修了很多bug和增加功能,优化不少问题

This commit is contained in:
FloatGaming
2026-02-28 06:59:22 +08:00
parent 508a40bba0
commit e11cc1da7a
345 changed files with 173803 additions and 69332 deletions
+20
View File
@@ -37,6 +37,9 @@ public class PauseManager : MonoBehaviour
[SerializeField] private Button exitButton;
[SerializeField] private Button settingsButton;
[Header("Settings Prefab")]
[SerializeField] private GameObject settingsPrefab;
[Header("Pause Entry Animation")]
[SerializeField] private bool playPauseEntryAnimation = true;
[SerializeField] private float pauseItemEnterDuration = 0.18f;
@@ -678,6 +681,23 @@ public class PauseManager : MonoBehaviour
if (!IsPaused) return;
if (TryOpenExistingSettingsPanel()) return;
// NEW: Try to instantiate from prefab if provided
if (settingsPrefab != null)
{
GameObject newSettings = Instantiate(settingsPrefab);
newSettings.name = "ui_Panel_Setting";
// Ensure it has required animation component if needed by PauseManager logic
if (newSettings.GetComponent<UI_SettingsPanelEnterAnim>() == null)
{
newSettings.AddComponent<UI_SettingsPanelEnterAnim>();
}
newSettings.SetActive(true);
newSettings.transform.SetAsLastSibling();
return;
}
var topController = FindAnyObjectByType<btmandtopController>();
if (topController != null)
{