修了很多bug和增加功能,优化不少问题
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@@ -10,6 +10,9 @@ public class JudgeManager : MonoBehaviour
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public settlementController sc;
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public NoteSpawner ns;
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[Header("Settlement Delay")]
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[SerializeField] private float settlementEnterDelaySeconds = 1.5f;
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private bool _cachedIsDebugEnabled;
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private void UpdateDebugCache()
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{
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@@ -84,7 +87,20 @@ public class JudgeManager : MonoBehaviour
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return;
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}
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// Activate settlement UI so components run their lifecycle, then call update next frame
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// Enter settlement after a real-time delay to leave a short idle window after chart end.
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StartCoroutine(InvokeSettlementUpdateNextFrame());
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}
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private IEnumerator InvokeSettlementUpdateNextFrame()
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{
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// Keep settlement lead-in fixed at 1.5s for consistent pacing.
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float delay = 1.5f;
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if (delay > 0f)
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{
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yield return new WaitForSecondsRealtime(delay);
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}
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// Activate settlement UI so components run their lifecycle.
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try
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{
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settlement_go.SetActive(true);
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@@ -94,19 +110,15 @@ public class JudgeManager : MonoBehaviour
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if (IsDebugEnabled) Debug.LogWarning($"[JudgeManager] Failed to activate settlement_go: {ex}");
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}
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// Try to resolve settlementController reference if missing
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// Try to resolve settlementController reference if missing.
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if (sc == null && settlement_go != null)
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{
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sc = settlement_go.GetComponent<settlementController>() ?? settlement_go.GetComponentInChildren<settlementController>(true);
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}
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// Invoke the settlement update on next frame to ensure UI initialization finished
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StartCoroutine(InvokeSettlementUpdateNextFrame());
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}
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// Wait one frame to allow Awake/Start/OnEnable.
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yield return null;
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private IEnumerator InvokeSettlementUpdateNextFrame()
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{
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yield return null; // wait one frame to allow Awake/Start/OnEnable
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if (sc != null)
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{
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try
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