill_equipSkills/illusionSkills/421001_bole14_start_maxhp.asset @@ -1,4 +1,4 @@ -%YAML 1.1 +%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: @@ -13,6 +13,7 @@ MonoBehaviour: m_Name: 421001_bole14_start_maxhp m_EditorClassIdentifier: skillId: 421001_bole14_start_maxhp + obsessionTag: displayName: "\u4F2F\u52D2\u5148\u751F\u5341\u56DB\u5C4A" summaryInfo: "\u5F00\u573A\u751F\u547D\u4E0A\u9650+2%" effectType: 16 @@ -33,4 +34,3 @@ MonoBehaviour: repeatWindowSeconds: 0 repeatValue: 0 specificBelongType: 0 - diff --git a/Assets/Resources/so/skill_equipSkills/illusionSkills/421002_bole6_spend_full_maxhp.asset b/Assets/Resources/so/skill_equipSkills/illusionSkills/421002_bole6_spend_full_maxhp.asset index 3d7d7642..d914172d 100644 --- a/Assets/Resources/so/skill_equipSkills/illusionSkills/421002_bole6_spend_full_maxhp.asset +++ b/Assets/Resources/so/skill_equipSkills/illusionSkills/421002_bole6_spend_full_maxhp.asset @@ -1,4 +1,4 @@ -%YAML 1.1 +%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: @@ -13,6 +13,7 @@ MonoBehaviour: m_Name: 421002_bole6_spend_full_maxhp m_EditorClassIdentifier: skillId: 421002_bole6_spend_full_maxhp + obsessionTag: displayName: "\u4F2F\u52D2\u5148\u751F\u516D\u5C4A" summaryInfo: "\u7A7A\u84DD\u751F\u547D\u4E0A\u9650+1%" effectType: 16 @@ -33,4 +34,3 @@ MonoBehaviour: repeatWindowSeconds: 0 repeatValue: 0 specificBelongType: 0 - diff --git a/Assets/Resources/so/skill_equipSkills/illusionSkills/421003_scarborough28_start_attack.asset b/Assets/Resources/so/skill_equipSkills/illusionSkills/421003_scarborough28_start_attack.asset index 4d56e390..b035549e 100644 --- a/Assets/Resources/so/skill_equipSkills/illusionSkills/421003_scarborough28_start_attack.asset +++ b/Assets/Resources/so/skill_equipSkills/illusionSkills/421003_scarborough28_start_attack.asset @@ -1,4 +1,4 @@ -%YAML 1.1 +%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: @@ -13,6 +13,7 @@ MonoBehaviour: m_Name: 421003_scarborough28_start_attack m_EditorClassIdentifier: skillId: 421003_scarborough28_start_attack + obsessionTag: displayName: "\u65AF\u5361\u4F2F\u52D2\u96C6\u56E2\u4E8C\u5341\u516B\u5C4A" summaryInfo: "\u5F00\u573A\u653B\u51FB+2" effectType: 24 @@ -33,4 +34,3 @@ MonoBehaviour: repeatWindowSeconds: 0 repeatValue: 0 specificBelongType: 0 - diff --git a/Assets/Resources/so/skill_equipSkills/illusionSkills/421004_scarborough33_spend_full_score.asset b/Assets/Resources/so/skill_equipSkills/illusionSkills/421004_scarborough33_spend_full_score.asset index 789c9b5d..eda3f19d 100644 --- a/Assets/Resources/so/skill_equipSkills/illusionSkills/421004_scarborough33_spend_full_score.asset +++ b/Assets/Resources/so/skill_equipSkills/illusionSkills/421004_scarborough33_spend_full_score.asset @@ -1,4 +1,4 @@ -%YAML 1.1 +%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: @@ -13,6 +13,7 @@ MonoBehaviour: m_Name: 421004_scarborough33_spend_full_score m_EditorClassIdentifier: skillId: 421004_scarborough33_spend_full_score + obsessionTag: displayName: "\u65AF\u5361\u4F2F\u52D2\u96C6\u56E2\u4E09\u5341\u4E09\u5C4A" summaryInfo: "\u7A7A\u84DD\u5F97\u5206=\u653B\u51FB" effectType: 15 @@ -33,4 +34,3 @@ MonoBehaviour: repeatWindowSeconds: 0 repeatValue: 0 specificBelongType: 0 - diff --git a/Assets/Resources/so/skill_equipSkills/illusionSkills/421005_bole7_kill_heal.asset b/Assets/Resources/so/skill_equipSkills/illusionSkills/421005_bole7_kill_heal.asset index 2fab510b..7e9a5efe 100644 --- a/Assets/Resources/so/skill_equipSkills/illusionSkills/421005_bole7_kill_heal.asset +++ b/Assets/Resources/so/skill_equipSkills/illusionSkills/421005_bole7_kill_heal.asset @@ -1,4 +1,4 @@ -%YAML 1.1 +%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: @@ -13,6 +13,7 @@ MonoBehaviour: m_Name: 421005_bole7_kill_heal m_EditorClassIdentifier: skillId: 421005_bole7_kill_heal + obsessionTag: displayName: "\u4F2F\u52D2\u5148\u751F\u4E03\u5C4A" summaryInfo: "\u51FB\u8D25\u56DE\u590D3%\u751F\u547D" effectType: 6 @@ -33,4 +34,3 @@ MonoBehaviour: repeatWindowSeconds: 0 repeatValue: 0 specificBelongType: 0 - diff --git a/Assets/Resources/so/skill_equipSkills/illusionSkills/421006_craft9_spend_full_mana.asset b/Assets/Resources/so/skill_equipSkills/illusionSkills/421006_craft9_spend_full_mana.asset index d713b61c..f8baf724 100644 --- a/Assets/Resources/so/skill_equipSkills/illusionSkills/421006_craft9_spend_full_mana.asset +++ b/Assets/Resources/so/skill_equipSkills/illusionSkills/421006_craft9_spend_full_mana.asset @@ -1,4 +1,4 @@ -%YAML 1.1 +%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: @@ -13,6 +13,7 @@ MonoBehaviour: m_Name: 421006_craft9_spend_full_mana m_EditorClassIdentifier: skillId: 421006_craft9_spend_full_mana + obsessionTag: displayName: "\u5DE5\u827A\u4F20\u7EDF\u4E5D\u5C4A" summaryInfo: "\u7A7A\u84DD\u56DE\u590D10\u6CD5\u529B" effectType: 30 @@ -33,4 +34,3 @@ MonoBehaviour: repeatWindowSeconds: 0 repeatValue: 0 specificBelongType: 0 - diff --git a/Assets/Resources/so/skill_equipSkills/illusionSkills/421007_tera_extra_slot.asset b/Assets/Resources/so/skill_equipSkills/illusionSkills/421007_tera_extra_slot.asset index fd5be47a..8937ab01 100644 --- a/Assets/Resources/so/skill_equipSkills/illusionSkills/421007_tera_extra_slot.asset +++ b/Assets/Resources/so/skill_equipSkills/illusionSkills/421007_tera_extra_slot.asset @@ -1,4 +1,4 @@ -%YAML 1.1 +%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: @@ -13,6 +13,7 @@ MonoBehaviour: m_Name: 421007_tera_extra_slot m_EditorClassIdentifier: skillId: 421007_tera_extra_slot + obsessionTag: displayName: "TERA\u5408\u5951\u5171\u9E23\u9996\u5C4A" summaryInfo: "\u989D\u5916\u6280\u80FD\u69FD\u4F4D+1" effectType: 31 @@ -33,4 +34,3 @@ MonoBehaviour: repeatWindowSeconds: 0 repeatValue: 0 specificBelongType: 0 - diff --git a/Assets/Resources/so/skill_equipSkills/mmrEffectSkills/30011001_lost_master.asset b/Assets/Resources/so/skill_equipSkills/mmrEffectSkills/30011001_lost_master.asset index aea2fb33..d612bbc7 100644 --- a/Assets/Resources/so/skill_equipSkills/mmrEffectSkills/30011001_lost_master.asset +++ b/Assets/Resources/so/skill_equipSkills/mmrEffectSkills/30011001_lost_master.asset @@ -1,4 +1,4 @@ -%YAML 1.1 +%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: @@ -21,8 +21,6 @@ MonoBehaviour: skills: - {fileID: 11400000, guid: 42000100000000000000000000000001, type: 2} groupIcon: {fileID: 0} - skillDescriptionsText: "生命值回复时,自身溢出生命值的7%将转化为法力值。\n\n“它的主人迷失了方向......”" + skillDescriptionsText: "\u751F\u547D\u503C\u56DE\u590D\u65F6\uFF0C\u81EA\u8EAB\u6EA2\u51FA\u751F\u547D\u503C\u76847%\u5C06\u8F6C\u5316\u4E3A\u6CD5\u529B\u503C\u3002\n\n\u201C\u5B83\u7684\u4E3B\u4EBA\u8FF7\u5931\u4E86\u65B9\u5411......\u201D" thisSkill_levelLimit: 1 isSpecialSkill: 0 - - diff --git a/Assets/Resources/so/skill_equipSkills/mmrEffectSkills/30011002_duel.asset b/Assets/Resources/so/skill_equipSkills/mmrEffectSkills/30011002_duel.asset index 5684677e..f1ca5fc6 100644 --- a/Assets/Resources/so/skill_equipSkills/mmrEffectSkills/30011002_duel.asset +++ 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b/Assets/_eqpmtSys/eqpmtDesPrefab.cs @@ -1,4 +1,5 @@ using System.Collections.Generic; +using Spine.Unity; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; @@ -22,6 +23,11 @@ public class eqpmtDesPrefab : MonoBehaviour public Image eqpmtBtm; public Sprite[] eqpmtBtmSprites; + [Header("spine particles")] + public GameObject golden_particle; + public GameObject red_particle; + public GameObject pink_particle; + [Header("head")] public Text eqpmtName; public Text eqpmtID; @@ -153,6 +159,7 @@ public class eqpmtDesPrefab : MonoBehaviour if (eSO == null) { + ApplySpineParticles(null); ApplyHeader(string.Empty, null, 0, string.Empty); ApplyBasicSection(string.Empty, false); ApplyEffectSection(saTitle, saDetail, saSpace, sasParent, string.Empty, null, false); @@ -172,6 +179,7 @@ public class eqpmtDesPrefab : MonoBehaviour Sprite displaySprite = presentation != null ? presentation.equipmentSprite : null; string description = eSO.GetDisplayTierDescription(); + ApplySpineParticles(eSO); ApplyHeader(displayName, displaySprite, GetQualityVisualIndex(eSO), description); ApplyEquipperInfo(eSO); string basicText = BuildBasicAttributesText(eSO); @@ -227,6 +235,70 @@ public class eqpmtDesPrefab : MonoBehaviour displayMaxLevelEffects && HasSectionContent(eSO.maxLevelEffects, 0)); } + private void ApplySpineParticles(equipmentSO equipment) + { + bool showGolden = false; + bool showRed = false; + bool showPink = false; + + if (equipment != null) + { + int level = Mathf.Max(0, equipment.level); + bool hasFinalDreamEffect = equipment.HasFinalDreamEffect(); + + if (level >= 20 && hasFinalDreamEffect) + { + showPink = true; + } + else if (level >= 15) + { + showRed = true; + } + else if (level >= 10) + { + showGolden = true; + } + } + + if (golden_particle != null) + { + golden_particle.SetActive(showGolden); + } + + if (red_particle != null) + { + red_particle.SetActive(showRed); + } + + if (pink_particle != null) + { + pink_particle.SetActive(showPink); + } + } + + + private static void ConfigureSpineParticleRenderers(GameObject target) + { + if (target == null) + { + return; + } + + SkeletonGraphic[] skeletonGraphics = target.GetComponentsInChildren(true); + for (int i = 0; i < skeletonGraphics.Length; i++) + { + SkeletonGraphic skeletonGraphic = skeletonGraphics[i]; + if (skeletonGraphic == null || skeletonGraphic.allowMultipleCanvasRenderers) + { + continue; + } + + skeletonGraphic.allowMultipleCanvasRenderers = true; + skeletonGraphic.Initialize(true); + skeletonGraphic.SetMaterialDirty(); + skeletonGraphic.SetVerticesDirty(); + } + } private void ApplyEquipperInfo(equipmentSO equipment) { AllyHero_SO equipper = FindEquipper(equipment); @@ -775,3 +847,5 @@ public class eqpmtDesPrefab : MonoBehaviour equipment.name.Contains("(TourPreview)"); } } + + diff --git a/Assets/_eqpmtSys/eqpmtDetailPrefab.prefab b/Assets/_eqpmtSys/eqpmtDetailPrefab.prefab index dda5fad1..c6f986b8 100644 --- a/Assets/_eqpmtSys/eqpmtDetailPrefab.prefab +++ 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+ m_PersistentCalls: + m_Calls: [] --- !u!1 &8544239471676339323 GameObject: m_ObjectHideFlags: 0 @@ -2879,6 +3802,7 @@ RectTransform: m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: + - {fileID: 6121576193916290352} - {fileID: 22906422268942943} m_Father: {fileID: 7586137244881971963} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} diff --git a/Assets/artworks/gamePlay_gamePlay/321go/readyLetsGo.cs b/Assets/artworks/gamePlay_gamePlay/321go/readyLetsGo.cs index 33f9f306..78422cdc 100644 --- a/Assets/artworks/gamePlay_gamePlay/321go/readyLetsGo.cs +++ b/Assets/artworks/gamePlay_gamePlay/321go/readyLetsGo.cs @@ -19,6 +19,7 @@ public class readyLetsGo : MonoBehaviour [Header("Gameplay Track Intro")] public GameplayTrackStartIntroAnimator gameplayTrackStartIntroAnimator; + [SerializeField] private List gameplayTrackIntroLaneRects = new List(5); private Coroutine sequenceCoroutine; @@ -70,6 +71,11 @@ public class readyLetsGo : MonoBehaviour gameplayTrackStartIntroAnimator = gameObject.AddComponent(); } } + + if (gameplayTrackStartIntroAnimator != null) + { + gameplayTrackStartIntroAnimator.SetExplicitKeyDownRects(gameplayTrackIntroLaneRects); + } } /// diff --git a/Assets/idolsDisplay/levels/idol_upgrade_config.asset b/Assets/idolsDisplay/levels/idol_upgrade_config.asset index 70f28a68..1609d61b 100644 --- a/Assets/idolsDisplay/levels/idol_upgrade_config.asset +++ b/Assets/idolsDisplay/levels/idol_upgrade_config.asset @@ -1,4 +1,4 @@ -%YAML 1.1 +%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: diff --git a/Assets/playerInfoDisplay/UI_Player.prefab b/Assets/playerInfoDisplay/UI_Player.prefab index 22dbb4ad..318fcfcd 100644 --- a/Assets/playerInfoDisplay/UI_Player.prefab +++ b/Assets/playerInfoDisplay/UI_Player.prefab @@ -675,7 +675,7 @@ MonoBehaviour: radarChartController: {fileID: 7437954056658742430} chartBridge: {fileID: 7894015890856802152} rankConfig: {fileID: 11400000, guid: 951debb97a9b89f48885c82bb601533a, type: 2} - hideWhenOverlayVisible: 0 + hideWhenOverlayVisible: 1 reloadOnEnable: 1 maxInitAttempts: 20 retryDelaySeconds: 0.15 diff --git a/Assets/playerInfoDisplay/uRader/uBehaviourRaderController.cs b/Assets/playerInfoDisplay/uRader/uBehaviourRaderController.cs index 392a1076..6834f934 100644 --- a/Assets/playerInfoDisplay/uRader/uBehaviourRaderController.cs +++ b/Assets/playerInfoDisplay/uRader/uBehaviourRaderController.cs @@ -18,7 +18,7 @@ public class uBehaviourRaderController : MonoBehaviour public URadarChartController radarChartController; public UGUIChartBridge chartBridge; public RankConfig rankConfig; - public bool hideWhenOverlayVisible = false; + public bool hideWhenOverlayVisible = true; [Header("Async")] public bool reloadOnEnable = true; @@ -177,7 +177,8 @@ public class uBehaviourRaderController : MonoBehaviour child.gameObject.SetActive(child == target); } - if (!uRaderObj.activeSelf) + bool shouldShowRadar = !hideWhenOverlayVisible || !btmandtopController.CurrentOverlayPanelsVisible; + if (shouldShowRadar && !uRaderObj.activeSelf) { uRaderObj.SetActive(true); } diff --git a/Assets/scripts/Combat/AllyCombatant.cs b/Assets/scripts/Combat/AllyCombatant.cs index bdb0f52b..990c8bf4 100644 --- a/Assets/scripts/Combat/AllyCombatant.cs +++ b/Assets/scripts/Combat/AllyCombatant.cs @@ -1676,6 +1676,10 @@ public class AllyCombatant : MonoBehaviour, ICombatant int oldHP = currentHP; float effective = amount * (1f - damageResistance); int delta = Mathf.CeilToInt(effective); + if (SkillBuilder.Instance != null && SkillBuilder.Instance.TryPreventLethalDamage(this, delta)) + { + return; + } ModifyHP(-delta, true, true); int actual = oldHP - currentHP; @@ -1793,6 +1797,7 @@ public class AllyCombatant : MonoBehaviour, ICombatant if (buff.scoreMultiplier != 1f) scoreEfficiency *= buff.scoreMultiplier; if (buff.attackMultiplier != 1f) RecalculateAttackFromBuffs(); iBudeffPrefabController.Instance?.NotifyBuffApplied(this, buff); + SkillBuilder.Instance?.NotifyBuffApplied(slotIndex); } public void RemoveBuff(string buffId) diff --git a/Assets/scripts/Combat/SkillBuilder.cs b/Assets/scripts/Combat/SkillBuilder.cs index 04d8bdfd..a5aa2216 100644 --- a/Assets/scripts/Combat/SkillBuilder.cs +++ b/Assets/scripts/Combat/SkillBuilder.cs @@ -1,4 +1,5 @@ -using System.Collections; +using System; +using System.Collections; using System.Collections.Generic; using UnityEngine; @@ -77,6 +78,25 @@ public class SkillBuilder : MonoBehaviour private readonly Dictionary _equipManaFullSpendCountBySlot = new Dictionary(8); private readonly HashSet _equipGhoulSchoolActiveSlots = new HashSet(); private readonly Dictionary> _equipGhoulSchoolSeenSkillIdsBySlot = new Dictionary>(8); + private readonly HashSet _equipThousandthActiveSlots = new HashSet(); + private readonly Dictionary _equipThousandthAppliedBonusBySlot = new Dictionary(8); + private readonly HashSet _equipForgetfulRhythmActiveSlots = new HashSet(); + private readonly Dictionary> _equipForgetfulRhythmSeenSkillIdsBySlot = new Dictionary>(8); + private readonly Dictionary _equipForgetfulRhythmStacksBySlot = new Dictionary(8); + private readonly Dictionary _equipTalentScoutLastBorrowedSkillBySlot = new Dictionary(8); + private readonly Dictionary _equipTalentScoutDisagreeCoroutinesBySlot = new Dictionary(8); + private readonly Dictionary _equipTalentScoutDisagreeRestoreScoreBySlot = new Dictionary(8); + private readonly Dictionary _equipOutOfLineKillCountsBySlot = new Dictionary(8); + private readonly Dictionary _equipStormStacksBySlot = new Dictionary(8); + private readonly HashSet _equipStormProcessingSlots = new HashSet(); + private readonly HashSet _equipFateRelianceActiveSlots = new HashSet(); + private readonly Dictionary _equipNewIdeaStacksBySlot = new Dictionary(8); + private readonly Dictionary> _equipNewIdeaExpireCoroutinesBySlot = new Dictionary>(8); + private readonly HashSet _equipSocialMaskActiveSlots = new HashSet(); + private readonly Dictionary _equipSocialMaskOriginalMaxHpBySlot = new Dictionary(8); + private readonly Dictionary _equipSocialMaskOriginalScoreBySlot = new Dictionary(8); + private readonly HashSet _equipFutureActiveSlots = new HashSet(); + private bool _equipQuietTurnBroadcastInProgress; private int _cachedAlliesFrame = -1; private readonly List _cachedAllies = new List(8); @@ -94,6 +114,32 @@ public class SkillBuilder : MonoBehaviour private const string EquipSkillStartSetMana = "420010_start_set_mana"; private const string EquipSkillKillRefillMana = "420011_kill_refill_mana"; private const string EquipSkillManaSpendReduceCap = "420012_mana_spend_reduce_cap"; + private const string EquipSkillVacantPerfectMana = "420013_vacant_perfect_mana"; + private const string EquipSkillVacantMissHeal = "420014_vacant_miss_heal"; + private const string EquipSkillThousandthTracker = "420015_thousandth_tracker"; + private const string EquipSkillForgetfulRhythm = "420016_forgetful_rhythm"; + private const string EquipSkillTalentScout = "420017_talent_scout"; + private const string EquipSkillOutOfLineManaScore = "420018_out_of_line_mana_score"; + private const string EquipSkillOutOfLineEnemyDead = "420019_out_of_line_enemy_dead"; + private const string EquipSkillStormStart = "420020_storm_start"; + private const string EquipSkillMissionStart = "420021_mission_start"; + private const string EquipSkillMissionFullMana = "420022_mission_full_mana"; + private const string EquipSkillAllForYouMana = "420023_all_for_you_mana"; + private const string EquipSkillAllForYouKill = "420024_all_for_you_kill"; + private const string EquipSkillFateRelianceStart = "420025_fate_reliance_start"; + private const string EquipSkillNewIdeaKill = "420026_new_idea_kill"; + private const string EquipSkillNewIdeaClear = "420027_new_idea_clear"; + private const string EquipSkillNamelessLaneKill = "420028_nameless_lane_kill"; + private const string EquipSkillSocialMaskStart = "420029_social_mask_start"; + private const string EquipSkillSocialMaskKill = "420030_social_mask_kill"; + private const string EquipSkillSocialMaskClear = "420031_social_mask_clear"; + private const string EquipSkillQuietTurn = "420032_quiet_turn"; + private const string EquipSkillBlock = "420033_block"; + private const string EquipSkillFutureStart = "420034_future_start"; + private const string EquipSkillFutureHeal = "420035_future_heal"; + private const string EquipSkillFutureClear = "420036_future_clear"; + private const string EquipSkillQuietTurnHealAdjacent = "420037_quiet_turn_heal_adjacent"; + private const string EquipSkillBlockStart = "420038_block_start"; private const string IllusionSkillBole14StartMaxHp = "421001_bole14_start_maxhp"; private const string IllusionSkillBole6SpendFullMaxHp = "421002_bole6_spend_full_maxhp"; private const string IllusionSkillScarborough28StartAttack = "421003_scarborough28_start_attack"; @@ -1385,6 +1431,7 @@ ResolvedGroup: } NotifyGhoulSchoolSkillTriggered(def, slotIndex, caster); + NotifyForgetfulRhythmSkillTriggered(def, slotIndex); if (TryHandleEquipmentSkill(def, slotIndex, caster, heroSoForName, specificTarget)) { @@ -2012,6 +2059,58 @@ ResolvedGroup: return HandleEquipSkillKillRefillMana(casterAlly); case EquipSkillManaSpendReduceCap: return HandleEquipSkillManaSpendReduceCap(casterAlly); + case EquipSkillVacantPerfectMana: + return HandleEquipSkillVacantPerfectMana(casterAlly); + case EquipSkillVacantMissHeal: + return HandleEquipSkillVacantMissHeal(casterAlly); + case EquipSkillThousandthTracker: + return HandleEquipSkillThousandthTracker(slotIndex); + case EquipSkillForgetfulRhythm: + return HandleEquipSkillForgetfulRhythm(slotIndex); + case EquipSkillTalentScout: + return HandleEquipSkillTalentScout(slotIndex); + case EquipSkillOutOfLineManaScore: + return HandleEquipSkillOutOfLineManaScore(slotIndex, casterAlly); + case EquipSkillOutOfLineEnemyDead: + return HandleEquipSkillOutOfLineEnemyDead(slotIndex); + case EquipSkillStormStart: + return HandleEquipSkillStormStart(slotIndex, casterAlly); + case EquipSkillMissionStart: + return HandleEquipSkillMissionStart(casterAlly); + case EquipSkillMissionFullMana: + return HandleEquipSkillMissionFullMana(casterAlly); + case EquipSkillAllForYouMana: + return HandleEquipSkillAllForYouMana(casterAlly); + case EquipSkillAllForYouKill: + return HandleEquipSkillAllForYouKill(casterAlly); + case EquipSkillFateRelianceStart: + return HandleEquipSkillFateRelianceStart(slotIndex); + case EquipSkillNewIdeaKill: + return HandleEquipSkillNewIdeaStack(slotIndex, 3f); + case EquipSkillNewIdeaClear: + return HandleEquipSkillNewIdeaStack(slotIndex, 8f); + case EquipSkillNamelessLaneKill: + return HandleEquipSkillNamelessLaneKill(slotIndex); + case EquipSkillSocialMaskStart: + return HandleEquipSkillSocialMaskStart(slotIndex, casterAlly); + case EquipSkillSocialMaskKill: + return HandleEquipSkillSocialMaskKill(slotIndex, casterAlly); + case EquipSkillSocialMaskClear: + return HandleEquipSkillSocialMaskClear(slotIndex, casterAlly); + case EquipSkillQuietTurn: + return HandleEquipSkillQuietTurn(casterAlly); + case EquipSkillBlock: + return HandleEquipSkillBlock(casterAlly); + case EquipSkillFutureStart: + return HandleEquipSkillFutureStart(slotIndex); + case EquipSkillFutureHeal: + return HandleEquipSkillFutureHeal(slotIndex, casterAlly); + case EquipSkillFutureClear: + return HandleEquipSkillFutureClear(slotIndex, casterAlly); + case EquipSkillQuietTurnHealAdjacent: + return HandleEquipSkillQuietTurnHealAdjacent(casterAlly); + case EquipSkillBlockStart: + return HandleEquipSkillBlockStart(casterAlly); case IllusionSkillBole14StartMaxHp: return HandleIllusionSkillBole14StartMaxHp(casterAlly); case IllusionSkillBole6SpendFullMaxHp: @@ -2066,6 +2165,185 @@ ResolvedGroup: iBudeffPrefabController.Instance?.RegisterTimedEffect(ally, PlayerBudeffIconType.ot_scoreEfficiency_up, 0.01f, 0f); } + private void NotifyForgetfulRhythmSkillTriggered(SkillDefinition def, int slotIndex) + { + if (def == null || slotIndex < 0) return; + if (def.skillId == EquipSkillForgetfulRhythm) return; + if (!_equipForgetfulRhythmActiveSlots.Contains(slotIndex)) return; + if (string.IsNullOrWhiteSpace(def.skillId)) return; + + if (!_equipForgetfulRhythmSeenSkillIdsBySlot.TryGetValue(slotIndex, out HashSet seen)) + { + seen = new HashSet(); + _equipForgetfulRhythmSeenSkillIdsBySlot[slotIndex] = seen; + } + + if (!seen.Add(def.skillId)) + { + return; + } + + int stacks = 0; + _equipForgetfulRhythmStacksBySlot.TryGetValue(slotIndex, out stacks); + _equipForgetfulRhythmStacksBySlot[slotIndex] = stacks + 1; + } + + private void RefreshEquipThousandthBonus(int slotIndex) + { + if (!_equipThousandthActiveSlots.Contains(slotIndex)) return; + + var allyGo = GetAllyObjectBySlot(slotIndex); + var ally = allyGo != null ? allyGo.GetComponent() : null; + if (ally == null || ally.IsDead) return; + + int currentCombo = teamUIController.Instance != null ? teamUIController.Instance.CurrentCombo : 0; + int perfectCount = ScoreManager.Instance != null ? Mathf.Max(0, ScoreManager.Instance.countPerfect) : 0; + + float newBonus = 0f; + if (currentCombo >= 300) + { + newBonus += 0.02f; + } + + newBonus += Mathf.FloorToInt(perfectCount / 100f) * 0.005f; + + float previousBonus = 0f; + _equipThousandthAppliedBonusBySlot.TryGetValue(slotIndex, out previousBonus); + float delta = newBonus - previousBonus; + if (Mathf.Abs(delta) > 0.0001f) + { + ally.scoreEfficiency += delta; + _equipThousandthAppliedBonusBySlot[slotIndex] = newBonus; + } + } + + private void ApplyForgetfulRhythmPerfectBonus(int slotIndex) + { + if (!_equipForgetfulRhythmActiveSlots.Contains(slotIndex)) return; + + int stacks = 0; + _equipForgetfulRhythmStacksBySlot.TryGetValue(slotIndex, out stacks); + if (stacks <= 0) return; + + ScoreManager scoreManager = ScoreManager.Instance; + if (scoreManager != null) + { + scoreManager.countPerfect += stacks; + if (slotIndex >= 0 && slotIndex < scoreManager.trackPerfectCounts.Length) + { + scoreManager.trackPerfectCounts[slotIndex] += stacks; + } + } + + if (teamUIController.Instance != null) + { + for (int i = 0; i < stacks; i++) + { + teamUIController.Instance.OnJudgeResult("Perfect"); + } + } + } + + private void HandleEquipNoteJudgePassives(int slotIndex, string judgeResult) + { + if (slotIndex < 0 || string.IsNullOrWhiteSpace(judgeResult)) return; + + if (judgeResult == "Perfect") + { + ApplyForgetfulRhythmPerfectBonus(slotIndex); + } + + RefreshEquipThousandthBonus(slotIndex); + } + + public void NotifyAllyAttackDealt(int slotIndex) + { + if (slotIndex < 0) return; + if (!_equipStormStacksBySlot.TryGetValue(slotIndex, out int stacks) || stacks <= 0) return; + if (_equipStormProcessingSlots.Contains(slotIndex)) return; + + GameObject allyGo = GetAllyObjectBySlot(slotIndex); + AllyCombatant ally = allyGo != null ? allyGo.GetComponent() : null; + if (ally == null || ally.IsDead || ally.attack <= 0) return; + if (EffectSystem.Instance == null) return; + + float perHitDamage = Mathf.Max(1f, ally.attack / (float)stacks); + _equipStormProcessingSlots.Add(slotIndex); + try + { + for (int i = 0; i < stacks; i++) + { + EffectSystem.Instance.ApplyEffect(Selector.CurrentEnemies, EffectType.DamageSingleEnemy, perHitDamage, 0f, ally.gameObject, null); + } + } + finally + { + _equipStormProcessingSlots.Remove(slotIndex); + } + } + + public void NotifyBuffApplied(int receiverSlotIndex) + { + if (receiverSlotIndex < 0) return; + + GameObject receiverGo = GetAllyObjectBySlot(receiverSlotIndex); + AllyCombatant receiver = receiverGo != null ? receiverGo.GetComponent() : null; + if (receiver == null || receiver.IsDead) return; + + if (_equipFateRelianceActiveSlots.Contains(receiverSlotIndex)) + { + int selfGain = Mathf.CeilToInt(receiver.maxMana * 0.10f); + if (selfGain > 0) + { + receiver.ModifyMana(selfGain, true, true); + } + } + + if (teamUIController.Instance == null) return; + int[] adjacent = teamUIController.Instance.GetAdjacentAllyIndices(receiverSlotIndex); + if (adjacent == null) return; + + for (int i = 0; i < adjacent.Length; i++) + { + int slot = adjacent[i]; + if (!_equipFateRelianceActiveSlots.Contains(slot)) continue; + GameObject allyGo = GetAllyObjectBySlot(slot); + AllyCombatant ally = allyGo != null ? allyGo.GetComponent() : null; + if (ally == null || ally.IsDead) continue; + + int gain = Mathf.CeilToInt(ally.maxMana * 0.15f); + if (gain > 0) + { + ally.ModifyMana(gain, true, true); + } + } + } + + public bool TryPreventLethalDamage(AllyCombatant ally, int incomingDamage) + { + if (ally == null || ally.IsDead) return false; + if (incomingDamage <= 0) return false; + if (ally.currentHP - incomingDamage > 0) return false; + + int slotIndex = ally.slotIndex; + + if (_equipSocialMaskActiveSlots.Contains(slotIndex)) + { + DeactivateSocialMask(slotIndex, ally); + return true; + } + + if (_equipFutureActiveSlots.Contains(slotIndex)) + { + _equipFutureActiveSlots.Remove(slotIndex); + int restoreHp = Mathf.CeilToInt(ally.maxHP * 0.30f); + ally.SetCurrentHP(Mathf.Max(1, restoreHp), true); + return true; + } + + return false; + } + private bool HandleEquipSkillLostMaster(AllyCombatant ally) { int overflow = Mathf.Max(0, ally.lastHealOverflowAmount); @@ -2241,6 +2519,489 @@ ResolvedGroup: return true; } + private bool HandleEquipSkillVacantPerfectMana(AllyCombatant ally) + { + ally.ModifyMana(1, true, true); + return true; + } + + private bool HandleEquipSkillVacantMissHeal(AllyCombatant ally) + { + int healAmount = Mathf.Max(0, ally.attack); + if (healAmount > 0) + { + ally.ModifyHP(healAmount, true); + } + + return true; + } + + private bool HandleEquipSkillThousandthTracker(int slotIndex) + { + _equipThousandthActiveSlots.Add(slotIndex); + _equipThousandthAppliedBonusBySlot[slotIndex] = 0f; + return true; + } + + private bool HandleEquipSkillForgetfulRhythm(int slotIndex) + { + _equipForgetfulRhythmActiveSlots.Add(slotIndex); + _equipForgetfulRhythmStacksBySlot[slotIndex] = 0; + if (!_equipForgetfulRhythmSeenSkillIdsBySlot.ContainsKey(slotIndex)) + { + _equipForgetfulRhythmSeenSkillIdsBySlot[slotIndex] = new HashSet(); + } + + return true; + } + + private bool HandleEquipSkillTalentScout(int slotIndex) + { + AllyHero_SO hero = GetAllyHeroSOBySlot(slotIndex); + if (hero == null) return true; + + List candidates = new List(); + HashSet equippedIds = new HashSet(); + int[] equippedGroups = hero.GetEffectiveEquippedSkillGroupIDs(); + if (equippedGroups != null) + { + for (int i = 0; i < equippedGroups.Length; i++) + { + SkillGroup equippedGroup = hero.GetSkillGroupByID(equippedGroups[i]); + if (equippedGroup == null || equippedGroup.skills == null) continue; + for (int j = 0; j < equippedGroup.skills.Length; j++) + { + SkillDefinition equippedDef = equippedGroup.skills[j]; + if (equippedDef != null && !string.IsNullOrWhiteSpace(equippedDef.skillId)) + { + equippedIds.Add(equippedDef.skillId); + } + } + } + } + + if (hero.availableSkills != null) + { + for (int i = 0; i < hero.availableSkills.Length; i++) + { + SkillDefinition def = hero.availableSkills[i]; + if (def == null || string.IsNullOrWhiteSpace(def.skillId)) continue; + if (equippedIds.Contains(def.skillId)) continue; + candidates.Add(def); + } + } + + if (hero.skillGroups != null) + { + for (int i = 0; i < hero.skillGroups.Length; i++) + { + SkillGroup group = hero.skillGroups[i]; + if (group == null || group.skills == null) continue; + bool groupEquipped = false; + if (equippedGroups != null) + { + for (int j = 0; j < equippedGroups.Length; j++) + { + if (equippedGroups[j] == group.skillGroupID) + { + groupEquipped = true; + break; + } + } + } + if (groupEquipped) continue; + + for (int j = 0; j < group.skills.Length; j++) + { + SkillDefinition def = group.skills[j]; + if (def == null || string.IsNullOrWhiteSpace(def.skillId)) continue; + if (equippedIds.Contains(def.skillId)) continue; + candidates.Add(def); + } + } + } + + if (candidates.Count <= 0) return true; + + SkillDefinition chosen = candidates[UnityEngine.Random.Range(0, candidates.Count)]; + if (chosen == null) return true; + + string heroObsession = hero != null ? (hero.obsessionTag ?? string.Empty).Trim() : string.Empty; + string chosenObsession = chosen != null ? (chosen.obsessionTag ?? string.Empty).Trim() : string.Empty; + bool obsessionMismatch = + !string.IsNullOrEmpty(heroObsession) && + !string.IsNullOrEmpty(chosenObsession) && + !string.Equals(heroObsession, chosenObsession, StringComparison.Ordinal); + if (obsessionMismatch) + { + ApplyTalentScoutDisagree(slotIndex); + } + + _equipTalentScoutLastBorrowedSkillBySlot[slotIndex] = chosen.skillId; + UseSkillDefinition(chosen, slotIndex, -1f, null); + return true; + } + + private void ApplyTalentScoutDisagree(int slotIndex) + { + GameObject allyGo = GetAllyObjectBySlot(slotIndex); + AllyCombatant ally = allyGo != null ? allyGo.GetComponent() : null; + if (ally == null || ally.IsDead) return; + + if (_equipTalentScoutDisagreeCoroutinesBySlot.TryGetValue(slotIndex, out Coroutine existing) && existing != null) + { + StopCoroutine(existing); + _equipTalentScoutDisagreeCoroutinesBySlot.Remove(slotIndex); + if (_equipTalentScoutDisagreeRestoreScoreBySlot.TryGetValue(slotIndex, out float oldScore)) + { + ally.scoreEfficiency = Mathf.Max(0f, oldScore); + } + } + + _equipTalentScoutDisagreeRestoreScoreBySlot[slotIndex] = ally.scoreEfficiency; + ally.scoreEfficiency = 0f; + _equipTalentScoutDisagreeCoroutinesBySlot[slotIndex] = StartCoroutine(TalentScoutDisagreeCoroutine(slotIndex, ally, 2f)); + } + + private IEnumerator TalentScoutDisagreeCoroutine(int slotIndex, AllyCombatant ally, float duration) + { + if (ally != null) + { + iBudeffPrefabController.Instance?.RegisterTimedEffect(ally, PlayerBudeffIconType.ot_scoreEfficiency_down, -ally.scoreEfficiency, duration); + } + yield return new WaitForSeconds(duration); + if (ally != null && !ally.IsDead && _equipTalentScoutDisagreeRestoreScoreBySlot.TryGetValue(slotIndex, out float restore)) + { + ally.scoreEfficiency = Mathf.Max(0f, restore); + } + _equipTalentScoutDisagreeCoroutinesBySlot.Remove(slotIndex); + _equipTalentScoutDisagreeRestoreScoreBySlot.Remove(slotIndex); + } + + private bool HandleEquipSkillOutOfLineManaScore(int slotIndex, AllyCombatant ally) + { + if (ally.lastManaSpentAmount <= 0) return true; + + int killCount = 0; + _equipOutOfLineKillCountsBySlot.TryGetValue(slotIndex, out killCount); + ally.AddScoreDirect(75 + killCount * 55); + return true; + } + + private bool HandleEquipSkillOutOfLineEnemyDead(int slotIndex) + { + int current = 0; + _equipOutOfLineKillCountsBySlot.TryGetValue(slotIndex, out current); + _equipOutOfLineKillCountsBySlot[slotIndex] = current + 1; + SwapEquippedMemoryWithLowerAdjacent(slotIndex); + return true; + } + + private void SwapEquippedMemoryWithLowerAdjacent(int slotIndex) + { + int lowerSlot = (slotIndex + 1) % 5; + if (lowerSlot < 0 || lowerSlot >= 5 || lowerSlot == slotIndex) return; + + AllyHero_SO self = GetAllyHeroSOBySlot(slotIndex); + AllyHero_SO lower = GetAllyHeroSOBySlot(lowerSlot); + if (self == null || lower == null) return; + + equipmentSO selfEquip = self.GetEquippedEquipmentResolved(); + equipmentSO lowerEquip = lower.GetEquippedEquipmentResolved(); + self.SetEquippedEquipment(lowerEquip, false); + lower.SetEquippedEquipment(selfEquip, false); + } + + private bool HandleEquipSkillStormStart(int slotIndex, AllyCombatant ally) + { + int reduce = Mathf.FloorToInt(ally.attack * 0.46f); + if (reduce > 0) + { + ally.ModifyAttack(-reduce); + } + _equipStormStacksBySlot[slotIndex] = 1; + return true; + } + + private bool HandleEquipSkillMissionStart(AllyCombatant ally) + { + int bonusAttack = Mathf.FloorToInt(ally.damageResistance / 0.01f); + if (bonusAttack > 0) + { + ally.ModifyAttack(bonusAttack); + } + return true; + } + + private bool HandleEquipSkillMissionFullMana(AllyCombatant ally) + { + if (!ally.lastManaSpendWasFullBar || ally.lastManaSpentAmount <= 0) return true; + ally.damageResistance = Mathf.Clamp01(ally.damageResistance + 0.04f); + return true; + } + + private bool HandleEquipSkillAllForYouMana(AllyCombatant ally) + { + if (!ally.lastManaSpendWasFullBar || ally.lastManaSpentAmount <= 0) return true; + ally.ActivateSelfDamageRedirectToAdjacent(999f); + return true; + } + + private bool HandleEquipSkillAllForYouKill(AllyCombatant ally) + { + ally.ActivateSelfDamageRedirectToAdjacent(999f); + return true; + } + + private bool HandleEquipSkillFateRelianceStart(int slotIndex) + { + _equipFateRelianceActiveSlots.Add(slotIndex); + return true; + } + + private bool HandleEquipSkillNewIdeaStack(int slotIndex, float duration) + { + int stacks = 0; + _equipNewIdeaStacksBySlot.TryGetValue(slotIndex, out stacks); + _equipNewIdeaStacksBySlot[slotIndex] = stacks + 1; + + if (!_equipNewIdeaExpireCoroutinesBySlot.TryGetValue(slotIndex, out List list) || list == null) + { + list = new List(); + _equipNewIdeaExpireCoroutinesBySlot[slotIndex] = list; + } + + Coroutine expire = StartCoroutine(NewIdeaExpireCoroutine(slotIndex, duration)); + list.Add(expire); + ApplyNewIdeaState(slotIndex); + return true; + } + + private IEnumerator NewIdeaExpireCoroutine(int slotIndex, float duration) + { + yield return new WaitForSeconds(duration); + if (_equipNewIdeaStacksBySlot.TryGetValue(slotIndex, out int stacks)) + { + _equipNewIdeaStacksBySlot[slotIndex] = Mathf.Max(0, stacks - 1); + } + ApplyNewIdeaState(slotIndex); + } + + private void ApplyNewIdeaState(int slotIndex) + { + GameObject allyGo = GetAllyObjectBySlot(slotIndex); + AllyCombatant ally = allyGo != null ? allyGo.GetComponent() : null; + AllyHero_SO hero = GetAllyHeroSOBySlot(slotIndex); + if (ally == null || hero == null || ally.IsDead) return; + + int stacks = 0; + _equipNewIdeaStacksBySlot.TryGetValue(slotIndex, out stacks); + + List sortedLevels = new List(); + if (hero.levelStats != null) + { + for (int i = 0; i < hero.levelStats.Count; i++) + { + if (hero.levelStats[i] != null) sortedLevels.Add(hero.levelStats[i]); + } + } + if (sortedLevels.Count <= 0) return; + sortedLevels.Sort((left, right) => left.requiredEXP.CompareTo(right.requiredEXP)); + + int baseTierIndex = Mathf.Clamp((int)AllyHeroGrowthService.GetUnlockedTier(hero), 0, sortedLevels.Count - 1); + int targetTierIndex = Mathf.Clamp(baseTierIndex + stacks, 0, Mathf.Min(sortedLevels.Count - 1, 3)); + AllyHero_SO.AllyLevelInfo targetInfo = hero.GetEffectiveLevelInfoWithEquipment(sortedLevels[targetTierIndex]); + if (targetInfo == null) return; + + int currentHp = ally.currentHP; + int currentMana = ally.currentMana; + ally.SetMaxHP(Mathf.Max(1, targetInfo.maxHP), false); + ally.SetMaxMana(Mathf.Max(1, targetInfo.maxMana), false); + ally.SetAttack(Mathf.Max(0, targetInfo.attack)); + ally.scoreEfficiency = Mathf.Max(0f, targetInfo.scoreEfficiency); + ally.damageResistance = Mathf.Clamp01(targetInfo.damageResistance); + ally.SetCurrentHP(Mathf.Clamp(currentHp, 0, ally.maxHP), false); + ally.SetCurrentMana(Mathf.Clamp(currentMana, 0, ally.maxMana), false, false); + } + + private bool HandleEquipSkillNamelessLaneKill(int slotIndex) + { + GameObject allyGo = GetAllyObjectBySlot(slotIndex); + AllyCombatant ally = allyGo != null ? allyGo.GetComponent() : null; + teamUIController.Instance?.SwapAllyWithLowerAdjacent(slotIndex); + if (ally != null && !ally.IsDead) + { + ally.scoreEfficiency += 0.012f; + } + return true; + } + + private bool HandleEquipSkillSocialMaskStart(int slotIndex, AllyCombatant ally) + { + ActivateSocialMask(slotIndex, ally); + return true; + } + + private void ActivateSocialMask(int slotIndex, AllyCombatant ally) + { + if (ally == null || ally.IsDead) return; + if (_equipSocialMaskActiveSlots.Contains(slotIndex)) return; + + _equipSocialMaskActiveSlots.Add(slotIndex); + _equipSocialMaskOriginalMaxHpBySlot[slotIndex] = ally.maxHP; + _equipSocialMaskOriginalScoreBySlot[slotIndex] = ally.scoreEfficiency; + + int newMaxHp = Mathf.Max(1, Mathf.FloorToInt(ally.maxHP * 0.20f)); + ally.SetMaxHP(newMaxHp, false); + ally.scoreEfficiency = Mathf.Max(0f, ally.scoreEfficiency * 0.60f); + } + + private bool HandleEquipSkillSocialMaskKill(int slotIndex, AllyCombatant ally) + { + if (ally == null || ally.IsDead) return true; + if (!_equipSocialMaskActiveSlots.Contains(slotIndex)) return true; + + ally.ModifyAttack(2); + return true; + } + + private bool HandleEquipSkillSocialMaskClear(int slotIndex, AllyCombatant ally) + { + DeactivateSocialMask(slotIndex, ally); + return true; + } + + private void DeactivateSocialMask(int slotIndex, AllyCombatant ally) + { + if (ally == null) return; + if (!_equipSocialMaskActiveSlots.Remove(slotIndex)) return; + + int currentAttack = ally.attack; + if (_equipSocialMaskOriginalMaxHpBySlot.TryGetValue(slotIndex, out int originalMaxHp)) + { + ally.SetMaxHP(Mathf.Max(1, originalMaxHp), false); + ally.SetCurrentHP(ally.maxHP, true); + } + + float baseScore = ally.scoreEfficiency; + if (_equipSocialMaskOriginalScoreBySlot.TryGetValue(slotIndex, out float originalScore)) + { + baseScore = originalScore; + } + + ally.SetAttack(0); + ally.scoreEfficiency = Mathf.Max(0f, baseScore + currentAttack * 0.01f); + _equipSocialMaskOriginalMaxHpBySlot.Remove(slotIndex); + _equipSocialMaskOriginalScoreBySlot.Remove(slotIndex); + } + + private bool HandleEquipSkillQuietTurn(AllyCombatant ally) + { + if (!ally.lastManaSpendWasFullBar || ally.lastManaSpentAmount <= 0) return true; + + int selfHeal = Mathf.CeilToInt(ally.maxHP * 0.01f); + if (selfHeal > 0) + { + ally.ModifyHP(selfHeal, true); + } + return true; + } + + private bool HandleEquipSkillQuietTurnHealAdjacent(AllyCombatant ally) + { + if (ally == null || ally.IsDead) return true; + if (ally.lastHealActualAmount <= 0) return true; + if (teamUIController.Instance == null) return true; + if (_equipQuietTurnBroadcastInProgress) return true; + + _equipQuietTurnBroadcastInProgress = true; + try + { + int[] adjacent = teamUIController.Instance.GetAdjacentAllyIndices(ally.slotIndex); + for (int i = 0; i < adjacent.Length; i++) + { + GameObject allyGo = GetAllyObjectBySlot(adjacent[i]); + AllyCombatant adj = allyGo != null ? allyGo.GetComponent() : null; + if (adj == null || adj.IsDead) continue; + int manaGain = Mathf.CeilToInt(Mathf.Max(0, ally.attack) * 0.30f); + if (manaGain > 0) + { + adj.ModifyMana(manaGain, true, true); + } + } + } + finally + { + _equipQuietTurnBroadcastInProgress = false; + } + return true; + } + + private bool HandleEquipSkillBlock(AllyCombatant ally) + { + int healAmount = Mathf.CeilToInt(ally.maxHP * 0.10f); + if (teamUIController.Instance != null) + { + int[] adjacent = teamUIController.Instance.GetAdjacentAllyIndices(ally.slotIndex); + for (int i = 0; i < adjacent.Length; i++) + { + GameObject allyGo = GetAllyObjectBySlot(adjacent[i]); + AllyCombatant adj = allyGo != null ? allyGo.GetComponent() : null; + if (adj == null || adj.IsDead) continue; + if (healAmount > 0) adj.ModifyHP(healAmount, true); + } + } + return true; + } + + private bool HandleEquipSkillBlockStart(AllyCombatant ally) + { + int increase = Mathf.CeilToInt(ally.maxHP * 0.05f); + if (increase > 0) + { + ally.SetMaxHP(ally.maxHP + increase, false); + } + return true; + } + + private bool HandleEquipSkillFutureStart(int slotIndex) + { + _equipFutureActiveSlots.Add(slotIndex); + return true; + } + + private bool HandleEquipSkillFutureHeal(int slotIndex, AllyCombatant ally) + { + if (ally == null || ally.IsDead) return true; + if (!_equipFutureActiveSlots.Contains(slotIndex)) return true; + if (teamUIController.Instance == null) return true; + + int healedAmount = Mathf.Max(0, ally.lastHealActualAmount); + if (healedAmount <= 0) return true; + + int bonusMaxHp = Mathf.CeilToInt(healedAmount * 0.10f); + if (bonusMaxHp <= 0) return true; + + int[] adjacent = teamUIController.Instance.GetAdjacentAllyIndices(slotIndex); + for (int i = 0; i < adjacent.Length; i++) + { + GameObject allyGo = GetAllyObjectBySlot(adjacent[i]); + AllyCombatant adj = allyGo != null ? allyGo.GetComponent() : null; + if (adj == null || adj.IsDead) continue; + adj.SetMaxHP(adj.maxHP + bonusMaxHp, false); + } + return true; + } + + private bool HandleEquipSkillFutureClear(int slotIndex, AllyCombatant ally) + { + if (_equipFutureActiveSlots.Remove(slotIndex) && ally != null && !ally.IsDead) + { + ally.scoreEfficiency += 0.02f; + } + return true; + } + private bool HandleIllusionSkillBole14StartMaxHp(AllyCombatant ally) { int increase = Mathf.CeilToInt(ally.maxHP * 0.02f); @@ -2386,6 +3147,51 @@ ResolvedGroup: _equipManaFullSpendCountBySlot.Clear(); _equipGhoulSchoolActiveSlots.Clear(); _equipGhoulSchoolSeenSkillIdsBySlot.Clear(); + foreach (var kv in _equipThousandthAppliedBonusBySlot) + { + var allyGo = GetAllyObjectBySlot(kv.Key); + var ally = allyGo != null ? allyGo.GetComponent() : null; + if (ally != null) + { + ally.scoreEfficiency -= kv.Value; + } + } + _equipThousandthActiveSlots.Clear(); + _equipThousandthAppliedBonusBySlot.Clear(); + _equipForgetfulRhythmActiveSlots.Clear(); + _equipForgetfulRhythmSeenSkillIdsBySlot.Clear(); + _equipForgetfulRhythmStacksBySlot.Clear(); + foreach (var kv in _equipTalentScoutDisagreeCoroutinesBySlot) + { + if (kv.Value != null) StopCoroutine(kv.Value); + } + foreach (var kv in _equipTalentScoutDisagreeRestoreScoreBySlot) + { + var allyGo = GetAllyObjectBySlot(kv.Key); + var ally = allyGo != null ? allyGo.GetComponent() : null; + if (ally != null) ally.scoreEfficiency = Mathf.Max(0f, kv.Value); + } + _equipTalentScoutLastBorrowedSkillBySlot.Clear(); + _equipTalentScoutDisagreeCoroutinesBySlot.Clear(); + _equipTalentScoutDisagreeRestoreScoreBySlot.Clear(); + _equipOutOfLineKillCountsBySlot.Clear(); + _equipStormStacksBySlot.Clear(); + _equipStormProcessingSlots.Clear(); + _equipFateRelianceActiveSlots.Clear(); + foreach (var kv in _equipNewIdeaExpireCoroutinesBySlot) + { + if (kv.Value == null) continue; + for (int i = 0; i < kv.Value.Count; i++) + { + if (kv.Value[i] != null) StopCoroutine(kv.Value[i]); + } + } + _equipNewIdeaExpireCoroutinesBySlot.Clear(); + _equipNewIdeaStacksBySlot.Clear(); + _equipSocialMaskActiveSlots.Clear(); + _equipSocialMaskOriginalMaxHpBySlot.Clear(); + _equipSocialMaskOriginalScoreBySlot.Clear(); + _equipFutureActiveSlots.Clear(); int slots = teamUIController.Instance.allySlotIds.Count; for (int i = 0; i < slots; i++) { @@ -2783,6 +3589,8 @@ ResolvedGroup: } } + HandleEquipNoteJudgePassives(trackIndex, judgeResult); + bool anyTriggered = false; // If equipped groups exist, iterate equipped groups and check each skill for OnNoteHit @@ -3281,3 +4089,6 @@ ResolvedGroup: + + + diff --git a/Assets/scripts/Combat/SkillDefinition.cs b/Assets/scripts/Combat/SkillDefinition.cs index e20ce32d..62d3f40d 100644 --- a/Assets/scripts/Combat/SkillDefinition.cs +++ b/Assets/scripts/Combat/SkillDefinition.cs @@ -51,6 +51,8 @@ public class SkillDefinition : ScriptableObject [Header("Inspector")] [Tooltip("Documentation text normalized.")] public string skillId; + [Tooltip("Optional obsession tag used by player memory skill mismatch checks. Leave empty to ignore.")] + public string obsessionTag; [Tooltip("Documentation text normalized.")] public string displayName; diff --git a/Assets/scripts/Data/AllyHero_SO.cs b/Assets/scripts/Data/AllyHero_SO.cs index 14b1cde5..d94c59e3 100644 --- a/Assets/scripts/Data/AllyHero_SO.cs +++ b/Assets/scripts/Data/AllyHero_SO.cs @@ -28,6 +28,8 @@ public class AllyHero_SO : ScriptableObject public int ally_heroID; public bool isUnlocked; public equipmentSO.EquipmentSkillType allyType; + [Tooltip("Optional obsession tag used by memory skills such as 30011012. Leave empty to ignore mismatch checks.")] + public string obsessionTag; [Header("Inspector")] public Sprite ally_heroImage; diff --git a/Assets/scripts/UI/Panel/dontdestroyonload/btm and top.prefab b/Assets/scripts/UI/Panel/dontdestroyonload/btm and top.prefab index 4f624b57..0e496c7f 100644 --- a/Assets/scripts/UI/Panel/dontdestroyonload/btm and top.prefab +++ b/Assets/scripts/UI/Panel/dontdestroyonload/btm and top.prefab @@ -5069,6 +5069,7 @@ MonoBehaviour: player_SO: {fileID: 11400000, guid: a59c019c71199384eaac0703299047c8, type: 2} playerCoins_legacy: {fileID: 7376147910533281946} player_mmrFragment: {fileID: 1718535194614905540} + player_rks: {fileID: 0} putPrefabsHere: {fileID: 6773918330215714056} settings_launch: {fileID: 865676738076373517} userInfo_launch: {fileID: 1502937460034745443} diff --git a/Assets/scripts/UI/PauseManager.cs b/Assets/scripts/UI/PauseManager.cs index 658265c6..c1bec034 100644 --- a/Assets/scripts/UI/PauseManager.cs +++ b/Assets/scripts/UI/PauseManager.cs @@ -3,6 +3,7 @@ using System; using System.Collections; using UnityEngine.SceneManagement; using UnityEngine.UI; +using GameServer.Client; #if UNITY_EDITOR using UnityEditor; #endif @@ -599,7 +600,15 @@ public class PauseManager : MonoBehaviour Time.timeScale = 1f; try { OnPauseStateChanged?.Invoke(false); } catch { } - yield return LoadSceneAsync(ExitSceneName); + string targetScene = ExitSceneName; + ArenaRoomService arenaRoomService = ArenaRoomService.Instance; + if (arenaRoomService != null && arenaRoomService.IsInRoom) + { + arenaRoomService.MarkLocalGameplayExitedEarly(); + targetScene = arenaRoomService.RoomSceneName; + } + + yield return LoadSceneAsync(targetScene); } private IEnumerator LoadSceneAsync(string sceneName) diff --git a/Assets/scripts/dailyTask/taskPool/10100_usertasks.asset b/Assets/scripts/dailyTask/taskPool/10100_usertasks.asset index 63d5d23a..565d2f8e 100644 --- a/Assets/scripts/dailyTask/taskPool/10100_usertasks.asset +++ b/Assets/scripts/dailyTask/taskPool/10100_usertasks.asset @@ -1,4 +1,4 @@ -%YAML 1.1 +%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: @@ -14,7 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: tasks: - taskID: 10101 - description: 登录游戏 1 次 + description: "\u767B\u5F55\u6E38\u620F 1 \u6B21" taskType: 0 refreshFrequency: 1 targetValue: 1 @@ -25,7 +25,7 @@ MonoBehaviour: addToTaskPool: 1 selectionWeight: 1 - taskID: 10102 - description: 完成任意歌曲 3 首 + description: "\u5B8C\u6210\u4EFB\u610F\u6B4C\u66F2 3 \u9996" taskType: 1 refreshFrequency: 1 targetValue: 3 @@ -36,7 +36,7 @@ MonoBehaviour: addToTaskPool: 1 selectionWeight: 1 - taskID: 10103 - description: 单局达到 99 连击 + description: "\u5355\u5C40\u8FBE\u5230 99 \u8FDE\u51FB" taskType: 9 refreshFrequency: 1 targetValue: 99 @@ -47,7 +47,7 @@ MonoBehaviour: addToTaskPool: 1 selectionWeight: 1 - taskID: 10104 - description: 单局总分达到 1000000 + description: "\u5355\u5C40\u603B\u5206\u8FBE\u5230 1000000" taskType: 10 refreshFrequency: 1 targetValue: 1000000 @@ -58,7 +58,7 @@ MonoBehaviour: addToTaskPool: 1 selectionWeight: 1 - taskID: 10105 - description: 今日累计分数达到 10000000 + description: "\u4ECA\u65E5\u7D2F\u8BA1\u5206\u6570\u8FBE\u5230 10000000" taskType: 3 refreshFrequency: 1 targetValue: 10000000 @@ -69,7 +69,7 @@ MonoBehaviour: addToTaskPool: 1 selectionWeight: 1 - taskID: 10106 - description: 阅读剧情 1 次 + description: "\u9605\u8BFB\u5267\u60C5 1 \u6B21" taskType: 4 refreshFrequency: 1 targetValue: 1 @@ -80,7 +80,8 @@ MonoBehaviour: addToTaskPool: 1 selectionWeight: 1 - taskID: 10107 - description: 使用任意经验提升或突破材料 1 次 + description: "\u4F7F\u7528\u4EFB\u610F\u7ECF\u9A8C\u63D0\u5347\u6216\u7A81\u7834\u6750\u6599 + 1 \u6B21" taskType: 5 refreshFrequency: 1 targetValue: 1 @@ -91,7 +92,7 @@ MonoBehaviour: addToTaskPool: 1 selectionWeight: 1 - taskID: 10108 - description: 在线 15 分钟 + description: "\u5728\u7EBF 15 \u5206\u949F" taskType: 11 refreshFrequency: 1 targetValue: 900 @@ -102,7 +103,7 @@ MonoBehaviour: addToTaskPool: 1 selectionWeight: 1 - taskID: 10109 - description: 消费 2000 coins + description: "\u6D88\u8D39 2000 coins" taskType: 7 refreshFrequency: 1 targetValue: 2000 @@ -113,7 +114,7 @@ MonoBehaviour: addToTaskPool: 1 selectionWeight: 1 - taskID: 10110 - description: 游玩 3 首不同的歌曲 + description: "\u6E38\u73A9 3 \u9996\u4E0D\u540C\u7684\u6B4C\u66F2" taskType: 12 refreshFrequency: 1 targetValue: 3 diff --git a/Assets/scripts/gamePlay_gameplay/GameManager.cs b/Assets/scripts/gamePlay_gameplay/GameManager.cs index 927a572c..97f636e8 100644 --- a/Assets/scripts/gamePlay_gameplay/GameManager.cs +++ b/Assets/scripts/gamePlay_gameplay/GameManager.cs @@ -6,6 +6,7 @@ using UnityEngine.Networking; using UnityEngine.SceneManagement; using UnityEngineInternal; using Bansonic; +using GameServer.Client; public class GameManager : MonoBehaviour { @@ -1563,14 +1564,22 @@ public class GameManager : MonoBehaviour // restore time scale to normal so UI animations driven by unscaled or scaled time behave correctly try { Time.timeScale = 1f; } catch { } + string targetScene = "selectYourSongFirst"; + ArenaRoomService arenaRoomService = ArenaRoomService.Instance; + if (arenaRoomService != null && arenaRoomService.IsInRoom) + { + arenaRoomService.MarkLocalGameplayExitedEarly(); + targetScene = arenaRoomService.RoomSceneName; + } + // start coroutine to fade mask then load if (blackMaskImage == null) { - StartCoroutine(LoadSceneAsync("selectYourSongFirst")); + StartCoroutine(LoadSceneAsync(targetScene)); return; } - StartCoroutine(FadeToBlackAndLoad("selectYourSongFirst", 0.25f)); + StartCoroutine(FadeToBlackAndLoad(targetScene, 0.25f)); } private IEnumerator LoadSceneAsync(string sceneName) diff --git a/Assets/scripts/gamePlay_gameplay/GameplayTrackStartIntroAnimator.cs b/Assets/scripts/gamePlay_gameplay/GameplayTrackStartIntroAnimator.cs index ad659b1b..87353400 100644 --- a/Assets/scripts/gamePlay_gameplay/GameplayTrackStartIntroAnimator.cs +++ b/Assets/scripts/gamePlay_gameplay/GameplayTrackStartIntroAnimator.cs @@ -64,6 +64,7 @@ public class GameplayTrackStartIntroAnimator : MonoBehaviour private readonly List gameObjectRects = new List(); private readonly List colorRects = new List(); private readonly List allies = new List(); + private readonly List explicitKeyDownRects = new List(5); private readonly Dictionary baseGraphicAlpha = new Dictionary(); private readonly Dictionary baseSpriteAlpha = new Dictionary(); @@ -105,6 +106,24 @@ public class GameplayTrackStartIntroAnimator : MonoBehaviour playRoutine = StartCoroutine(PlayRoutine()); } + public void SetExplicitKeyDownRects(IEnumerable rects) + { + explicitKeyDownRects.Clear(); + if (rects != null) + { + foreach (Transform rect in rects) + { + if (rect != null) + { + explicitKeyDownRects.Add(rect); + } + } + } + + refsCached = false; + preStartPrepared = false; + } + private IEnumerator PreparePreStartStateNextFrame() { // Re-apply after one frame so late UI initializers don't bring these elements visible before start. @@ -154,10 +173,17 @@ public class GameplayTrackStartIntroAnimator : MonoBehaviour enemyStatics = FindSceneTransformByNameUnder("statics", enemyRoot); keyDownRects.Clear(); - if (keyDown != null) - keyDownRects.AddRange(CollectDescendantsByNameContains(keyDown, "sdw 3")); - keyDownRects.Sort((a, b) => a.localPosition.x.CompareTo(b.localPosition.x)); - FilterLaneRects(keyDownRects, keyDownTargetY, 5); + if (explicitKeyDownRects.Count > 0) + { + keyDownRects.AddRange(explicitKeyDownRects); + } + else + { + if (keyDown != null) + keyDownRects.AddRange(CollectDescendantsByNameContains(keyDown, "sdw 3")); + keyDownRects.Sort((a, b) => a.localPosition.x.CompareTo(b.localPosition.x)); + FilterLaneRects(keyDownRects, keyDownTargetY, 5); + } gameObjectRects.Clear(); List byNamedRoots = CollectSdw3UnderNamedRoots("GameObject", keyDown); diff --git a/Assets/scripts/gamePlay_gameplay/network_submit.meta b/Assets/scripts/gamePlay_gameplay/network_submit.meta new file mode 100644 index 00000000..6b7c7761 --- /dev/null +++ b/Assets/scripts/gamePlay_gameplay/network_submit.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 6ee7cac27eaef744ab53dc64d7970f55 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/scripts/gamePlay_gameplay/network_submit/ArenaRoomService.cs b/Assets/scripts/gamePlay_gameplay/network_submit/ArenaRoomService.cs new file mode 100644 index 00000000..9f61fa6d --- /dev/null +++ b/Assets/scripts/gamePlay_gameplay/network_submit/ArenaRoomService.cs @@ -0,0 +1,1644 @@ +using System; +using System.Collections; +using System.Collections.Concurrent; +using System.Collections.Generic; +using System.Linq; +using System.Threading; +using System.Threading.Tasks; +using Newtonsoft.Json; +using Newtonsoft.Json.Linq; +using UnityEngine; +using Bansonic; +using UnityEngine.SceneManagement; + +namespace GameServer.Client +{ + public class ArenaRoomService : MonoBehaviour + { + public static ArenaRoomService Instance { get; private set; } + private static bool _startupLeaveScheduled; + private static bool _startupLeaveCompleted; + + public event Action OnRoomSnapshotChanged; + public event Action OnKicked; + public event Action OnRoomDismissed; + public event Action OnErrorReceived; + public event Action OnGameStarted; + + public ArenaRoomSnapshot CurrentRoom { get; private set; } + public bool IsInRoom => CurrentRoom != null && !string.IsNullOrWhiteSpace(CurrentRoom.room_code); + + private readonly ConcurrentDictionary> _pending = + new ConcurrentDictionary>(); + private readonly ConcurrentQueue _mainThreadActions = new ConcurrentQueue(); + private readonly object _pendingLock = new object(); + private readonly List _pendingRequests = new List(); + private readonly Dictionary _roomRankingScores = new Dictionary(); + + private WebSocketClient _client; + private CancellationTokenSource _heartbeatCts; + private bool _isConnecting; + private bool _manualClose; + private bool _shutdownLeaveAttempted; + private bool _suppressStartupNotInRoomError; + private bool _isLaunchingArenaGameplay; + private bool _pendingReturnToRoomUi; + + private const string GameplaySceneName = "gamePlay_gamePlay"; + private const string RoomUiSceneName = "Songs_Select"; + private const string RoomStatusPlaying = "游戏中"; + private const string RoomStatusFinished = "已完成"; + private const string RoomStatusExited = "中途退出"; + + public string RoomSceneName => RoomUiSceneName; + + private sealed class PendingArenaRequest + { + public string RequestId; + public string Action; + public TaskCompletionSource Tcs; + } + + [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] + private static void Bootstrap() + { + _startupLeaveScheduled = false; + _startupLeaveCompleted = false; + + if (Instance != null) + { + return; + } + + GameObject go = new GameObject("[ArenaRoomService]"); + go.AddComponent(); + } + + [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterSceneLoad)] + private static void TriggerStartupLeaveOnce() + { + if (Instance == null || _startupLeaveScheduled || _startupLeaveCompleted) + { + return; + } + + _startupLeaveScheduled = true; + Instance.StartCoroutine(Instance.StartupLeaveRoomCoroutine()); + } + + private void Awake() + { + if (Instance != null && Instance != this) + { + Destroy(gameObject); + return; + } + + Instance = this; + DontDestroyOnLoad(gameObject); + SceneManager.sceneLoaded += HandleSceneLoaded; + } + + private void Update() + { + while (_mainThreadActions.TryDequeue(out Action action)) + { + try + { + action?.Invoke(); + } + catch (Exception ex) + { + Debug.LogError($"[ArenaRoomService] Main-thread callback failed: {ex}"); + } + } + } + + private void OnDestroy() + { + BestEffortLeaveRoomOnShutdown(); + _manualClose = true; + _heartbeatCts?.Cancel(); + _ = _client?.Close(); + SceneManager.sceneLoaded -= HandleSceneLoaded; + if (Instance == this) + { + Instance = null; + } + } + + private void OnApplicationQuit() + { + BestEffortLeaveRoomOnShutdown(); + } + + public async Task CreateRoom(string songId, string songName, string difficulty, string password = null) + { + await EnsureConnected(); + JObject resp = await SendAction("create_room", new + { + song_id = songId, + song_name = songName, + difficulty = difficulty, + password = string.IsNullOrWhiteSpace(password) ? null : password + }); + ArenaRoomSnapshot snapshot = NormalizeSnapshotFromActionData("create_room", resp); + SetCurrentRoom(snapshot); + return snapshot; + } + + public async Task JoinRoom(string roomCode, string password = null) + { + await EnsureConnected(); + JObject resp = await SendAction("join_room", new + { + room_code = roomCode, + password = string.IsNullOrWhiteSpace(password) ? null : password + }); + ArenaRoomSnapshot snapshot = NormalizeSnapshotFromActionData("join_room", resp); + SetCurrentRoom(snapshot); + return snapshot; + } + + public async Task LeaveRoom() + { + await EnsureConnected(); + await SendAction("leave_room", new { }); + ClearCurrentRoom(); + return true; + } + + public void BestEffortLeaveRoomOnShutdown() + { + if (_shutdownLeaveAttempted || !IsInRoom || _client == null || !_client.IsConnected) + { + return; + } + + _shutdownLeaveAttempted = true; + _manualClose = true; + + try + { + string json = JsonConvert.SerializeObject(new + { + action = "leave_room", + requestId = Guid.NewGuid().ToString(), + data = new { } + }); + + Task sendTask = _client.Send(json); + if (!sendTask.Wait(TimeSpan.FromSeconds(1.5))) + { + Debug.LogWarning("[ArenaRoomService] Timed out while sending leave_room during shutdown."); + } + else + { + Debug.Log("[ArenaRoomService] Sent leave_room during shutdown."); + } + } + catch (Exception ex) + { + Debug.LogWarning($"[ArenaRoomService] Failed to send leave_room during shutdown: {ex.Message}"); + } + finally + { + ClearCurrentRoom(); + } + } + + private IEnumerator StartupLeaveRoomCoroutine() + { + float timeout = Time.realtimeSinceStartup + 8f; + while ((NetworkManager.Instance == null || string.IsNullOrWhiteSpace(NetworkManager.Instance.SteamId)) + && Time.realtimeSinceStartup < timeout) + { + yield return null; + } + + Task task = LeaveAnyRoomAtStartupAsync(); + while (!task.IsCompleted) + { + yield return null; + } + + if (task.IsFaulted) + { + Exception ex = task.Exception?.GetBaseException(); + Debug.LogWarning($"[ArenaRoomService] Startup leave failed: {ex?.Message}"); + } + } + + private async Task LeaveAnyRoomAtStartupAsync() + { + if (_startupLeaveCompleted) + { + return; + } + + try + { + await EnsureConnected(); + _suppressStartupNotInRoomError = true; + + try + { + await SendAction("leave_room", new { }); + Debug.Log("[ArenaRoomService] Startup leave_room completed."); + } + catch (Exception ex) + { + string msg = ex.Message ?? string.Empty; + if (msg.IndexOf("NOT_IN_ROOM", StringComparison.OrdinalIgnoreCase) >= 0) + { + Debug.Log("[ArenaRoomService] Startup leave skipped because player is not in a room."); + } + else + { + throw; + } + } + } + finally + { + _suppressStartupNotInRoomError = false; + ClearCurrentRoom(); + _startupLeaveCompleted = true; + _startupLeaveScheduled = false; + await CloseClientSilently(); + } + } + + public async Task KickPlayer(string targetSteamId) + { + await EnsureConnected(); + JObject resp = await SendAction("kick_player", new + { + target_steam_id = targetSteamId + }); + ArenaRoomSnapshot snapshot = NormalizeSnapshotFromActionData("kick_player", resp); + if (snapshot != null) + { + SetCurrentRoom(snapshot); + } + else if (!string.IsNullOrWhiteSpace(targetSteamId)) + { + RemoveParticipantFromCurrentRoom(targetSteamId); + } + return true; + } + + public async Task DismissRoom() + { + await EnsureConnected(); + await SendAction("dismiss_room", new { }); + ClearCurrentRoom(); + return true; + } + + public async Task ToggleReady() + { + await EnsureConnected(); + JObject resp = await SendAction("ready_toggle", new { }); + ArenaRoomSnapshot snapshot = NormalizeSnapshotFromActionData("ready_toggle", resp); + if (snapshot != null) + { + SetCurrentRoom(snapshot); + } + return snapshot; + } + + public async Task StartGame() + { + await EnsureConnected(); + JObject resp = await SendAction("start_game", new { }); + ArenaRoomSnapshot snapshot = NormalizeSnapshotFromActionData("start_game", resp); + if (snapshot != null) + { + SetCurrentRoom(snapshot); + BeginRoomRound(snapshot); + LaunchArenaGameplay(snapshot); + } + return snapshot; + } + + public async Task SubmitScore(long totalScore, string grade, int? chartScore = null, int? idolScore = null) + { + await EnsureConnected(); + JObject payload = new JObject + { + ["total_score"] = totalScore + }; + + if (!string.IsNullOrWhiteSpace(grade)) + { + payload["grade"] = grade; + } + + if (chartScore.HasValue) + { + payload["chart_score"] = chartScore.Value; + } + + if (idolScore.HasValue) + { + payload["idol_score"] = idolScore.Value; + } + + JObject resp = await SendAction("submit_score", payload); + RecordRoomScore(NetworkManager.Instance != null ? NetworkManager.Instance.SteamId : string.Empty, + totalScore, grade, DateTimeOffset.UtcNow.ToUnixTimeSeconds(), null); + + if (ReadBool(resp, "finished") == true) + { + ApplySettledRankings(resp["rankings"] as JArray, DateTimeOffset.UtcNow.ToUnixTimeSeconds()); + ResetRoomAfterSettlement(); + } + + return resp; + } + + public LeaderboardData GetRoomRankingLeaderboardData() + { + var result = new LeaderboardData + { + song_id = CurrentRoom != null ? CurrentRoom.song_id : string.Empty, + cycle_id = 0, + rankings = BuildRoomRankingEntries() + }; + return result; + } + + public async Task RefreshRoomInfo(string roomCode = null) + { + await EnsureConnected(); + string targetRoomCode = !string.IsNullOrWhiteSpace(roomCode) ? roomCode : CurrentRoom?.room_code; + JObject resp = await SendAction("get_room_info", new + { + room_code = targetRoomCode + }); + ArenaRoomSnapshot snapshot = resp.ToObject(); + SetCurrentRoom(snapshot); + return snapshot; + } + + private async Task EnsureConnected() + { + if (_client != null && _client.IsConnected) + { + return; + } + + if (_isConnecting) + { + while (_isConnecting) + { + await Task.Yield(); + } + if (_client != null && _client.IsConnected) + { + return; + } + } + + NetworkManager network = NetworkManager.Instance; + if (network == null) + { + throw new Exception("NetworkManager is not initialized"); + } + if (string.IsNullOrWhiteSpace(network.SteamId)) + { + throw new Exception("steam_id is empty"); + } + + _isConnecting = true; + _manualClose = false; + try + { + _client = new WebSocketClient(); + _client.OnMessageReceived += HandleRawMessage; + _client.OnClosed += HandleClosed; + _client.OnError += HandleSocketError; + await _client.Connect(BuildArenaUri(network)); + + _heartbeatCts?.Cancel(); + _heartbeatCts = new CancellationTokenSource(); + _ = HeartbeatLoop(_heartbeatCts.Token); + } + finally + { + _isConnecting = false; + } + } + + private async Task SendAction(string action, object data) + { + string requestId = Guid.NewGuid().ToString(); + var tcs = new TaskCompletionSource(TaskCreationOptions.RunContinuationsAsynchronously); + _pending[requestId] = tcs; + lock (_pendingLock) + { + _pendingRequests.Add(new PendingArenaRequest + { + RequestId = requestId, + Action = action, + Tcs = tcs + }); + } + + var envelope = new + { + action = action, + requestId = requestId, + data = data + }; + + string json = JsonConvert.SerializeObject(envelope); + await _client.Send(json); + + Task completed = await Task.WhenAny(tcs.Task, Task.Delay(TimeSpan.FromSeconds(10))); + RemovePending(requestId); + if (completed != tcs.Task) + { + throw new TimeoutException($"Arena action '{action}' timed out"); + } + + return await tcs.Task; + } + + private async Task HeartbeatLoop(CancellationToken token) + { + while (!token.IsCancellationRequested && _client != null && _client.IsConnected) + { + try + { + await Task.Delay(TimeSpan.FromSeconds(25), token); + if (token.IsCancellationRequested || _client == null || !_client.IsConnected) + { + return; + } + + string json = JsonConvert.SerializeObject(new + { + action = "heartbeat", + requestId = Guid.NewGuid().ToString(), + data = new { } + }); + await _client.Send(json); + } + catch (OperationCanceledException) + { + return; + } + catch (Exception ex) + { + Debug.LogWarning($"[ArenaRoomService] Heartbeat failed: {ex.Message}"); + } + } + } + + private void HandleRawMessage(string raw) + { + JObject message; + try + { + message = JObject.Parse(raw); + } + catch (Exception ex) + { + EnqueueError("INVALID_JSON", ex.Message); + return; + } + + string type = message["type"]?.ToString(); + string action = message["action"]?.ToString(); + string requestId = message["requestId"]?.ToString() ?? message["request_id"]?.ToString(); + JObject data = message["data"] as JObject ?? new JObject(); + + if (TryResolvePending(type, action, requestId, out TaskCompletionSource pending)) + { + if (string.Equals(type, "error", StringComparison.OrdinalIgnoreCase) || HasError(message, data)) + { + string code = ReadString(message, "error_code") ?? data["error_code"]?.ToString() ?? "ERROR"; + string msg = ReadString(message, "message") ?? data["message"]?.ToString() ?? "Arena action failed"; + bool? success = ReadSuccess(message, data); + if (string.Equals(code, "ERROR", StringComparison.OrdinalIgnoreCase) && success == false) + { + code = "ACTION_FAILED"; + } + if (!ShouldSuppressArenaError(code, msg)) + { + EnqueueError(code, msg); + } + pending.TrySetException(new Exception($"{code}: {msg}")); + return; + } + + if (string.Equals(type, "room_info", StringComparison.OrdinalIgnoreCase)) + { + pending.TrySetResult(data); + } + else + { + pending.TrySetResult(data); + } + return; + } + + switch (type) + { + case "connected": + case "heartbeat_ack": + return; + case "player_joined": + { + ArenaRoomSnapshot snapshot = ReadRoomSnapshot(message); + if (snapshot != null) + { + Enqueue(() => SetCurrentRoom(snapshot)); + } + return; + } + case "player_ready_changed": + { + ArenaRoomSnapshot snapshot = MergeParticipantsPartialData(message); + if (snapshot != null) + { + Enqueue(() => SetCurrentRoom(snapshot)); + return; + } + + string readySteamId = ReadString(message, "steam_id"); + bool? isReady = ReadBool(message, "is_ready"); + Enqueue(() => UpdateParticipantReadyState(readySteamId, isReady)); + return; + } + case "player_left": + { + string leftSteamId = ReadString(message, "steam_id"); + ArenaRoomSnapshot snapshot = ReadRoomSnapshot(message); + Enqueue(() => + { + if (snapshot != null) + { + SetCurrentRoom(snapshot); + return; + } + + if (!string.IsNullOrWhiteSpace(leftSteamId)) + { + if (CurrentRoom != null && IsRoomStartedState(CurrentRoom.status)) + { + MarkParticipantExited(leftSteamId); + } + RemoveParticipantFromCurrentRoom(leftSteamId); + } + }); + return; + } + case "player_kicked": + { + string kickedSteamId = ReadString(message, "kicked_steam_id"); + string bySteamId = ReadString(message, "by_steam_id"); + ArenaRoomSnapshot snapshot = ReadRoomSnapshot(message); + Enqueue(() => + { + if (!string.IsNullOrWhiteSpace(kickedSteamId) && + string.Equals(kickedSteamId, NetworkManager.Instance?.SteamId, StringComparison.Ordinal)) + { + ClearCurrentRoom(); + gNotice.warning.display("你已被踢出房间"); + OnKicked?.Invoke(kickedSteamId, bySteamId); + _ = CloseClientSilently(); + return; + } + + if (snapshot != null) + { + SetCurrentRoom(snapshot); + return; + } + + if (!string.IsNullOrWhiteSpace(kickedSteamId)) + { + if (CurrentRoom != null && IsRoomStartedState(CurrentRoom.status)) + { + MarkParticipantExited(kickedSteamId); + } + RemoveParticipantFromCurrentRoom(kickedSteamId); + } + }); + return; + } + case "game_started": + { + ArenaRoomSnapshot snapshot = ReadRoomSnapshot(message); + if (snapshot != null) + { + Enqueue(() => + { + SetCurrentRoom(snapshot); + BeginRoomRound(snapshot); + LaunchArenaGameplay(snapshot); + }); + } + return; + } + case "room_dismissed": + { + string roomCode = ReadString(message, "room_code"); + string bySteamId = ReadString(message, "by_steam_id"); + Enqueue(() => + { + ClearCurrentRoom(); + OnRoomDismissed?.Invoke(roomCode, bySteamId); + _ = CloseClientSilently(); + }); + return; + } + case "room_info": + { + ArenaRoomSnapshot snapshot = data.ToObject(); + if (snapshot != null) + { + Enqueue(() => SetCurrentRoom(snapshot)); + } + return; + } + case "game_settled": + { + long settledTimestamp = ReadUnixTimestamp(message); + JArray rankings = message["rankings"] as JArray ?? data["rankings"] as JArray; + Enqueue(() => + { + ApplySettledRankings(rankings, settledTimestamp); + ResetRoomAfterSettlement(); + }); + return; + } + case "score_submitted": + { + string steamId = ReadString(message, "steam_id"); + long totalScore = ReadLong(message, "total_score"); + string grade = ReadString(message, "grade"); + long submittedAtUnix = ReadUnixTimestamp(message); + Enqueue(() => RecordRoomScore(steamId, totalScore, grade, submittedAtUnix, null)); + return; + } + case "error": + { + string code = data["error_code"]?.ToString(); + string errorMessage = data["message"]?.ToString(); + if (!ShouldSuppressArenaError(code, errorMessage)) + { + EnqueueError(code, errorMessage); + } + return; + } + } + } + + private bool ShouldSuppressArenaError(string code, string message) + { + if (!_suppressStartupNotInRoomError) + { + return false; + } + + if (string.Equals(code, "NOT_IN_ROOM", StringComparison.OrdinalIgnoreCase)) + { + return true; + } + + return !string.IsNullOrWhiteSpace(message) + && message.IndexOf("NOT_IN_ROOM", StringComparison.OrdinalIgnoreCase) >= 0; + } + + private void HandleClosed(int code, string reason) + { + _heartbeatCts?.Cancel(); + if (_manualClose) + { + return; + } + + EnqueueError("ARENA_SOCKET_CLOSED", $"{code}: {reason}"); + } + + private void HandleSocketError(Exception ex) + { + EnqueueError("ARENA_SOCKET_ERROR", ex.Message); + } + + private void ResetArenaSessionState() + { + _shutdownLeaveAttempted = false; + _manualClose = false; + _heartbeatCts?.Cancel(); + _heartbeatCts = null; + + foreach (TaskCompletionSource pending in _pending.Values) + { + pending.TrySetCanceled(); + } + _pending.Clear(); + + lock (_pendingLock) + { + _pendingRequests.Clear(); + } + } + + private void SetCurrentRoom(ArenaRoomSnapshot snapshot) + { + _shutdownLeaveAttempted = false; + string previousRoomCode = CurrentRoom != null ? CurrentRoom.room_code : null; + if (snapshot == null || !IsRoomStartedState(snapshot.status)) + { + _isLaunchingArenaGameplay = false; + } + + if (snapshot == null || (!string.IsNullOrWhiteSpace(previousRoomCode) + && !string.Equals(previousRoomCode, snapshot.room_code, StringComparison.Ordinal))) + { + ClearRoomRankingScores(); + } + + CurrentRoom = snapshot; + EnsureRoomAutoPlayDisabled(); + EnsureRoundTracking(CurrentRoom != null ? CurrentRoom.participants : null, markPlaying: CurrentRoom != null && IsRoomStartedState(CurrentRoom.status)); + SyncRoomRankingDisplayNames(); + OnRoomSnapshotChanged?.Invoke(CurrentRoom); + } + + private void ClearCurrentRoom() + { + ClearRoomRankingScores(); + CurrentRoom = null; + _pendingReturnToRoomUi = false; + OnRoomSnapshotChanged?.Invoke(null); + } + + private void Enqueue(Action action) + { + _mainThreadActions.Enqueue(action); + } + + private void EnqueueError(string code, string message) + { + Enqueue(() => + { + string finalCode = code ?? "ERROR"; + string finalMessage = message ?? "Unknown arena error"; + gNotice.error.display($"{finalCode}: {finalMessage}"); + OnErrorReceived?.Invoke(finalCode, finalMessage); + }); + } + + private async Task CloseClientSilently() + { + _manualClose = true; + _heartbeatCts?.Cancel(); + if (_client == null) + { + ResetArenaSessionState(); + return; + } + + try + { + await _client.Close(); + } + catch (Exception ex) + { + Debug.LogWarning($"[ArenaRoomService] Silent close failed: {ex.Message}"); + } + finally + { + _client = null; + ResetArenaSessionState(); + } + } + + private bool TryResolvePending(string type, string action, string requestId, out TaskCompletionSource pending) + { + pending = null; + + if (!string.IsNullOrWhiteSpace(requestId) && _pending.TryRemove(requestId, out pending)) + { + lock (_pendingLock) + { + _pendingRequests.RemoveAll(item => item.RequestId == requestId); + } + return true; + } + + PendingArenaRequest matched = null; + lock (_pendingLock) + { + if (string.Equals(type, "action_result", StringComparison.OrdinalIgnoreCase) && !string.IsNullOrWhiteSpace(action)) + { + matched = _pendingRequests.FirstOrDefault(item => string.Equals(item.Action, action, StringComparison.OrdinalIgnoreCase)); + } + else if (string.Equals(type, "room_info", StringComparison.OrdinalIgnoreCase)) + { + matched = _pendingRequests.FirstOrDefault(item => string.Equals(item.Action, "get_room_info", StringComparison.OrdinalIgnoreCase)); + } + else if (string.Equals(type, "error", StringComparison.OrdinalIgnoreCase) && _pendingRequests.Count > 0) + { + matched = _pendingRequests[0]; + } + + if (matched != null) + { + _pendingRequests.Remove(matched); + } + } + + if (matched == null) + { + return false; + } + + _pending.TryRemove(matched.RequestId, out _); + pending = matched.Tcs; + return true; + } + + private void RemovePending(string requestId) + { + _pending.TryRemove(requestId, out _); + lock (_pendingLock) + { + _pendingRequests.RemoveAll(item => item.RequestId == requestId); + } + } + + private static bool HasError(JObject message, JObject data) + { + bool? success = ReadSuccess(message, data); + return !string.IsNullOrWhiteSpace(ReadString(message, "error_code")) + || !string.IsNullOrWhiteSpace(data?["error_code"]?.ToString()) + || (success.HasValue && !success.Value); + } + + private static bool? ReadSuccess(JObject message, JObject data) + { + JToken token = message?["success"] ?? data?["success"]; + if (token == null) + { + return null; + } + + if (token.Type == JTokenType.Boolean) + { + return token.Value(); + } + + if (bool.TryParse(token.ToString(), out bool boolValue)) + { + return boolValue; + } + + return null; + } + + private static string ReadString(JObject message, string key) + { + if (message == null || string.IsNullOrWhiteSpace(key)) + { + return null; + } + + return message[key]?.ToString() + ?? (message["data"] as JObject)?[key]?.ToString(); + } + + private static bool? ReadBool(JObject message, string key) + { + if (message == null || string.IsNullOrWhiteSpace(key)) + { + return null; + } + + JToken token = message[key] ?? (message["data"] as JObject)?[key]; + if (token == null) + { + return null; + } + + if (token.Type == JTokenType.Boolean) + { + return token.Value(); + } + + if (bool.TryParse(token.ToString(), out bool boolValue)) + { + return boolValue; + } + + return null; + } + + private static long ReadLong(JObject message, string key) + { + if (message == null || string.IsNullOrWhiteSpace(key)) + { + return 0L; + } + + JToken token = message[key] ?? (message["data"] as JObject)?[key]; + if (token == null) + { + return 0L; + } + + if (token.Type == JTokenType.Integer) + { + return token.Value(); + } + + return long.TryParse(token.ToString(), out long parsed) ? parsed : 0L; + } + + private static long ReadUnixTimestamp(JObject message) + { + long timestamp = ReadLong(message, "timestamp"); + if (timestamp <= 0) + { + timestamp = DateTimeOffset.UtcNow.ToUnixTimeSeconds(); + } + + if (timestamp > 9999999999L) + { + timestamp /= 1000L; + } + + return timestamp; + } + + private static ArenaRoomSnapshot ReadRoomSnapshot(JObject message) + { + if (message == null) + { + return null; + } + + JObject room = message["room"] as JObject; + if (room == null) + { + room = (message["data"] as JObject)?["room"] as JObject; + } + + return room?.ToObject(); + } + + private static ArenaRoomSnapshot ExtractSnapshotFromActionData(JObject data) + { + if (data == null) + { + return null; + } + + JObject room = data["room"] as JObject; + if (room != null) + { + return room.ToObject(); + } + + if (data["room_code"] != null && data["participants"] is JArray) + { + return data.ToObject(); + } + + return null; + } + + private ArenaRoomSnapshot NormalizeSnapshotFromActionData(string action, JObject data) + { + ArenaRoomSnapshot snapshot = ExtractSnapshotFromActionData(data); + if (snapshot != null) + { + if (snapshot.participants != null && snapshot.participants.Count > 0) + { + NormalizeParticipantOrdering(snapshot.participants); + ArenaRoomParticipant host = snapshot.participants.FirstOrDefault(p => p != null && p.is_host); + if (host != null && string.IsNullOrWhiteSpace(snapshot.host_steam_id)) + { + snapshot.host_steam_id = host.steam_id; + } + snapshot.player_count = snapshot.participants.Count; + } + + return snapshot; + } + + if (string.Equals(action, "kick_player", StringComparison.OrdinalIgnoreCase)) + { + return MergeParticipantsPartialData(data); + } + + if (string.Equals(action, "ready_toggle", StringComparison.OrdinalIgnoreCase) + || string.Equals(action, "start_game", StringComparison.OrdinalIgnoreCase)) + { + return MergeParticipantsPartialData(data); + } + + if (string.Equals(action, "create_room", StringComparison.OrdinalIgnoreCase)) + { + return BuildCreatedRoomSnapshot(data); + } + + return data?.ToObject(); + } + + private ArenaRoomSnapshot BuildCreatedRoomSnapshot(JObject data) + { + if (data == null) + { + return null; + } + + string localSteamId = NetworkManager.Instance != null ? NetworkManager.Instance.SteamId : string.Empty; + string localName = NetworkManager.Instance != null ? NetworkManager.Instance.SteamDisplayName : string.Empty; + + return new ArenaRoomSnapshot + { + success = true, + room_code = data["room_code"]?.ToString(), + host_steam_id = localSteamId, + song_id = data["song_id"]?.ToString(), + song_name = data["song_name"]?.ToString(), + difficulty = data["difficulty"]?.ToString(), + status = data["status"]?.ToString(), + participants = string.IsNullOrWhiteSpace(localSteamId) + ? new List() + : new List + { + new ArenaRoomParticipant + { + steam_id = localSteamId, + display_name = localName, + is_host = true, + is_ready = true, + join_order = 1 + } + }, + player_count = string.IsNullOrWhiteSpace(localSteamId) ? 0 : 1 + }; + } + + private ArenaRoomSnapshot MergeParticipantsPartialData(JObject data) + { + if (data == null || !(data["participants"] is JArray participantsToken)) + { + return null; + } + + ArenaRoomSnapshot baseSnapshot = CurrentRoom != null + ? JsonConvert.DeserializeObject(JsonConvert.SerializeObject(CurrentRoom)) + : new ArenaRoomSnapshot(); + + List participants = + participantsToken.ToObject>() ?? new List(); + NormalizeParticipantOrdering(participants); + + baseSnapshot.participants = participants; + baseSnapshot.player_count = data["player_count"]?.Value() ?? participants.Count; + + ArenaRoomParticipant host = participants.FirstOrDefault(p => p != null && p.is_host); + baseSnapshot.host_steam_id = host != null ? host.steam_id : baseSnapshot.host_steam_id; + + return baseSnapshot; + } + + private void UpdateParticipantReadyState(string steamId, bool? isReady) + { + if (CurrentRoom == null || CurrentRoom.participants == null || string.IsNullOrWhiteSpace(steamId) || !isReady.HasValue) + { + return; + } + + ArenaRoomParticipant participant = CurrentRoom.participants.FirstOrDefault(p => + p != null && string.Equals(p.steam_id, steamId, StringComparison.Ordinal)); + if (participant == null) + { + return; + } + + participant.is_ready = isReady.Value; + OnRoomSnapshotChanged?.Invoke(CurrentRoom); + } + + private static void NormalizeParticipantOrdering(List participants) + { + if (participants == null) + { + return; + } + + participants.Sort((a, b) => + { + int aOrder = a != null && a.join_order > 0 ? a.join_order : int.MaxValue; + int bOrder = b != null && b.join_order > 0 ? b.join_order : int.MaxValue; + return aOrder.CompareTo(bOrder); + }); + + for (int i = 0; i < participants.Count; i++) + { + if (participants[i] != null) + { + participants[i].join_order = i + 1; + } + } + } + + private void RemoveParticipantFromCurrentRoom(string steamId) + { + if (CurrentRoom == null || string.IsNullOrWhiteSpace(steamId) || CurrentRoom.participants == null) + { + return; + } + + int removed = CurrentRoom.participants.RemoveAll(p => + p != null && string.Equals(p.steam_id, steamId, StringComparison.Ordinal)); + if (removed <= 0) + { + return; + } + + CurrentRoom.player_count = Mathf.Max(0, CurrentRoom.participants.Count); + + for (int i = 0; i < CurrentRoom.participants.Count; i++) + { + ArenaRoomParticipant participant = CurrentRoom.participants[i]; + if (participant != null) + { + participant.join_order = i + 1; + } + } + + bool hasHost = CurrentRoom.participants.Any(p => p != null && p.is_host); + if (!hasHost || CurrentRoom.participants.Count == 0) + { + ClearCurrentRoom(); + return; + } + + ArenaRoomParticipant host = CurrentRoom.participants.FirstOrDefault(p => p != null && p.is_host); + CurrentRoom.host_steam_id = host != null ? host.steam_id : CurrentRoom.host_steam_id; + OnRoomSnapshotChanged?.Invoke(CurrentRoom); + } + + private void RecordRoomScore(string steamId, long totalScore, string grade, long submittedAtUnix, int? explicitRank) + { + if (string.IsNullOrWhiteSpace(steamId)) + { + return; + } + + if (submittedAtUnix <= 0) + { + submittedAtUnix = DateTimeOffset.UtcNow.ToUnixTimeSeconds(); + } + + if (!_roomRankingScores.TryGetValue(steamId, out ArenaSubmittedScore record)) + { + record = new ArenaSubmittedScore + { + steam_id = steamId + }; + _roomRankingScores[steamId] = record; + } + + record.total_score = totalScore; + record.grade = grade; + record.submitted_at_unix = submittedAtUnix; + record.has_submitted = true; + record.room_status_text = RoomStatusFinished; + if (explicitRank.HasValue) + { + record.rank = explicitRank.Value; + } + + SyncRoomRankingDisplayNames(); + RecalculateRoomRankingRanks(); + } + + private void MarkParticipantExited(string steamId) + { + if (string.IsNullOrWhiteSpace(steamId)) + { + return; + } + + if (!_roomRankingScores.TryGetValue(steamId, out ArenaSubmittedScore record)) + { + record = new ArenaSubmittedScore + { + steam_id = steamId + }; + _roomRankingScores[steamId] = record; + } + + if (!record.has_submitted) + { + record.room_status_text = RoomStatusExited; + } + + SyncRoomRankingDisplayNames(); + RecalculateRoomRankingRanks(); + } + + private void ClearRoomRankingScores() + { + _roomRankingScores.Clear(); + } + + private void EnsureRoundTracking(IEnumerable participants, bool markPlaying) + { + if (participants == null) + { + return; + } + + foreach (ArenaRoomParticipant participant in participants) + { + if (participant == null || string.IsNullOrWhiteSpace(participant.steam_id)) + { + continue; + } + + if (!_roomRankingScores.TryGetValue(participant.steam_id, out ArenaSubmittedScore record)) + { + record = new ArenaSubmittedScore + { + steam_id = participant.steam_id + }; + _roomRankingScores[participant.steam_id] = record; + } + + record.display_name = !string.IsNullOrWhiteSpace(participant.display_name) + ? participant.display_name + : participant.steam_id; + record.join_order = participant.join_order > 0 ? participant.join_order : record.join_order; + + if (markPlaying && !record.has_submitted && record.room_status_text != RoomStatusExited) + { + record.room_status_text = RoomStatusPlaying; + if (record.submitted_at_unix <= 0) + { + record.total_score = 0; + } + } + } + } + + private void SyncRoomRankingDisplayNames() + { + if (CurrentRoom == null || CurrentRoom.participants == null || _roomRankingScores.Count == 0) + { + return; + } + + foreach (ArenaRoomParticipant participant in CurrentRoom.participants) + { + if (participant == null || string.IsNullOrWhiteSpace(participant.steam_id)) + { + continue; + } + + if (_roomRankingScores.TryGetValue(participant.steam_id, out ArenaSubmittedScore record)) + { + record.display_name = !string.IsNullOrWhiteSpace(participant.display_name) + ? participant.display_name + : participant.steam_id; + record.join_order = participant.join_order > 0 ? participant.join_order : record.join_order; + } + } + } + + public void RequestReturnToRoomUi() + { + if (!IsInRoom) + { + _pendingReturnToRoomUi = false; + return; + } + + _pendingReturnToRoomUi = true; + } + + public void MarkLocalGameplayExitedEarly() + { + if (!IsInRoom || CurrentRoom == null) + { + return; + } + + string localSteamId = NetworkManager.Instance != null ? NetworkManager.Instance.SteamId : string.Empty; + if (string.IsNullOrWhiteSpace(localSteamId) || HasSubmittedScore(localSteamId)) + { + return; + } + + EnsureRoundTracking(CurrentRoom.participants, markPlaying: IsRoomStartedState(CurrentRoom.status)); + MarkParticipantExited(localSteamId); + RequestReturnToRoomUi(); + } + + private void HandleSceneLoaded(Scene scene, LoadSceneMode mode) + { + EnsureRoomAutoPlayDisabled(); + + if (!_pendingReturnToRoomUi) + { + return; + } + + if (!string.Equals(scene.name, RoomUiSceneName, StringComparison.Ordinal)) + { + return; + } + + StartCoroutine(OpenRoomUiAfterSceneLoad()); + } + + private IEnumerator OpenRoomUiAfterSceneLoad() + { + float timeout = Time.realtimeSinceStartup + 2f; + while (Time.realtimeSinceStartup < timeout) + { + if (!IsInRoom) + { + _pendingReturnToRoomUi = false; + yield break; + } + + SongDetailsUI ui = FindAnyObjectByType(); + if (ui != null) + { + ui.OpenRoomDetailsForCurrentRoom(); + _pendingReturnToRoomUi = false; + yield break; + } + + yield return null; + } + } + + private void RecalculateRoomRankingRanks() + { + int rank = 1; + foreach (ArenaSubmittedScore record in _roomRankingScores.Values + .OrderBy(item => GetRoomRankingSortGroup(item)) + .ThenByDescending(item => item.total_score) + .ThenBy(item => item.submitted_at_unix <= 0 ? long.MaxValue : item.submitted_at_unix) + .ThenBy(item => item.join_order <= 0 ? int.MaxValue : item.join_order) + .ThenBy(item => item.steam_id, StringComparer.Ordinal)) + { + record.rank = rank++; + } + } + + private List BuildRoomRankingEntries() + { + SyncRoomRankingDisplayNames(); + RecalculateRoomRankingRanks(); + + return _roomRankingScores.Values + .OrderBy(item => item.rank) + .ThenBy(item => item.steam_id, StringComparer.Ordinal) + .Select(item => new LeaderboardEntry + { + rank = item.rank, + steam_id = item.steam_id, + display_name = item.display_name, + total_score = item.total_score, + grade = item.grade, + achieved_at_unix = item.submitted_at_unix, + keep_on_time = 0, + room_status_text = item.room_status_text + }) + .ToList(); + } + + private void ApplySettledRankings(JArray rankingsToken, long timestamp) + { + if (rankingsToken == null || CurrentRoom == null) + { + return; + } + + EnsureRoundTracking(CurrentRoom.participants, markPlaying: false); + HashSet settledSteamIds = new HashSet(StringComparer.Ordinal); + foreach (JToken item in rankingsToken) + { + if (!(item is JObject ranking)) + { + continue; + } + + string steamId = ranking["steam_id"]?.ToString(); + long totalScore = ranking["total_score"]?.Value() ?? 0L; + string grade = ranking["grade"]?.ToString(); + int rank = ranking["rank"]?.Value() ?? 0; + settledSteamIds.Add(steamId); + RecordRoomScore(steamId, totalScore, grade, timestamp, rank > 0 ? (int?)rank : null); + } + + foreach (ArenaSubmittedScore record in _roomRankingScores.Values) + { + if (!record.has_submitted && !settledSteamIds.Contains(record.steam_id)) + { + record.room_status_text = RoomStatusExited; + } + } + + RecalculateRoomRankingRanks(); + } + + private void ResetRoomAfterSettlement() + { + if (CurrentRoom == null) + { + return; + } + + CurrentRoom.status = "WAITING"; + if (CurrentRoom.participants != null) + { + foreach (ArenaRoomParticipant participant in CurrentRoom.participants) + { + if (participant == null) + { + continue; + } + + participant.total_score = null; + participant.grade = null; + participant.rank = null; + participant.is_ready = participant.is_host; + } + } + + _isLaunchingArenaGameplay = false; + OnRoomSnapshotChanged?.Invoke(CurrentRoom); + } + + private void BeginRoomRound(ArenaRoomSnapshot snapshot) + { + if (snapshot == null) + { + return; + } + + ClearRoomRankingScores(); + EnsureRoundTracking(snapshot.participants, markPlaying: true); + RecalculateRoomRankingRanks(); + } + + private bool HasSubmittedScore(string steamId) + { + return !string.IsNullOrWhiteSpace(steamId) + && _roomRankingScores.TryGetValue(steamId, out ArenaSubmittedScore record) + && record.has_submitted; + } + + private static int GetRoomRankingSortGroup(ArenaSubmittedScore record) + { + if (record == null) + { + return 3; + } + + if (record.has_submitted || string.Equals(record.room_status_text, RoomStatusFinished, StringComparison.Ordinal)) + { + return 0; + } + + if (string.Equals(record.room_status_text, RoomStatusPlaying, StringComparison.Ordinal)) + { + return 1; + } + + if (string.Equals(record.room_status_text, RoomStatusExited, StringComparison.Ordinal)) + { + return 2; + } + + return 3; + } + + private void LaunchArenaGameplay(ArenaRoomSnapshot snapshot) + { + if (snapshot == null || !IsRoomStartedState(snapshot.status) || _isLaunchingArenaGameplay) + { + return; + } + + if (!int.TryParse(snapshot.song_id, out int songId)) + { + Debug.LogWarning($"[ArenaRoomService] Cannot launch gameplay, invalid song_id: {snapshot.song_id}"); + return; + } + + SongDataLibrary library = SongDataLibrary.Instance; + if (library == null) + { + Debug.LogWarning("[ArenaRoomService] Cannot launch gameplay, SongDataLibrary is not initialized."); + return; + } + + SongData song = library.GetSongDataByID(songId); + if (song == null) + { + Debug.LogWarning($"[ArenaRoomService] Cannot launch gameplay, SongData not found for {songId}."); + return; + } + + int difficultyId = ConvertDifficultyKeyToId(snapshot.difficulty); + song.thisLevel_selectedDifficultyID = difficultyId; + SongDataHolder.SelectedSongData = song; + BeatmapManager.SetPendingSong(song, difficultyId); + + EnsureRoomAutoPlayDisabled(); + _pendingReturnToRoomUi = false; + _isLaunchingArenaGameplay = true; + OnGameStarted?.Invoke(snapshot); + + if (SceneManager.GetActiveScene().name == GameplaySceneName) + { + return; + } + + Time.timeScale = 1f; + SceneManager.LoadScene(GameplaySceneName, LoadSceneMode.Single); + } + + private void EnsureRoomAutoPlayDisabled() + { + if (!IsInRoom) + { + return; + } + + if (GameConfig.autoPlayEnabled) + { + GameConfig.SetAutoPlayEnabled(false); + Debug.Log("[ArenaRoomService] AutoPlay disabled because player is in an arena room."); + } + } + + private static bool IsRoomStartedState(string status) + { + if (string.IsNullOrWhiteSpace(status)) + { + return false; + } + + return string.Equals(status, "STARTED", StringComparison.OrdinalIgnoreCase) + || string.Equals(status, "PLAYING", StringComparison.OrdinalIgnoreCase); + } + + private static int ConvertDifficultyKeyToId(string difficultyKey) + { + if (string.IsNullOrWhiteSpace(difficultyKey)) + { + return 2; + } + + switch (difficultyKey.Trim().ToLowerInvariant()) + { + case "ez": + return 0; + case "hd": + return 1; + case "im": + return 3; + case "in": + default: + return 2; + } + } + + private static Uri BuildArenaUri(NetworkManager network) + { + Uri baseUri = new Uri(network.ServerUrl); + string scheme = baseUri.Scheme; + if (string.Equals(scheme, "http", StringComparison.OrdinalIgnoreCase)) + { + scheme = "ws"; + } + else if (string.Equals(scheme, "https", StringComparison.OrdinalIgnoreCase)) + { + scheme = "wss"; + } + + string authority = baseUri.IsDefaultPort ? baseUri.Host : $"{baseUri.Host}:{baseUri.Port}"; + string steamId = Uri.EscapeDataString(network.SteamId); + return new Uri($"{scheme}://{authority}/ws/arena?steam_id={steamId}"); + } + } +} + diff --git a/Assets/scripts/gamePlay_gameplay/network_submit/ArenaRoomService.cs.meta b/Assets/scripts/gamePlay_gameplay/network_submit/ArenaRoomService.cs.meta new file mode 100644 index 00000000..e2b1142a --- /dev/null +++ b/Assets/scripts/gamePlay_gameplay/network_submit/ArenaRoomService.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f5cf0e42b79b4a5aa40d1a98d52641c2 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/scripts/gamePlay_gameplay/network_submit/ConnectionState.cs b/Assets/scripts/gamePlay_gameplay/network_submit/ConnectionState.cs new file mode 100644 index 00000000..ddd069c3 --- /dev/null +++ b/Assets/scripts/gamePlay_gameplay/network_submit/ConnectionState.cs @@ -0,0 +1,13 @@ +namespace GameServer.Client +{ + public enum ConnectionState + { + Disconnected, + Connecting, + Handshaking, + LoadingProfile, + LoadingLeaderboard, + Ready, + ConnectionFailed + } +} diff --git a/Assets/scripts/gamePlay_gameplay/network_submit/ConnectionState.cs.meta b/Assets/scripts/gamePlay_gameplay/network_submit/ConnectionState.cs.meta new file mode 100644 index 00000000..dd8993bf --- /dev/null +++ b/Assets/scripts/gamePlay_gameplay/network_submit/ConnectionState.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 30018fafe3957e743a4781b802f01860 \ No newline at end of file diff --git a/Assets/scripts/gamePlay_gameplay/network_submit/Editor.meta b/Assets/scripts/gamePlay_gameplay/network_submit/Editor.meta new file mode 100644 index 00000000..1ffccc35 --- /dev/null +++ b/Assets/scripts/gamePlay_gameplay/network_submit/Editor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: afebae6e2cf96f345856c473879a4916 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/scripts/gamePlay_gameplay/network_submit/Editor/ArenaRoomEditorExitGuard.cs b/Assets/scripts/gamePlay_gameplay/network_submit/Editor/ArenaRoomEditorExitGuard.cs new file mode 100644 index 00000000..124e78ba --- /dev/null +++ b/Assets/scripts/gamePlay_gameplay/network_submit/Editor/ArenaRoomEditorExitGuard.cs @@ -0,0 +1,34 @@ +#if UNITY_EDITOR +using UnityEditor; +using UnityEditor.Compilation; +using GameServer.Client; + +[InitializeOnLoad] +public static class ArenaRoomEditorExitGuard +{ + static ArenaRoomEditorExitGuard() + { + EditorApplication.playModeStateChanged -= HandlePlayModeStateChanged; + EditorApplication.playModeStateChanged += HandlePlayModeStateChanged; + + AssemblyReloadEvents.beforeAssemblyReload -= HandleBeforeAssemblyReload; + AssemblyReloadEvents.beforeAssemblyReload += HandleBeforeAssemblyReload; + } + + private static void HandlePlayModeStateChanged(PlayModeStateChange state) + { + if (state == PlayModeStateChange.ExitingPlayMode) + { + ArenaRoomService.Instance?.BestEffortLeaveRoomOnShutdown(); + } + } + + private static void HandleBeforeAssemblyReload() + { + if (EditorApplication.isPlayingOrWillChangePlaymode) + { + ArenaRoomService.Instance?.BestEffortLeaveRoomOnShutdown(); + } + } +} +#endif diff --git a/Assets/scripts/gamePlay_gameplay/network_submit/Editor/ArenaRoomEditorExitGuard.cs.meta b/Assets/scripts/gamePlay_gameplay/network_submit/Editor/ArenaRoomEditorExitGuard.cs.meta new file mode 100644 index 00000000..b1f725e6 --- /dev/null +++ b/Assets/scripts/gamePlay_gameplay/network_submit/Editor/ArenaRoomEditorExitGuard.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: a1deac595959bca44b546dc4f794c8b3 \ No newline at end of file diff --git a/Assets/scripts/gamePlay_gameplay/network_submit/GameServerBridge.cs b/Assets/scripts/gamePlay_gameplay/network_submit/GameServerBridge.cs new file mode 100644 index 00000000..b8037632 --- /dev/null +++ b/Assets/scripts/gamePlay_gameplay/network_submit/GameServerBridge.cs @@ -0,0 +1,167 @@ +using System; +using System.Security.Cryptography; +using System.Text; +using System.Threading.Tasks; +using UnityEngine; +using GameServer.Client; + +public class GameServerBridge : MonoBehaviour +{ + public static GameServerBridge Instance { get; private set; } + + [Header("引用")] + [SerializeField] private settlementController settlement; + [SerializeField] private ScoreManager scoreManager; + [SerializeField] private BeatmapManager beatmapManager; + [SerializeField] private GameManager gameManager; + + [Header("配置")] + [SerializeField] private bool autoSubmitOnSettlement = true; + + private const string HMAC_SECRET = "your_secret_key_change_this_in_production"; + + private bool _hasSubmitted = false; + private float _gameStartTime; + + private void Awake() + { + if (Instance != null && Instance != this) { Destroy(gameObject); return; } + Instance = this; + } + + private void OnEnable() + { + _gameStartTime = Time.realtimeSinceStartup; + _hasSubmitted = false; + if (autoSubmitOnSettlement) + settlementController.OnSettlementCompleted += OnSettlementTriggered; + } + + private void OnDisable() + { + settlementController.OnSettlementCompleted -= OnSettlementTriggered; + } + + private void OnSettlementTriggered() + { + if (_hasSubmitted) return; + SubmitCurrentSettlement(); + } + + public async void SubmitCurrentSettlement() + { + if (_hasSubmitted) { Debug.Log("[Bridge] 本次已提交过,跳过"); return; } + + var nm = NetworkManager.Instance; + if (nm == null) { Debug.LogWarning("[Bridge] NetworkManager 不存在"); return; } + + _hasSubmitted = true; + + try + { + // ── 采集当前歌曲数据 ── + string songId = "0"; + string difficulty = "unknown"; + if (beatmapManager != null) + { + SongData songData = beatmapManager.assignedSongData; + songId = songData != null ? songData.songID.ToString() : "0"; + difficulty = ConvertDifficulty(beatmapManager.assignedDifficulty); + } + + int chartScore = 0, idolScore = 0; + long totalScore = 0; + if (scoreManager != null) + { + chartScore = scoreManager.allSum_pmScore; + idolScore = scoreManager.allSum_idolScore; + totalScore = chartScore + idolScore; + } + + string grade = GetGrade(totalScore); + double runtime = Time.realtimeSinceStartup - _gameStartTime; + if (gameManager != null) { float t = gameManager.GetPendingSessionDurationSeconds(); if (t > 0) runtime = t; } + string playedAt = DateTime.Now.ToString("yyyyMMdd HHmmss"); + + // ── 本地预校验 ── + if (difficulty != "in") + { + Debug.Log($"[Bridge] 难度={difficulty} 不是 IN,不上传"); + _hasSubmitted = false; return; + } + if (totalScore < 1000000) + { + Debug.Log($"[Bridge] 总分={totalScore} < 100万,不上传"); + _hasSubmitted = false; return; + } + if (runtime < 60) + { + Debug.Log($"[Bridge] 游玩时间={runtime:F1}秒 < 60秒,不上传"); + _hasSubmitted = false; return; + } + + // ── HMAC 签名 ── + string payload = $"{songId}|{difficulty}|{totalScore}|{chartScore}|{idolScore}"; + string hmac = ComputeHmacSha256(payload, HMAC_SECRET); + + // ── 上传日志(清晰可见) ── + Debug.Log("╔══════════════════════════════════════════════════════╗"); + Debug.Log("║ 开始上传结算数据到服务器 ║"); + Debug.Log("╠══════════════════════════════════════════════════════╣"); + Debug.Log($"║ 歌曲ID: {songId}"); + Debug.Log($"║ 难度: {difficulty}"); + Debug.Log($"║ 谱面分数: {chartScore}"); + Debug.Log($"║ 偶像分数: {idolScore}"); + Debug.Log($"║ 总分: {totalScore}"); + Debug.Log($"║ 评级: {grade}"); + Debug.Log($"║ 游玩时长: {runtime:F1}秒"); + Debug.Log($"║ 游玩时间: {playedAt}"); + Debug.Log($"║ HMAC签名: {hmac.Substring(0, 16)}..."); + Debug.Log("╚══════════════════════════════════════════════════════╝"); + + string result = await nm.PushSettlement(songId, difficulty, chartScore, idolScore, + totalScore, grade, runtime, playedAt, hmac); + + // ── 结果日志 ── + if (result == "OK") + { + Debug.Log("╔══════════════════════════════════════════════════════╗"); + Debug.Log("║ ✅✅✅ 上传成功!数据已写入服务器数据库 ✅✅✅ ║"); + Debug.Log("╚══════════════════════════════════════════════════════╝"); + } + else if (result == "QUEUED") + { + Debug.LogWarning("[Bridge] ⏳ 服务器繁忙,3秒后重试..."); + _hasSubmitted = false; + await Task.Delay(3000); + SubmitCurrentSettlement(); + } + else + { + Debug.LogWarning($"╔══════════════════════════════════════════════════════╗"); + Debug.LogWarning($"║ ❌ 上传失败!服务器返回: {result}"); + Debug.LogWarning($"╚══════════════════════════════════════════════════════╝"); + _hasSubmitted = false; + } + } + catch (Exception ex) + { + Debug.LogError($"[Bridge] 上传异常: {ex.Message}"); + _hasSubmitted = false; + } + } + + private static string ComputeHmacSha256(string payload, string secret) + { + using (var hmac = new HMACSHA256(Encoding.UTF8.GetBytes(secret))) + { + byte[] hash = hmac.ComputeHash(Encoding.UTF8.GetBytes(payload)); + var sb = new StringBuilder(hash.Length * 2); + foreach (byte b in hash) sb.Append(b.ToString("x2")); + return sb.ToString(); + } + } + + private static string ConvertDifficulty(int i) => i switch { 0 => "ez", 1 => "hd", 2 => "in", 3 => "im", _ => "unknown" }; + private static string GetGrade(long s) => s >= 960000 ? "SSS" : s >= 920000 ? "SS" : s >= 880000 ? "S" : s >= 820000 ? "A" : s >= 720000 ? "B" : s >= 600000 ? "C" : s >= 400000 ? "D" : "F"; +} diff --git a/Assets/scripts/gamePlay_gameplay/network_submit/GameServerBridge.cs.meta b/Assets/scripts/gamePlay_gameplay/network_submit/GameServerBridge.cs.meta new file mode 100644 index 00000000..65613881 --- /dev/null +++ b/Assets/scripts/gamePlay_gameplay/network_submit/GameServerBridge.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 40b7e7063942e3641b595de0b106fa40 \ No newline at end of file diff --git a/Assets/scripts/gamePlay_gameplay/network_submit/LeaderboardCacheService.cs b/Assets/scripts/gamePlay_gameplay/network_submit/LeaderboardCacheService.cs new file mode 100644 index 00000000..7c8169ea --- /dev/null +++ b/Assets/scripts/gamePlay_gameplay/network_submit/LeaderboardCacheService.cs @@ -0,0 +1,180 @@ +using System; +using System.Collections.Generic; +using System.Threading.Tasks; +using UnityEngine; +using UnityEngine.SceneManagement; + +namespace GameServer.Client +{ + public sealed class LeaderboardCacheService : MonoBehaviour + { + public static LeaderboardCacheService Instance { get; private set; } + + private readonly Dictionary _cache = new Dictionary(); + private readonly Dictionary> _inflight = new Dictionary>(); + + [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] + private static void Bootstrap() + { + EnsureInstance(); + } + + public static LeaderboardCacheService EnsureInstance() + { + if (Instance != null) + { + return Instance; + } + + GameObject host = new GameObject("__runtime_leaderboard_cache"); + host.hideFlags = HideFlags.HideInHierarchy | HideFlags.HideInInspector; + DontDestroyOnLoad(host); + Instance = host.AddComponent(); + return Instance; + } + + private void Awake() + { + if (Instance != null && Instance != this) + { + Destroy(gameObject); + return; + } + + Instance = this; + DontDestroyOnLoad(gameObject); + } + + private void OnEnable() + { + SceneManager.sceneLoaded -= HandleSceneLoaded; + SceneManager.sceneLoaded += HandleSceneLoaded; + } + + private void OnDisable() + { + SceneManager.sceneLoaded -= HandleSceneLoaded; + } + + public bool TryGetCached(string songId, out LeaderboardData data) + { + data = null; + if (string.IsNullOrWhiteSpace(songId)) + { + return false; + } + + return _cache.TryGetValue(songId, out data) && data != null; + } + + public async Task GetOrFetch(string songId) + { + if (string.IsNullOrWhiteSpace(songId)) + { + throw new ArgumentException("songId is required", nameof(songId)); + } + + if (TryGetCached(songId, out LeaderboardData cached)) + { + return cached; + } + + if (_inflight.TryGetValue(songId, out Task pending) && pending != null) + { + return await pending; + } + + NetworkManager nm = NetworkManager.Instance; + if (nm == null) + { + throw new InvalidOperationException("NetworkManager is not available."); + } + + Task task = FetchAndCache(songId, nm); + _inflight[songId] = task; + try + { + return await task; + } + finally + { + if (_inflight.TryGetValue(songId, out Task current) && current == task) + { + _inflight.Remove(songId); + } + } + } + + public void Invalidate(string songId) + { + if (string.IsNullOrWhiteSpace(songId)) + { + return; + } + + _cache.Remove(songId); + } + + private async void HandleSceneLoaded(Scene scene, LoadSceneMode mode) + { + await Task.Yield(); + + if (!TryResolveCurrentSongId(out string songId)) + { + return; + } + + if (TryGetCached(songId, out _)) + { + return; + } + + try + { + await GetOrFetch(songId); + Debug.Log($"[LeaderboardCacheService] Preloaded leaderboard for songId={songId} after scene '{scene.name}'."); + } + catch (Exception ex) + { + Debug.LogWarning($"[LeaderboardCacheService] Failed to preload leaderboard for songId={songId}: {ex.Message}"); + } + } + + private async Task FetchAndCache(string songId, NetworkManager nm) + { + LeaderboardData data = await nm.FetchLeaderboardFromServer(songId); + if (data != null) + { + _cache[songId] = data; + } + return data; + } + + private static bool TryResolveCurrentSongId(out string songId) + { + songId = null; + + SongData selectedSong = SongDataHolder.SelectedSongData; + if (selectedSong != null) + { + songId = selectedSong.songID.ToString(); + return true; + } + + if (BeatmapManager.pendingSongData != null) + { + songId = BeatmapManager.pendingSongData.songID.ToString(); + return true; + } + + BeatmapManager beatmapManager = BeatmapManager.Instance; + if (beatmapManager != null && beatmapManager.assignedSongData != null) + { + songId = beatmapManager.assignedSongData.songID.ToString(); + return true; + } + + return false; + } + } +} diff --git a/Assets/scripts/gamePlay_gameplay/network_submit/LeaderboardCacheService.cs.meta b/Assets/scripts/gamePlay_gameplay/network_submit/LeaderboardCacheService.cs.meta new file mode 100644 index 00000000..f67f4cc3 --- /dev/null +++ b/Assets/scripts/gamePlay_gameplay/network_submit/LeaderboardCacheService.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 22b74214e8fd41ed9415535de7dee096 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/scripts/gamePlay_gameplay/network_submit/MessageHandler.cs b/Assets/scripts/gamePlay_gameplay/network_submit/MessageHandler.cs new file mode 100644 index 00000000..258b8bf4 --- /dev/null +++ b/Assets/scripts/gamePlay_gameplay/network_submit/MessageHandler.cs @@ -0,0 +1,144 @@ +using System; +using System.Collections.Concurrent; +using System.Collections.Generic; +using System.Threading.Tasks; +using Newtonsoft.Json; +using Newtonsoft.Json.Linq; +using UnityEngine; + +namespace GameServer.Client +{ + /// + /// Manages serialization, deserialization, and dispatch of WebSocket messages. + /// Thread-safe; pending request callbacks are invoked on receive. + /// + public class MessageHandler + { + private readonly WebSocketClient _client; + + // type → list of callbacks + private readonly Dictionary>> _handlers + = new Dictionary>>(); + + // requestId → TaskCompletionSource for request-response pattern + private readonly ConcurrentDictionary> _pending + = new ConcurrentDictionary>(); + + public MessageHandler(WebSocketClient client) + { + _client = client; + _client.OnMessageReceived += OnRawMessage; + } + + // ── Send ───────────────────────────────────────────────────────────── + + public async Task SendMessage(string type, object data, + string requestId = null) + { + requestId ??= Guid.NewGuid().ToString(); + var envelope = new + { + type, + data, + requestId + }; + string json = JsonConvert.SerializeObject(envelope); + await _client.Send(json); + } + + // ── Request-Response ───────────────────────────────────────────────── + + /// + /// Sends a typed request and awaits the matching response by requestId. + /// + public async Task SendRequest(string type, object data, + TimeSpan? timeout = null) + { + string requestId = Guid.NewGuid().ToString(); + var tcs = new TaskCompletionSource( + TaskCreationOptions.RunContinuationsAsynchronously); + _pending[requestId] = tcs; + + await SendMessage(type, data, requestId); + + var timeoutTask = Task.Delay(timeout ?? TimeSpan.FromSeconds(10)); + var completedTask = await Task.WhenAny(tcs.Task, timeoutTask); + + _pending.TryRemove(requestId, out _); + + if (completedTask == timeoutTask) + throw new TimeoutException($"Request '{type}' timed out"); + + return await tcs.Task; + } + + // ── Handler Registration ───────────────────────────────────────────── + + public void RegisterHandler(string type, Action callback) + { + lock (_handlers) + { + if (!_handlers.TryGetValue(type, out var list)) + { + list = new List>(); + _handlers[type] = list; + } + list.Add(callback); + } + } + + public void UnregisterHandler(string type, Action callback) + { + lock (_handlers) + { + if (_handlers.TryGetValue(type, out var list)) + list.Remove(callback); + } + } + + // ── Internal ───────────────────────────────────────────────────────── + + private void OnRawMessage(string raw) + { + JObject envelope; + try + { + envelope = JObject.Parse(raw); + } + catch (Exception ex) + { + Debug.LogWarning("[MessageHandler] Failed to parse JSON: " + ex.Message); + return; + } + + string type = envelope["type"]?.ToString(); + string requestId = envelope["requestId"]?.ToString(); + JObject data = envelope["data"] as JObject ?? new JObject(); + + // Resolve pending request + if (requestId != null && _pending.TryRemove(requestId, out var tcs)) + { + tcs.TrySetResult(data); + return; + } + + // Dispatch to registered handlers + List> callbacks = null; + lock (_handlers) + { + if (type != null && _handlers.TryGetValue(type, out var list)) + callbacks = new List>(list); + } + + if (callbacks == null) return; + foreach (var cb in callbacks) + { + try { cb(data, requestId); } + catch (Exception ex) + { + Debug.LogError($"[MessageHandler] Handler for '{type}' threw: {ex}"); + } + } + } + } +} diff --git a/Assets/scripts/gamePlay_gameplay/network_submit/MessageHandler.cs.meta b/Assets/scripts/gamePlay_gameplay/network_submit/MessageHandler.cs.meta new file mode 100644 index 00000000..f3625988 --- /dev/null +++ b/Assets/scripts/gamePlay_gameplay/network_submit/MessageHandler.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 4876980774d12f84181c818ea913ae53 \ No newline at end of file diff --git a/Assets/scripts/gamePlay_gameplay/network_submit/MessageTypes.cs b/Assets/scripts/gamePlay_gameplay/network_submit/MessageTypes.cs new file mode 100644 index 00000000..d7f7cec6 --- /dev/null +++ b/Assets/scripts/gamePlay_gameplay/network_submit/MessageTypes.cs @@ -0,0 +1,261 @@ +using System; +using System.Collections.Generic; +using Newtonsoft.Json; + +namespace GameServer.Client +{ + // ── Generic message wrapper ────────────────────────────────────────────── + + [Serializable] + public class WsMessage + { + [JsonProperty("type")] public string type; + [JsonProperty("data")] public T data; + [JsonProperty("requestId")] public string requestId; + + public string ToJson() => JsonConvert.SerializeObject(this); + public static WsMessage FromJson(string json) => + JsonConvert.DeserializeObject>(json); + } + + [Serializable] + public class WsMessage + { + [JsonProperty("type")] public string type; + [JsonProperty("data")] public object data; + [JsonProperty("requestId")] public string requestId; + + public static WsMessage FromJson(string json) => + JsonConvert.DeserializeObject(json); + } + + // ── Request / Response DTOs ────────────────────────────────────────────── + + [Serializable] + public class HandshakeRequest + { + [JsonProperty("steam_id")] public string steam_id; + [JsonProperty("token")] public string token; + [JsonProperty("display_name")] public string display_name; + [JsonProperty("avatar_url")] public string avatar_url; + } + + [Serializable] + public class HandshakeResponse + { + [JsonProperty("success")] public bool success; + [JsonProperty("steam_id")] public string steam_id; + [JsonProperty("error_code")] public string error_code; + [JsonProperty("message")] public string message; + } + + [Serializable] + public class ProfileData + { + [JsonProperty("success")] public bool success; + [JsonProperty("error_code")] public string error_code; + [JsonProperty("message")] public string message; + [JsonProperty("steam_id")] public string steam_id; + [JsonProperty("display_name")] public string display_name; + [JsonProperty("avatar_url")] public string avatar_url; + [JsonProperty("player_level")] public int player_level; + [JsonProperty("leaderboard_opt_out")] public bool leaderboard_opt_out; + [JsonProperty("total_play_seconds")] public double total_play_seconds; + [JsonProperty("total_plays")] public int total_plays; + [JsonProperty("actime")] public string actime; + [JsonProperty("u_reg_id")] public int u_reg_id; + } + + [Serializable] + public class LeaderboardEntry + { + [JsonProperty("rank")] public int rank; + [JsonProperty("steam_id")] public string steam_id; + [JsonProperty("display_name")] public string display_name; + [JsonProperty("avatar_url")] public string avatar_url; + [JsonProperty("total_score")] public long total_score; + [JsonProperty("chart_score")] public int chart_score; + [JsonProperty("idol_score")] public int idol_score; + [JsonProperty("grade")] public string grade; + [JsonProperty("achieved_at")] public string achieved_at; + [JsonProperty("achieved_at_unix")] public long achieved_at_unix; + [JsonProperty("play_count")] public int play_count; + [JsonProperty("keep_on_time")] public int keep_on_time; + [JsonProperty("room_status_text")] public string room_status_text; + } + + [Serializable] + public class LeaderboardData + { + [JsonProperty("song_id")] public string song_id; + [JsonProperty("cycle_id")] public int cycle_id; + [JsonProperty("is_locked")] public bool is_locked; + [JsonProperty("rankings")] public List rankings; + } + + [Serializable] + public class ScorePushRequest + { + [JsonProperty("steam_id")] public string steam_id; + [JsonProperty("song_id")] public string song_id; + [JsonProperty("difficulty")] public string difficulty; + [JsonProperty("chart_score")] public int chart_score; + [JsonProperty("idol_score")] public int idol_score; + [JsonProperty("total_score")] public long total_score; + [JsonProperty("grade")] public string grade; + [JsonProperty("runtime_seconds")] public double runtime_seconds; + [JsonProperty("played_at")] public string played_at; + [JsonProperty("hmac")] public string hmac; + } + + [Serializable] + public class ScoreAckResponse + { + [JsonProperty("status")] public string status; + [JsonProperty("reason")] public string reason; + [JsonProperty("message")] public string message; + } + + [Serializable] + public class ArenaCreateRequest + { + [JsonProperty("steam_id")] public string steam_id; + [JsonProperty("song_id")] public string song_id; + [JsonProperty("difficulty")] public string difficulty; + [JsonProperty("password")] public string password; + } + + [Serializable] + public class ArenaCreateResponse + { + [JsonProperty("success")] public bool success; + [JsonProperty("room_code")] public string room_code; + [JsonProperty("error_code")] public string error_code; + [JsonProperty("message")] public string message; + } + + [Serializable] + public class ArenaJoinRequest + { + [JsonProperty("steam_id")] public string steam_id; + [JsonProperty("room_code")] public string room_code; + [JsonProperty("password")] public string password; + } + + [Serializable] + public class ArenaJoinResponse + { + [JsonProperty("success")] public bool success; + [JsonProperty("room_code")] public string room_code; + [JsonProperty("error_code")] public string error_code; + [JsonProperty("message")] public string message; + [JsonProperty("participant_count")] public int participant_count; + } + + [Serializable] + public class ArenaStartRequest + { + [JsonProperty("steam_id")] public string steam_id; + } + + [Serializable] + public class ArenaStartResponse + { + [JsonProperty("success")] public bool success; + [JsonProperty("room_code")] public string room_code; + [JsonProperty("song_id")] public string song_id; + [JsonProperty("difficulty")] public string difficulty; + [JsonProperty("error_code")] public string error_code; + [JsonProperty("message")] public string message; + } + + [Serializable] + public class ArenaSubmitRequest + { + [JsonProperty("steam_id")] public string steam_id; + [JsonProperty("room_code")] public string room_code; + [JsonProperty("total_score")] public long total_score; + [JsonProperty("grade")] public string grade; + } + + [Serializable] + public class ArenaResultEntry + { + [JsonProperty("rank")] public int rank; + [JsonProperty("steam_id")] public string steam_id; + [JsonProperty("total_score")] public long total_score; + [JsonProperty("grade")] public string grade; + } + + [Serializable] + public class ArenaResult + { + [JsonProperty("success")] public bool success; + [JsonProperty("finished")] public bool finished; + [JsonProperty("room_code")] public string room_code; + [JsonProperty("error_code")] public string error_code; + [JsonProperty("message")] public string message; + [JsonProperty("rankings")] public List rankings; + } + + [Serializable] + public class HeartbeatResponse + { + [JsonProperty("success")] public bool success; + [JsonProperty("message")] public string message; + } + + [Serializable] + public class ErrorResponse + { + [JsonProperty("code")] public string code; + [JsonProperty("message")] public string message; + } + + [Serializable] + public class ArenaRoomParticipant + { + [JsonProperty("steam_id")] public string steam_id; + [JsonProperty("display_name")] public string display_name; + [JsonProperty("is_host")] public bool is_host; + [JsonProperty("is_ready")] public bool is_ready; + [JsonProperty("join_order")] public int join_order; + [JsonProperty("total_score")] public long? total_score; + [JsonProperty("grade")] public string grade; + [JsonProperty("rank")] public int? rank; + } + + [Serializable] + public class ArenaRoomSnapshot + { + [JsonProperty("success")] public bool success; + [JsonProperty("room_code")] public string room_code; + [JsonProperty("host_steam_id")] public string host_steam_id; + [JsonProperty("song_id")] public string song_id; + [JsonProperty("song_name")] public string song_name; + [JsonProperty("difficulty")] public string difficulty; + [JsonProperty("has_password")] public bool has_password; + [JsonProperty("status")] public string status; + [JsonProperty("player_count")] public int player_count; + [JsonProperty("created_at_unix")] public long created_at_unix; + [JsonProperty("expires_at_unix")] public long expires_at_unix; + [JsonProperty("expire_seconds")] public int expire_seconds; + [JsonProperty("participants")] public List participants; + [JsonProperty("error_code")] public string error_code; + [JsonProperty("message")] public string message; + } + + [Serializable] + public class ArenaSubmittedScore + { + [JsonProperty("steam_id")] public string steam_id; + [JsonProperty("display_name")] public string display_name; + [JsonProperty("total_score")] public long total_score; + [JsonProperty("grade")] public string grade; + [JsonProperty("rank")] public int rank; + [JsonProperty("submitted_at_unix")] public long submitted_at_unix; + [JsonProperty("room_status_text")] public string room_status_text; + [JsonProperty("has_submitted")] public bool has_submitted; + [JsonProperty("join_order")] public int join_order; + } +} diff --git a/Assets/scripts/gamePlay_gameplay/network_submit/MessageTypes.cs.meta b/Assets/scripts/gamePlay_gameplay/network_submit/MessageTypes.cs.meta new file mode 100644 index 00000000..509edd36 --- /dev/null +++ b/Assets/scripts/gamePlay_gameplay/network_submit/MessageTypes.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: ac89c509dffbbf94b8056f91b457552d \ No newline at end of file diff --git a/Assets/scripts/gamePlay_gameplay/network_submit/NetworkBootstrap.cs b/Assets/scripts/gamePlay_gameplay/network_submit/NetworkBootstrap.cs new file mode 100644 index 00000000..20260c8b --- /dev/null +++ b/Assets/scripts/gamePlay_gameplay/network_submit/NetworkBootstrap.cs @@ -0,0 +1,30 @@ +using UnityEngine; + +namespace GameServer.Client +{ + /// + /// Զʼ + /// ʹ [RuntimeInitializeOnLoadMethod] κγ֮ǰԶ NetworkManager + /// ۴ĸNetworkManager Ҳᱻл + /// + public static class NetworkBootstrap + { + [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] + private static void Initialize() + { + // ѾھͲظ + if (NetworkManager.Instance != null) + { + Debug.Log("[NetworkBootstrap] NetworkManager Ѵڣ"); + return; + } + + // 岢 NetworkManager + GameObject go = new GameObject("[NetworkManager]"); + go.AddComponent(); + Object.DontDestroyOnLoad(go); + + Debug.Log("[NetworkBootstrap] NetworkManager ԶDontDestroyOnLoad"); + } + } +} \ No newline at end of file diff --git a/Assets/scripts/gamePlay_gameplay/network_submit/NetworkBootstrap.cs.meta b/Assets/scripts/gamePlay_gameplay/network_submit/NetworkBootstrap.cs.meta new file mode 100644 index 00000000..7d331d36 --- /dev/null +++ b/Assets/scripts/gamePlay_gameplay/network_submit/NetworkBootstrap.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 50f3a4e57ae0e3d428fcf1c08c7f6fc1 \ No newline at end of file diff --git a/Assets/scripts/gamePlay_gameplay/network_submit/NetworkManager.cs b/Assets/scripts/gamePlay_gameplay/network_submit/NetworkManager.cs new file mode 100644 index 00000000..375143a5 --- /dev/null +++ b/Assets/scripts/gamePlay_gameplay/network_submit/NetworkManager.cs @@ -0,0 +1,487 @@ +using System; +using System.Text; +using System.Threading; +using System.Threading.Tasks; +using Newtonsoft.Json; +using UnityEngine; +using UnityEngine.Networking; +using Bansonic; + +#if !(UNITY_STANDALONE_WIN || UNITY_STANDALONE_LINUX || UNITY_STANDALONE_OSX || STEAMWORKS_WIN || STEAMWORKS_LIN_OSX) +#define NETWORK_DISABLE_STEAMWORKS +#endif + +#if !NETWORK_DISABLE_STEAMWORKS +using Steamworks; +#endif + +namespace GameServer.Client +{ + public class NetworkManager : MonoBehaviour + { + public static NetworkManager Instance { get; private set; } + + [Header("Server")] + [SerializeField] private string serverUrl = "http://47.112.187.172:8080"; + + [Header("Auth")] + public string steamId = ""; + [SerializeField] private string authToken = "test_token"; + + [Header("Steam")] + [SerializeField] private string steamDisplayName = ""; + [SerializeField] private string steamAvatarUrl = ""; + + public event Action OnStateChanged; + public event Action OnHandshakeResult; + public event Action OnProfileLoaded; + public event Action OnLeaderboardLoaded; + public event Action OnArenaCreated; + public event Action OnArenaJoined; + public event Action OnArenaResult; + + private ConnectionState _state = ConnectionState.Disconnected; + private CancellationTokenSource _requestCts; + private bool _isApplicationQuitting; + + public ConnectionState State => _state; + public MessageHandler MessageHandler => null; + public bool IsReady => _state == ConnectionState.Ready; + public bool IsConnectedAndHandshaked => _state == ConnectionState.Ready; + public string ServerUrl => serverUrl; + public string SteamId + { + get + { + RefreshSteamIdentity(false); + return steamId; + } + } + public string SteamDisplayName + { + get + { + RefreshSteamIdentity(false); + return steamDisplayName; + } + } + + private void Awake() + { + if (Instance != null && Instance != this) + { + Destroy(gameObject); + return; + } + Instance = this; + DontDestroyOnLoad(gameObject); + RefreshSteamIdentity(false); + Debug.Log("[NetworkManager] HTTP lazy mode singleton initialized"); + } + + private void Start() + { + RefreshSteamIdentity(false); + Debug.Log($"[NetworkManager] Lazy HTTP mode enabled. Settlement submit will use {BuildApiUrl("/api/submit")}"); + } + + private void OnApplicationQuit() + { + _isApplicationQuitting = true; + } + + private void OnDestroy() + { + _requestCts?.Cancel(); + if (!_isApplicationQuitting && Instance == this) + { + Instance = null; + } + } + + public void Connect() + { + _requestCts?.Cancel(); + _requestCts = new CancellationTokenSource(); + ConnectWithErrorHandling(_requestCts.Token); + } + + public void Disconnect() + { + _requestCts?.Cancel(); + SetState(ConnectionState.Disconnected); + } + + public void SkipToReady() + { + SetState(ConnectionState.Ready); + } + + public async Task SendHandshake() + { + await PerformHandshakeAsync(CancellationToken.None); + } + + public async Task LoadProfile() + { + try + { + SetState(ConnectionState.LoadingProfile); + ProfileData data = await GetJson(BuildApiUrl($"/api/profile/{SteamId}"), CancellationToken.None); + OnProfileLoaded?.Invoke(data); + SetState(ConnectionState.Ready); + } + catch (Exception ex) + { + Debug.LogError($"[NetworkManager] Failed to load profile: {ex.Message}"); + NotifyNetworkError(ex.Message); + SetState(ConnectionState.ConnectionFailed); + throw; + } + } + + public Task LoadLeaderboard(string songId) + { + return GetLeaderboard(songId); + } + + public async Task PushSettlement(string songId, string difficulty, + int chartScore, int idolScore, long totalScore, string grade, + double runtimeSeconds, string playedAt, string hmac = "") + { + try + { + await PerformHandshakeAsync(CancellationToken.None); + + var req = new ScorePushRequest + { + steam_id = SteamId, + song_id = songId, + difficulty = difficulty, + chart_score = chartScore, + idol_score = idolScore, + total_score = totalScore, + grade = grade, + runtime_seconds = runtimeSeconds, + played_at = playedAt, + hmac = hmac + }; + + ScoreAckResponse resp = await PostJson(BuildApiUrl("/api/submit"), req, CancellationToken.None); + string status = string.IsNullOrEmpty(resp?.status) ? "ERROR" : resp.status; + if (status == "OK") + { + SetState(ConnectionState.Ready); + } + else + { + Debug.LogWarning($"[NetworkManager] Submit rejected: status={resp?.status} reason={resp?.reason} msg={resp?.message}"); + NotifyNetworkError(resp?.message ?? resp?.reason ?? "Submit rejected"); + } + return status; + } + catch (Exception ex) + { + Debug.LogError($"[NetworkManager] HTTP submit failed: {ex.Message}"); + NotifyNetworkError(ex.Message); + SetState(ConnectionState.ConnectionFailed); + return "ERROR"; + } + } + + public async Task PushScore(string songId, string difficulty, long totalScore, string grade) + { + await PushSettlement(songId, difficulty, 0, 0, totalScore, grade, 0, "", ""); + } + + public async Task CreateArenaRoom(string songId, string difficulty, string password = null) + { + var req = new ArenaCreateRequest + { + steam_id = SteamId, + song_id = songId, + difficulty = difficulty, + password = password + }; + ArenaCreateResponse resp = await PostJson(BuildApiUrl("/api/arena/create"), req, CancellationToken.None); + OnArenaCreated?.Invoke(resp); + return resp; + } + + public async Task JoinArenaRoom(string roomCode, string password = null) + { + var req = new ArenaJoinRequest + { + steam_id = SteamId, + room_code = roomCode, + password = password + }; + ArenaJoinResponse resp = await PostJson(BuildApiUrl("/api/arena/join"), req, CancellationToken.None); + OnArenaJoined?.Invoke(resp); + return resp; + } + + public async Task StartArenaGame() + { + var req = new ArenaStartRequest + { + steam_id = SteamId + }; + ArenaStartResponse resp = await PostJson(BuildApiUrl("/api/arena/start"), req, CancellationToken.None); + if (!resp.success) + { + throw new Exception($"Arena start failed: {resp.error_code ?? resp.message}"); + } + } + + public async Task SubmitArenaScore(string roomCode, long totalScore, string grade) + { + var req = new ArenaSubmitRequest + { + steam_id = SteamId, + room_code = roomCode, + total_score = totalScore, + grade = grade + }; + ArenaResult resp = await PostJson(BuildApiUrl("/api/arena/submit"), req, CancellationToken.None); + if (!resp.success) + { + throw new Exception($"Arena submit failed: {resp.error_code ?? resp.message}"); + } + if (resp.finished) + { + OnArenaResult?.Invoke(resp); + } + } + + public async Task SendHeartbeat() + { + HeartbeatResponse resp = await GetJson(BuildApiUrl("/api/ping"), CancellationToken.None); + Debug.Log($"[NetworkManager] Ping: {resp.message}"); + } + + public async Task GetLeaderboard(string songId) + { + if (string.IsNullOrWhiteSpace(songId)) + { + throw new ArgumentException("songId is required", nameof(songId)); + } + + try + { + SetState(ConnectionState.LoadingLeaderboard); + LeaderboardCacheService cache = LeaderboardCacheService.Instance; + LeaderboardData data = cache != null + ? await cache.GetOrFetch(songId) + : await FetchLeaderboardFromServer(songId); + OnLeaderboardLoaded?.Invoke(data); + SetState(ConnectionState.Ready); + return data; + } + catch (Exception ex) + { + Debug.LogError($"[NetworkManager] Failed to load leaderboard: {ex.Message}"); + NotifyNetworkError(ex.Message); + SetState(ConnectionState.ConnectionFailed); + throw; + } + } + + internal Task FetchLeaderboardFromServer(string songId) + { + return GetJson(BuildApiUrl($"/api/leaderboard/{songId}"), CancellationToken.None); + } + + private async void ConnectWithErrorHandling(CancellationToken token) + { + try + { + await PerformHandshakeAsync(token); + } + catch (OperationCanceledException) + { + Debug.Log("[NetworkManager] HTTP connect cancelled"); + } + catch (Exception ex) + { + Debug.LogError($"[NetworkManager] HTTP connect failed: {ex.Message}"); + NotifyNetworkError(ex.Message); + SetState(ConnectionState.ConnectionFailed); + } + } + + private async Task PerformHandshakeAsync(CancellationToken token) + { + RefreshSteamIdentity(true); + SetState(ConnectionState.Handshaking); + var req = new HandshakeRequest + { + steam_id = SteamId, + token = authToken, + display_name = steamDisplayName, + avatar_url = steamAvatarUrl + }; + + HandshakeResponse resp = await PostJson(BuildApiUrl("/api/handshake"), req, token); + OnHandshakeResult?.Invoke(resp); + + if (resp != null && resp.success) + { + SetState(ConnectionState.Ready); + return; + } + + string message = resp == null + ? "empty handshake response" + : $"{resp.error_code} - {resp.message}"; + throw new Exception("Handshake failed: " + message); + } + + public bool RefreshSteamIdentity(bool logWarnings) + { +#if NETWORK_DISABLE_STEAMWORKS + if (logWarnings) + { + Debug.LogWarning("[NetworkManager] Steamworks is unavailable on this platform. Using current serialized network identity."); + } + return false; +#else + if (!SteamManager.Initialized) + { + if (logWarnings) + { + Debug.LogWarning("[NetworkManager] SteamManager is not initialized. Using current network identity."); + } + return false; + } + + try + { + CSteamID currentSteamId = SteamUser.GetSteamID(); + if (currentSteamId.m_SteamID != 0) + { + steamId = currentSteamId.m_SteamID.ToString(); + } + + string personaName = SteamFriends.GetPersonaName(); + if (!string.IsNullOrWhiteSpace(personaName)) + { + steamDisplayName = personaName; + } + + return true; + } + catch (Exception ex) + { + if (logWarnings) + { + Debug.LogWarning($"[NetworkManager] Failed to read Steam identity: {ex.Message}"); + } + return false; + } +#endif + } + + private async Task PostJson(string url, object payload, CancellationToken token) + { + string json = JsonConvert.SerializeObject(payload); + using (UnityWebRequest request = new UnityWebRequest(url, UnityWebRequest.kHttpVerbPOST)) + { + byte[] body = Encoding.UTF8.GetBytes(json); + request.uploadHandler = new UploadHandlerRaw(body); + request.downloadHandler = new DownloadHandlerBuffer(); + request.SetRequestHeader("Content-Type", "application/json"); + request.timeout = 15; + + Debug.Log($"[NetworkManager] HTTP POST {url}"); + var operation = request.SendWebRequest(); + while (!operation.isDone) + { + token.ThrowIfCancellationRequested(); + await Task.Yield(); + } + + string responseText = request.downloadHandler != null ? request.downloadHandler.text : string.Empty; + if (request.result != UnityWebRequest.Result.Success && string.IsNullOrWhiteSpace(responseText)) + { + throw new Exception($"{request.result}: {request.error}"); + } + + try + { + return JsonConvert.DeserializeObject(responseText); + } + catch (Exception ex) + { + throw new Exception($"Failed to parse response: {ex.Message}. Body={responseText}"); + } + } + } + + private async Task GetJson(string url, CancellationToken token) + { + using (UnityWebRequest request = UnityWebRequest.Get(url)) + { + request.timeout = 15; + Debug.Log($"[NetworkManager] HTTP GET {url}"); + var operation = request.SendWebRequest(); + while (!operation.isDone) + { + token.ThrowIfCancellationRequested(); + await Task.Yield(); + } + + string responseText = request.downloadHandler != null ? request.downloadHandler.text : string.Empty; + if (request.result != UnityWebRequest.Result.Success && string.IsNullOrWhiteSpace(responseText)) + { + throw new Exception($"{request.result}: {request.error}"); + } + + try + { + return JsonConvert.DeserializeObject(responseText); + } + catch (Exception ex) + { + throw new Exception($"Failed to parse response: {ex.Message}. Body={responseText}"); + } + } + } + + private string BuildApiUrl(string apiPath) + { + Uri uri = new Uri(serverUrl); + string scheme = uri.Scheme; + if (string.Equals(scheme, "ws", StringComparison.OrdinalIgnoreCase)) + { + scheme = "http"; + } + else if (string.Equals(scheme, "wss", StringComparison.OrdinalIgnoreCase)) + { + scheme = "https"; + } + string authority = uri.IsDefaultPort ? uri.Host : $"{uri.Host}:{uri.Port}"; + return $"{scheme}://{authority}{apiPath}"; + } + + private void SetState(ConnectionState newState) + { + if (_state == newState) + { + return; + } + ConnectionState oldState = _state; + _state = newState; + Debug.Log($"[NetworkManager] State: {oldState} -> {newState}"); + OnStateChanged?.Invoke(newState); + } + + private static void NotifyNetworkError(string message) + { + if (!string.IsNullOrWhiteSpace(message)) + { + gNotice.error.display(message); + } + } + } +} diff --git a/Assets/scripts/gamePlay_gameplay/network_submit/NetworkManager.cs.meta b/Assets/scripts/gamePlay_gameplay/network_submit/NetworkManager.cs.meta new file mode 100644 index 00000000..bffc2212 --- /dev/null +++ b/Assets/scripts/gamePlay_gameplay/network_submit/NetworkManager.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 7941755436422684d99a4f87847324e4 \ No newline at end of file diff --git a/Assets/scripts/gamePlay_gameplay/network_submit/NetworkTestUI.cs b/Assets/scripts/gamePlay_gameplay/network_submit/NetworkTestUI.cs new file mode 100644 index 00000000..a325c06d --- /dev/null +++ b/Assets/scripts/gamePlay_gameplay/network_submit/NetworkTestUI.cs @@ -0,0 +1,350 @@ +using System; +using UnityEngine; +using GameServer.Client; + +/// +/// 网络功能测试面板 +/// 用 OnGUI 画按钮,点击后触发各项功能 +/// 测试完毕后可删除此脚本 +/// +public class NetworkTestUI : MonoBehaviour +{ + // ── 配置 ── + [Header("测试用参数")] + [SerializeField] private string testSongId = "song_001"; + [SerializeField] private string testDifficulty = "master"; + [SerializeField] private long testScore = 1500000; + [SerializeField] private string testGrade = "S"; + + [Header("演武场测试")] + [SerializeField] private string arenaPassword = "1234"; + [SerializeField] private string joinRoomCode = ""; + + // ── 状态显示 ── + private string _statusText = "等待连接..."; + private string _lastResponse = ""; + private Vector2 _scrollPos; + + // 把这个方法名从 OnEnable 改成 Start + private void Start() + { + // 订阅 NetworkManager 的事件 + var nm = NetworkManager.Instance; + if (nm == null) + { + Debug.LogError("[NetworkTestUI] NetworkManager.Instance 为空!确认场景中有 NetworkManager 物体"); + return; + } + + nm.OnStateChanged += OnStateChanged; + nm.OnHandshakeResult += OnHandshake; + nm.OnProfileLoaded += OnProfile; + nm.OnLeaderboardLoaded += OnLeaderboard; + nm.OnArenaCreated += OnArenaCreated; + nm.OnArenaJoined += OnArenaJoined; + nm.OnArenaResult += OnArenaResult; + + Debug.Log("[NetworkTestUI] 事件订阅完成"); + } + + private void OnDisable() + { + var nm = NetworkManager.Instance; + if (nm == null) return; + + nm.OnStateChanged -= OnStateChanged; + nm.OnHandshakeResult -= OnHandshake; + nm.OnProfileLoaded -= OnProfile; + nm.OnLeaderboardLoaded -= OnLeaderboard; + nm.OnArenaCreated -= OnArenaCreated; + nm.OnArenaJoined -= OnArenaJoined; + nm.OnArenaResult -= OnArenaResult; + } + + // ═══════════════════════════════════════════ + // OnGUI —— 测试面板 + // ═══════════════════════════════════════════ + private void OnGUI() + { + GUILayout.BeginArea(new Rect(10, 10, 420, Screen.height - 20)); + + // ── 状态栏 ── + GUILayout.Label($"连接状态: {_statusText}", CreateRichStyle()); + GUILayout.Space(5); + + // ── 基础连接流程 ── + GUILayout.Label("─── 基础连接流程 ───", CreateRichStyle()); + + if (GUILayout.Button("1. 重新连接服务器", GUILayout.Height(35))) + { + _lastResponse = "正在连接..."; + NetworkManager.Instance.Connect(); + } + + if (GUILayout.Button("2. 加载个人数据 (GET_PROFILE)", GUILayout.Height(35))) + { + _ = LoadProfileAsync(); + } + + if (GUILayout.Button("3. 加载排行榜 (GET_LEADERBOARD)", GUILayout.Height(35))) + { + _ = LoadLeaderboardAsync(); + } + + GUILayout.Space(10); + + // ── 成绩推送 ── + GUILayout.Label("─── 成绩推送 ───", CreateRichStyle()); + + GUILayout.BeginHorizontal(); + GUILayout.Label("歌曲ID:", GUILayout.Width(60)); + testSongId = GUILayout.TextField(testSongId); + GUILayout.EndHorizontal(); + + GUILayout.BeginHorizontal(); + GUILayout.Label("难度:", GUILayout.Width(60)); + testDifficulty = GUILayout.TextField(testDifficulty); + GUILayout.Label("分数:", GUILayout.Width(40)); + string scoreStr = GUILayout.TextField(testScore.ToString()); + if (long.TryParse(scoreStr, out long parsed)) testScore = parsed; + GUILayout.Label("评级:", GUILayout.Width(40)); + testGrade = GUILayout.TextField(testGrade, GUILayout.Width(40)); + GUILayout.EndHorizontal(); + + if (GUILayout.Button("推送成绩 (PUSH_SCORE)", GUILayout.Height(35))) + { + _ = PushScoreAsync(); + } + + GUILayout.Space(10); + + // ── 演武场 ── + GUILayout.Label("─── 演武场 ───", CreateRichStyle()); + + if (GUILayout.Button("创建演武房间 (ARENA_CREATE)", GUILayout.Height(35))) + { + _ = CreateArenaAsync(); + } + + GUILayout.BeginHorizontal(); + GUILayout.Label("房间号:", GUILayout.Width(60)); + joinRoomCode = GUILayout.TextField(joinRoomCode); + if (GUILayout.Button("加入房间", GUILayout.Width(80), GUILayout.Height(25))) + { + _ = JoinArenaAsync(); + } + GUILayout.EndHorizontal(); + + if (GUILayout.Button("开始比赛 (ARENA_START)", GUILayout.Height(30))) + { + _ = NetworkManager.Instance.StartArenaGame(); + _lastResponse = "已发送开始比赛指令"; + } + + if (GUILayout.Button("提交演武成绩 (ARENA_SUBMIT)", GUILayout.Height(30))) + { + _ = SubmitArenaAsync(); + } + + GUILayout.Space(10); + + // ── 工具 ── + GUILayout.Label("─── 工具 ───", CreateRichStyle()); + + if (GUILayout.Button("发送心跳 (HEARTBEAT)", GUILayout.Height(30))) + { + _ = NetworkManager.Instance.SendHeartbeat(); + _lastResponse = "已发送心跳"; + } + + if (GUILayout.Button("断开连接", GUILayout.Height(30))) + { + NetworkManager.Instance.Disconnect(); + _lastResponse = "已断开连接"; + } + + GUILayout.Space(10); + + // ── 日志区 ── + GUILayout.Label("─── 服务器响应 ───", CreateRichStyle()); + _scrollPos = GUILayout.BeginScrollView(_scrollPos, GUILayout.Height(200)); + GUILayout.Label(_lastResponse); + GUILayout.EndScrollView(); + + GUILayout.EndArea(); + } + + // ═══════════════════════════════════════════ + // 异步操作方法 + // ═══════════════════════════════════════════ + + private async Awaitable LoadProfileAsync() + { + try + { + _lastResponse = "正在加载个人数据..."; + await NetworkManager.Instance.LoadProfile(); + } + catch (Exception ex) + { + _lastResponse = $"加载个人数据失败: {ex.Message}"; + } + } + + private async Awaitable LoadLeaderboardAsync() + { + try + { + _lastResponse = "正在加载排行榜..."; + await NetworkManager.Instance.LoadLeaderboard(testSongId); + } + catch (Exception ex) + { + _lastResponse = $"加载排行榜失败: {ex.Message}"; + } + } + + private async Awaitable PushScoreAsync() + { + try + { + _lastResponse = "正在推送成绩..."; + await NetworkManager.Instance.PushScore(testSongId, testDifficulty, testScore, testGrade); + _lastResponse = $"成绩推送成功! {testSongId} | {testDifficulty} | {testScore} | {testGrade}"; + } + catch (Exception ex) + { + _lastResponse = $"推送成绩失败: {ex.Message}"; + } + } + + private async Awaitable CreateArenaAsync() + { + try + { + _lastResponse = "正在创建演武房间..."; + var result = await NetworkManager.Instance.CreateArenaRoom( + testSongId, testDifficulty, arenaPassword); + if (result.success) + { + joinRoomCode = result.room_code; + _lastResponse = $"房间创建成功!房间号: {result.room_code}"; + } + else + { + _lastResponse = $"创建房间失败: {result.error_code}"; + } + } + catch (Exception ex) + { + _lastResponse = $"创建房间异常: {ex.Message}"; + } + } + + private async Awaitable JoinArenaAsync() + { + try + { + _lastResponse = $"正在加入房间 {joinRoomCode}..."; + var result = await NetworkManager.Instance.JoinArenaRoom(joinRoomCode, arenaPassword); + _lastResponse = result.success + ? $"加入成功!当前人数: {result.participant_count}" + : $"加入失败: {result.error_code}"; + } + catch (Exception ex) + { + _lastResponse = $"加入房间异常: {ex.Message}"; + } + } + + private async Awaitable SubmitArenaAsync() + { + try + { + _lastResponse = "正在提交演武成绩..."; + await NetworkManager.Instance.SubmitArenaScore(joinRoomCode, testScore, testGrade); + _lastResponse = "演武成绩已提交,等待结算..."; + } + catch (Exception ex) + { + _lastResponse = $"提交演武成绩失败: {ex.Message}"; + } + } + + // ═══════════════════════════════════════════ + // 事件回调 + // ═══════════════════════════════════════════ + + private void OnStateChanged(ConnectionState state) + { + _statusText = state.ToString(); + Debug.Log($"[NetworkTestUI] 状态变更: {state}"); + } + + private void OnHandshake(HandshakeResponse resp) + { + _lastResponse = resp.success + ? $"✅ 握手成功!SteamID: {resp.steam_id}" + : $"❌ 握手失败: {resp.error_code} - {resp.message}"; + Debug.Log($"[NetworkTestUI] 握手结果: {_lastResponse}"); + } + + private void OnProfile(ProfileData profile) + { + _lastResponse = $"✅ 个人数据已加载\n" + + $" SteamID: {profile.steam_id}\n" + + $" 昵称: {profile.display_name}\n" + + $" 等级: {profile.player_level}\n" + + $" 排行榜: {(profile.leaderboard_opt_out ? "已拒绝" : "已加入")}"; + Debug.Log($"[NetworkTestUI] {_lastResponse}"); + } + + private void OnLeaderboard(LeaderboardData data) + { + _lastResponse = $"✅ 排行榜已加载 | 歌曲: {data.song_id} | 周期: {data.cycle_id}\n"; + if (data.rankings == null || data.rankings.Count == 0) + { + _lastResponse += " (排行榜为空)"; + } + else + { + foreach (var entry in data.rankings) + { + _lastResponse += $" #{entry.rank} {entry.display_name} - {entry.total_score} [{entry.grade}]\n"; + } + } + Debug.Log($"[NetworkTestUI] {_lastResponse}"); + } + + private void OnArenaCreated(ArenaCreateResponse resp) + { + Debug.Log($"[NetworkTestUI] 演武房间创建: success={resp.success} code={resp.room_code}"); + } + + private void OnArenaJoined(ArenaJoinResponse resp) + { + Debug.Log($"[NetworkTestUI] 加入演武: success={resp.success}"); + } + + private void OnArenaResult(ArenaResult result) + { + _lastResponse = $"🏆 演武结果 | 房间: {result.room_code}\n"; + if (result.rankings != null) + { + foreach (var entry in result.rankings) + { + _lastResponse += $" #{entry.rank} {entry.steam_id} - {entry.total_score} [{entry.grade}]\n"; + } + } + Debug.Log($"[NetworkTestUI] {_lastResponse}"); + } + + // ── 工具 ── + private GUIStyle CreateRichStyle() + { + var style = new GUIStyle(GUI.skin.label); + style.richText = true; + style.fontSize = 14; + return style; + } +} \ No newline at end of file diff --git a/Assets/scripts/gamePlay_gameplay/network_submit/NetworkTestUI.cs.meta b/Assets/scripts/gamePlay_gameplay/network_submit/NetworkTestUI.cs.meta new file mode 100644 index 00000000..55091854 --- /dev/null +++ b/Assets/scripts/gamePlay_gameplay/network_submit/NetworkTestUI.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 7c09f6b5355d38644b45e2721d8d59ac \ No newline at end of file diff --git a/Assets/scripts/gamePlay_gameplay/network_submit/WebSocketClient.cs b/Assets/scripts/gamePlay_gameplay/network_submit/WebSocketClient.cs new file mode 100644 index 00000000..964007f5 --- /dev/null +++ b/Assets/scripts/gamePlay_gameplay/network_submit/WebSocketClient.cs @@ -0,0 +1,208 @@ +using System; +using System.Net; +using System.Net.WebSockets; +using System.Text; +using System.Threading; +using System.Threading.Tasks; +using UnityEngine; + +namespace GameServer.Client +{ + public class WebSocketClient : IDisposable + { + public event Action OnConnected; + public event Action OnMessageReceived; + public event Action OnClosed; + public event Action OnError; + + private ClientWebSocket _ws; + private CancellationTokenSource _cts; + private readonly int _receiveBufferSize; + private readonly int _connectTimeoutMs; + private readonly object _closeLock = new object(); + + public bool IsConnected + { + get + { + lock (_closeLock) + return _ws != null && _ws.State == WebSocketState.Open; + } + } + + public WebSocketClient(int receiveBufferSize = 65536, int connectTimeoutMs = 15000) + { + _receiveBufferSize = receiveBufferSize; + _connectTimeoutMs = connectTimeoutMs; + } + + public async Task Connect(Uri uri) + { + _ws = new ClientWebSocket(); + _cts = new CancellationTokenSource(); + + // 跳过系统代理 + _ws.Options.Proxy = GlobalProxySelection.GetEmptyWebProxy(); + _ws.Options.KeepAliveInterval = TimeSpan.FromSeconds(20); + + try + { + Debug.Log($"[WebSocketClient] 正在连接 {uri} (超时={_connectTimeoutMs}ms)..."); + + using (var connectCts = CancellationTokenSource.CreateLinkedTokenSource(_cts.Token)) + { + connectCts.CancelAfter(_connectTimeoutMs); + + try + { + await _ws.ConnectAsync(uri, connectCts.Token); + } + catch (OperationCanceledException) + when (connectCts.IsCancellationRequested && !_cts.IsCancellationRequested) + { + throw new TimeoutException( + $"连接超时 ({_connectTimeoutMs}ms),服务器 {uri} 无响应"); + } + } + + if (_ws.State == WebSocketState.Open) + { + Debug.Log($"[WebSocketClient] ✅ 连接成功!状态={_ws.State}"); + OnConnected?.Invoke(); + _ = ReceiveLoop(); + } + else + { + string msg = $"连接后状态异常: {_ws.State}"; + Debug.LogWarning($"[WebSocketClient] {msg}"); + OnError?.Invoke(new Exception(msg)); + } + } + catch (Exception ex) + { + // ★ 关键:打印所有层级的 InnerException,找到真正原因 ★ + Debug.LogError($"[WebSocketClient] ========== 连接失败详细信息 =========="); + Debug.LogError($"[WebSocketClient] 目标地址: {uri}"); + Debug.LogError($"[WebSocketClient] 异常类型: {ex.GetType().FullName}"); + Debug.LogError($"[WebSocketClient] 异常信息: {ex.Message}"); + + Exception inner = ex.InnerException; + int depth = 1; + while (inner != null) + { + Debug.LogError($"[WebSocketClient] InnerException[{depth}] 类型: {inner.GetType().FullName}"); + Debug.LogError($"[WebSocketClient] InnerException[{depth}] 信息: {inner.Message}"); + inner = inner.InnerException; + depth++; + } + Debug.LogError($"[WebSocketClient] =========================================="); + + OnError?.Invoke(ex); + throw; + } + } + + public async Task Send(string message) + { + ClientWebSocket ws; + lock (_closeLock) { ws = _ws; } + if (ws == null || ws.State != WebSocketState.Open) + { + Debug.LogWarning("[WebSocketClient] Send called while not connected."); + return; + } + byte[] bytes = Encoding.UTF8.GetBytes(message); + var segment = new ArraySegment(bytes); + try + { + await ws.SendAsync(segment, WebSocketMessageType.Text, + endOfMessage: true, cancellationToken: _cts.Token); + } + catch (Exception ex) + { + OnError?.Invoke(ex); + } + } + + private async Task ReceiveLoop() + { + var buffer = new byte[_receiveBufferSize]; + var sb = new StringBuilder(); + + try + { + while (_ws.State == WebSocketState.Open && !_cts.IsCancellationRequested) + { + sb.Clear(); + WebSocketReceiveResult result; + do + { + var segment = new ArraySegment(buffer); + result = await _ws.ReceiveAsync(segment, _cts.Token); + + if (result.MessageType == WebSocketMessageType.Close) + { + await _ws.CloseOutputAsync(WebSocketCloseStatus.NormalClosure, + string.Empty, CancellationToken.None); + int code = result.CloseStatus.HasValue + ? (int)result.CloseStatus.Value : 1000; + OnClosed?.Invoke(code, result.CloseStatusDescription ?? string.Empty); + return; + } + + sb.Append(Encoding.UTF8.GetString(buffer, 0, result.Count)); + } + while (!result.EndOfMessage); + + string text = sb.ToString(); + if (!string.IsNullOrEmpty(text)) + OnMessageReceived?.Invoke(text); + } + } + catch (OperationCanceledException) { } + catch (WebSocketException ex) + when (ex.WebSocketErrorCode == WebSocketError.ConnectionClosedPrematurely) + { + Debug.LogWarning("[WebSocketClient] 服务器断开了连接"); + OnClosed?.Invoke(1006, "Connection closed prematurely"); + } + catch (Exception ex) + { + OnError?.Invoke(ex); + } + } + + public async Task Close() + { + ClientWebSocket wsToClose; + lock (_closeLock) + { + wsToClose = _ws; + _ws = null; + _cts?.Cancel(); + } + if (wsToClose == null) return; + try + { + if (wsToClose.State == WebSocketState.Open) + await wsToClose.CloseAsync(WebSocketCloseStatus.NormalClosure, + "Client closing", CancellationToken.None); + } + catch (Exception ex) + { + Debug.LogWarning("[WebSocketClient] Error during close: " + ex.Message); + } + finally + { + wsToClose.Dispose(); + } + } + + public void Dispose() + { + _cts?.Cancel(); + _cts?.Dispose(); + _ws?.Dispose(); + } + } +} \ No newline at end of file diff --git a/Assets/scripts/gamePlay_gameplay/network_submit/WebSocketClient.cs.meta b/Assets/scripts/gamePlay_gameplay/network_submit/WebSocketClient.cs.meta new file mode 100644 index 00000000..a95a3541 --- /dev/null +++ b/Assets/scripts/gamePlay_gameplay/network_submit/WebSocketClient.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 28ff8f6aee1e54c4ca44e10a7a4af0f3 \ No newline at end of file diff --git a/Assets/scripts/gamePlay_gameplay/ranking.meta b/Assets/scripts/gamePlay_gameplay/ranking.meta new file mode 100644 index 00000000..cb6140e1 --- /dev/null +++ b/Assets/scripts/gamePlay_gameplay/ranking.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: c19bb031396ae0b4a825cabcd9135849 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/scripts/gamePlay_gameplay/ranking/rankingList.cs b/Assets/scripts/gamePlay_gameplay/ranking/rankingList.cs new file mode 100644 index 00000000..bb115875 --- /dev/null +++ b/Assets/scripts/gamePlay_gameplay/ranking/rankingList.cs @@ -0,0 +1,46 @@ +using UnityEngine; + +public class rankingList : MonoBehaviour +{ + [Header("prefab")] + public GameObject rkl_prefab; + public Transform rkl_parent; + + private GameObject currentInstance; + + public void Open(string songId, string songName) + { + if (rkl_prefab == null || rkl_parent == null) + { + Debug.LogWarning("[rankingList] Missing prefab or parent reference."); + return; + } + + if (currentInstance == null) + { + currentInstance = Instantiate(rkl_prefab, rkl_parent); + } + + var listPrefab = currentInstance.GetComponent(); + if (listPrefab == null) + { + Debug.LogWarning("[rankingList] rankingListPrefab component missing."); + return; + } + + listPrefab.Bind(songId, songName, this); + } + + public void NotifyClosed(rankingListPrefab prefab) + { + if (prefab == null) + { + return; + } + + if (currentInstance == prefab.gameObject) + { + currentInstance = null; + } + } +} diff --git a/Assets/scripts/gamePlay_gameplay/ranking/rankingList.cs.meta b/Assets/scripts/gamePlay_gameplay/ranking/rankingList.cs.meta new file mode 100644 index 00000000..a88b27ab --- /dev/null +++ b/Assets/scripts/gamePlay_gameplay/ranking/rankingList.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 83b124015738c654aa6d26ea238726fd \ No newline at end of file diff --git a/Assets/scripts/gamePlay_gameplay/ranking/rankingListPrefab.cs b/Assets/scripts/gamePlay_gameplay/ranking/rankingListPrefab.cs new file mode 100644 index 00000000..ffd40def --- /dev/null +++ b/Assets/scripts/gamePlay_gameplay/ranking/rankingListPrefab.cs @@ -0,0 +1,313 @@ +using System; +using System.Globalization; +using System.Threading.Tasks; +using GameServer.Client; +using UnityEngine; +using UnityEngine.UI; + +public class rankingListPrefab : MonoBehaviour +{ + private const string RoomRankingServerText = "根据房间成绩动态排名,所在服务端:雅莉梦璃高新产业园"; + + [Header("shutbutton")] + public Button shutbutton; + + [Header("texts")] + public Text titleText; + public Text yourPositionText; + public Text versionandServer; + public Text rankingListType; + + [Header("objs")] + public GameObject sv; + public Text emptyText; + + [Header("RK Prefabs")] + public GameObject rkPrefab; + public GameObject rkParent; + + [Header("sprite List")] + public Sprite[] btmSprites; + + private string currentSongId; + private string currentSongName; + private rankingList owner; + private bool isLoading; + private bool isRoomRanking; + private LeaderboardData roomRankingData; + private string roomRankingLocalSteamId; + + private void Awake() + { + if (shutbutton != null) + { + shutbutton.onClick.AddListener(HandleCloseClicked); + } + } + + private void OnDestroy() + { + if (shutbutton != null) + { + shutbutton.onClick.RemoveListener(HandleCloseClicked); + } + } + + public void Bind(string songId, string songName, rankingList sourceOwner) + { + currentSongId = songId; + currentSongName = songName; + owner = sourceOwner; + isRoomRanking = false; + roomRankingData = null; + roomRankingLocalSteamId = null; + + if (titleText != null) + { + titleText.text = string.IsNullOrWhiteSpace(currentSongName) ? currentSongId : currentSongName; + } + + ApplyListMeta(null); + + if (!isLoading) + { + _ = RefreshAsync(); + } + } + + public void BindRoomRanking(string songId, string songName, LeaderboardData data, string localSteamId) + { + currentSongId = songId; + currentSongName = songName; + owner = null; + isRoomRanking = true; + roomRankingData = data; + roomRankingLocalSteamId = localSteamId; + + if (titleText != null) + { + titleText.text = string.IsNullOrWhiteSpace(currentSongName) ? currentSongId : currentSongName; + } + + ApplyListMeta(roomRankingData); + ClearRows(); + + if (roomRankingData == null || roomRankingData.rankings == null || roomRankingData.rankings.Count == 0) + { + SetEmptyState(true, "房间排行榜暂无数据"); + return; + } + + RenderRows(roomRankingData); + } + + private async Task RefreshAsync() + { + isLoading = true; + ClearRows(); + + try + { + ApplyListMeta(null); + NetworkManager nm = NetworkManager.Instance; + if (nm == null) + { + SetEmptyState(true, "排行榜服务不可用"); + return; + } + + LeaderboardData data = null; + LeaderboardCacheService cache = LeaderboardCacheService.Instance; + if (cache != null && cache.TryGetCached(currentSongId, out LeaderboardData cached)) + { + data = cached; + } + else + { + SetEmptyState(false, "正在拉取排行榜..."); + data = await nm.GetLeaderboard(currentSongId); + } + + if (data == null || data.rankings == null || data.rankings.Count == 0) + { + SetEmptyState(true, "排行榜暂无数据"); + return; + } + + RenderRows(data); + } + catch (Exception ex) + { + Debug.LogWarning($"[rankingListPrefab] Failed to load leaderboard: {ex.Message}"); + SetEmptyState(true, "拉取排行榜失败"); + } + finally + { + isLoading = false; + } + } + + private void RenderRows(LeaderboardData data) + { + SetEmptyState(false, string.Empty); + ApplyListMeta(data); + + for (int i = 0; i < data.rankings.Count; i++) + { + GameObject rowObj = Instantiate(rkPrefab, rkParent.transform); + rkPrefab row = rowObj.GetComponent(); + if (row == null) + { + continue; + } + + LeaderboardEntry entry = data.rankings[i]; + string formattedSubmitTime = FormatSubmitTime(entry); + if (isRoomRanking) + { + row.BindRoomRanking(entry, ResolveRankSprite(entry.rank), formattedSubmitTime); + } + else + { + row.Bind(entry, ResolveRankSprite(entry.rank), formattedSubmitTime); + } + } + } + + private void HandleCloseClicked() + { + owner?.NotifyClosed(this); + Destroy(gameObject); + } + + private void ClearRows() + { + if (rkParent == null) + { + return; + } + + for (int i = rkParent.transform.childCount - 1; i >= 0; i--) + { + Destroy(rkParent.transform.GetChild(i).gameObject); + } + } + + private void SetEmptyState(bool showEmpty, string message) + { + if (sv != null) + { + sv.SetActive(!showEmpty); + } + + if (emptyText != null) + { + emptyText.gameObject.SetActive(showEmpty); + if (!string.IsNullOrEmpty(message)) + { + emptyText.text = message; + } + } + } + + private Sprite ResolveRankSprite(int rank) + { + if (btmSprites == null || btmSprites.Length == 0) + { + return null; + } + + if (rank <= 1 && btmSprites.Length > 3) + { + return btmSprites[3]; + } + + if (rank == 2 && btmSprites.Length > 2) + { + return btmSprites[2]; + } + + if (rank == 3 && btmSprites.Length > 1) + { + return btmSprites[1]; + } + + return btmSprites[0]; + } + + private void ApplyListMeta(LeaderboardData data) + { + if (rankingListType != null) + { + rankingListType.text = isRoomRanking ? "房间排行榜" : "世界排行榜"; + } + + if (versionandServer != null) + { + versionandServer.text = isRoomRanking ? RoomRankingServerText : string.Empty; + } + + if (yourPositionText == null) + { + return; + } + + if (!isRoomRanking) + { + yourPositionText.text = string.Empty; + return; + } + + if (data == null || data.rankings == null || data.rankings.Count == 0 || string.IsNullOrWhiteSpace(roomRankingLocalSteamId)) + { + yourPositionText.text = "您的得分为--,目前排名第--位"; + return; + } + + LeaderboardEntry localEntry = null; + for (int i = 0; i < data.rankings.Count; i++) + { + LeaderboardEntry entry = data.rankings[i]; + if (entry != null && string.Equals(entry.steam_id, roomRankingLocalSteamId, StringComparison.Ordinal)) + { + localEntry = entry; + break; + } + } + + if (localEntry == null) + { + yourPositionText.text = "您的得分为--,目前排名第--位"; + return; + } + + yourPositionText.text = + $"您的得分为{localEntry.total_score},目前排名第{localEntry.rank}位"; + } + + private static string FormatSubmitTime(LeaderboardEntry entry) + { + if (entry == null) + { + return string.Empty; + } + + if (entry.achieved_at_unix > 0) + { + long unix = entry.achieved_at_unix; + if (unix > 9999999999L) + { + return DateTimeOffset.FromUnixTimeMilliseconds(unix).ToLocalTime().ToString("yyyy-MM-dd HH:mm:ss"); + } + + return DateTimeOffset.FromUnixTimeSeconds(unix).ToLocalTime().ToString("yyyy-MM-dd HH:mm:ss"); + } + + if (DateTimeOffset.TryParse(entry.achieved_at, CultureInfo.InvariantCulture, DateTimeStyles.AssumeUniversal, out DateTimeOffset parsed)) + { + return parsed.ToLocalTime().ToString("yyyy-MM-dd HH:mm:ss"); + } + + return entry.achieved_at ?? string.Empty; + } +} diff --git a/Assets/scripts/gamePlay_gameplay/ranking/rankingListPrefab.cs.meta b/Assets/scripts/gamePlay_gameplay/ranking/rankingListPrefab.cs.meta new file mode 100644 index 00000000..0586009a --- /dev/null +++ b/Assets/scripts/gamePlay_gameplay/ranking/rankingListPrefab.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: c406acddc1ad54a4c8d456483456a7c4 \ No newline at end of file diff --git a/Assets/scripts/gamePlay_gameplay/ranking/rankingListPrefab.prefab b/Assets/scripts/gamePlay_gameplay/ranking/rankingListPrefab.prefab new file mode 100644 index 00000000..79638124 --- /dev/null +++ b/Assets/scripts/gamePlay_gameplay/ranking/rankingListPrefab.prefab @@ -0,0 +1,4667 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!1 &1023686959702771141 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - 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BeatmapManager.Instance + : FindAnyObjectByType(); + + NoteData[] notes = beatmapManager != null && beatmapManager.beatmap != null + ? beatmapManager.beatmap.notes + : null; + + if (notes == null || notes.Length == 0) + { + ApplyPage(0); + buildRoutine = null; + yield break; + } + + int visibleIndex = 0; + for (int i = 0; i < notes.Length; i++) + { + NoteData note = notes[i]; + if (note == null) + { + continue; + } + + if (!TryExtractSignedOffset(note, out float signedOffset)) + { + continue; + } + + visibleIndex++; + allOffsets.Add(signedOffset); + allLabels.Add(visibleIndex.ToString()); + + if ((i + 1) % buildBatchSize == 0) + { + yield return null; + } + } + + ApplyPage(0); + buildRoutine = null; + } + + private bool TryExtractSignedOffset(NoteData note, out float signedOffset) + { + if (!float.IsNaN(note.judgeOffsetMs)) + { + signedOffset = note.judgeOffsetMs; + return true; + } + + if (useHoldEndOffsetAsFallback && !float.IsNaN(note.judgeOffsetMsEnd)) + { + signedOffset = note.judgeOffsetMsEnd; + return true; + } + + bool isMiss = string.Equals(note.judgeResult, "Miss", StringComparison.OrdinalIgnoreCase) + || string.Equals(note.judgeResultEnd, "Miss", StringComparison.OrdinalIgnoreCase); + + if (includeMissAsZero && isMiss) + { + signedOffset = 0f; + return true; + } + + signedOffset = 0f; + return false; + } + + public void ShowPreviousPage() + { + if (currentPageIndex <= 0) + { + return; + } + + ApplyPage(currentPageIndex - 1); + } + + public void ShowNextPage() + { + int totalPages = GetTotalPages(); + if (currentPageIndex >= totalPages - 1) + { + return; + } + + ApplyPage(currentPageIndex + 1); + } + + private void ApplyPage(int pageIndex) + { + EnsureChartBridge(); + if (chartBridge == null || sourceProfile == null) + { + UpdateButtonState(); + return; + } + + EnsureRuntimeProfile(); + if (runtimeProfile == null) + { + UpdateButtonState(); + return; + } + + int totalPages = Mathf.Max(1, GetTotalPages()); + currentPageIndex = Mathf.Clamp(pageIndex, 0, totalPages - 1); + + AxisConfig xAxis = FindAxis(runtimeProfile, runtimeProfile.xAxisId); + AxisConfig yAxis = FindAxis(runtimeProfile, runtimeProfile.yAxisId); + Serie targetSeries = FindPrimaryBarSeries(runtimeProfile); + if (xAxis == null || yAxis == null || targetSeries == null) + { + UpdateButtonState(); + return; + } + + int start = currentPageIndex * notesPerPage; + int remaining = Mathf.Max(0, allOffsets.Count - start); + int count = Mathf.Min(notesPerPage, remaining); + + List labels = new List(Mathf.Max(1, count)); + List seriesData = new List(Mathf.Max(1, count)); + float maxAbs = 1f; + + if (count <= 0) + { + labels.Add("-"); + seriesData.Add(new SeriesData + { + id = Guid.NewGuid().ToString("N"), + x = 0f, + value = 0f, + name = "-" + }); + } + else + { + for (int i = 0; i < count; i++) + { + int globalIndex = start + i; + float value = allOffsets[globalIndex]; + maxAbs = Mathf.Max(maxAbs, Mathf.Abs(value)); + string label = allLabels[globalIndex]; + labels.Add(label); + seriesData.Add(new SeriesData + { + id = Guid.NewGuid().ToString("N"), + x = i, + value = value, + name = label + }); + } + } + + float roundedRange = Mathf.Max(1f, Mathf.Ceil(maxAbs / 5f) * 5f); + + xAxis.axisType = AxisType.Category; + xAxis.labels = labels; + xAxis.showLabels = true; + xAxis.labelPlacement = CategoryLabelPlacement.Tick; + + yAxis.axisType = AxisType.Value; + yAxis.autoRangeMin = false; + yAxis.autoRangeMax = false; + yAxis.autoTicks = false; + yAxis.minValue = -roundedRange; + yAxis.maxValue = roundedRange; + yAxis.splitCount = 4; + + targetSeries.visible = true; + targetSeries.type = SerieType.Bar; + targetSeries.seriesData = seriesData; + targetSeries.EnsureIntegrity(); + + for (int i = 0; i < runtimeProfile.series.Count; i++) + { + if (!ReferenceEquals(runtimeProfile.series[i], targetSeries)) + { + runtimeProfile.series[i].visible = false; + } + } + + chartBridge.Profile = runtimeProfile; + chartBridge.Refresh(); + UpdateButtonState(); + } + + private void EnsureRuntimeProfile() + { + if (runtimeProfile != null) + { + if (!ReferenceEquals(chartBridge.Profile, runtimeProfile)) + { + chartBridge.Profile = runtimeProfile; + } + return; + } + + runtimeProfile = Instantiate(sourceProfile); + runtimeProfile.name = sourceProfile.name + "_Runtime"; + runtimeProfile.hideFlags = HideFlags.DontSave; + chartBridge.Profile = runtimeProfile; + } + + private void EnsureChartBridge() + { + ResolveReferences(); + + if (chartBridge != null) + { + return; + } + + RectTransform host = chartHost != null ? chartHost : transform as RectTransform; + if (host == null) + { + return; + } + + chartBridge = host.GetComponent(); + if (chartBridge == null) + { + chartBridge = host.gameObject.AddComponent(); + } + + if (chartBridge != null && sourceProfile != null) + { + chartBridge.Profile = runtimeProfile != null ? runtimeProfile : sourceProfile; + } + } + + private void ResolveReferences() + { + if (chartHost == null) + { + Transform host = transform.Find("btm"); + chartHost = host as RectTransform; + if (chartHost == null) + { + chartHost = GetComponentInChildren(true); + } + } + + if (chartBridge == null && chartHost != null) + { + chartBridge = chartHost.GetComponent(); + } + + TryAutoBindButtons(); + } + + private void HookButtons() + { + if (buttonsHooked) + { + return; + } + + ResolveReferences(); + + if (previousPageButton != null) + { + previousPageButton.onClick.AddListener(ShowPreviousPage); + } + + if (nextPageButton != null) + { + nextPageButton.onClick.AddListener(ShowNextPage); + } + + buttonsHooked = true; + UpdateButtonState(); + } + + private void UnhookButtons() + { + if (!buttonsHooked) + { + return; + } + + if (previousPageButton != null) + { + previousPageButton.onClick.RemoveListener(ShowPreviousPage); + } + + if (nextPageButton != null) + { + nextPageButton.onClick.RemoveListener(ShowNextPage); + } + + buttonsHooked = false; + } + + private void TryAutoBindButtons() + { + if (previousPageButton != null && nextPageButton != null) + { + return; + } + + Button[] buttons = FindObjectsByType