add some small changes

This commit is contained in:
FloatGaming
2025-08-03 14:38:33 +08:00
parent 774d3aeb7f
commit e7962bf492
3 changed files with 11 additions and 13 deletions
+9 -9
View File
@@ -3689,8 +3689,8 @@ Transform:
serializedVersion: 2 serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -6.7260942, y: -1.5379415, z: 0.046203207} m_LocalPosition: {x: -6.7260942, y: -1.5379415, z: 0.046203207}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 0.8, y: 0.8, z: 0.8}
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 1
m_Children: [] m_Children: []
m_Father: {fileID: 1397448125} m_Father: {fileID: 1397448125}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@@ -5445,8 +5445,8 @@ Transform:
serializedVersion: 2 serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -4.2260942, y: -1.5379415, z: 0.046203207} m_LocalPosition: {x: -4.2260942, y: -1.5379415, z: 0.046203207}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 0.8, y: 0.8, z: 0.8}
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 1
m_Children: [] m_Children: []
m_Father: {fileID: 1397448125} m_Father: {fileID: 1397448125}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@@ -5861,7 +5861,7 @@ Transform:
m_GameObject: {fileID: 1397448124} m_GameObject: {fileID: 1397448124}
serializedVersion: 2 serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 1.766094, y: -2.2120585, z: -0.046203207} m_LocalPosition: {x: 1.766094, y: -1.75, z: -0.046203207}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: m_Children:
@@ -8182,7 +8182,7 @@ Transform:
m_GameObject: {fileID: 2023087421} m_GameObject: {fileID: 2023087421}
serializedVersion: 2 serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 1.4045483, y: 0, z: -0.053948075} m_LocalPosition: {x: 1.4045483, y: 0.15, z: -0.053948075}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: m_Children:
@@ -9050,8 +9050,8 @@ Transform:
m_GameObject: {fileID: 2139343169} m_GameObject: {fileID: 2139343169}
serializedVersion: 2 serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: -4.4588, z: 0} m_LocalPosition: {x: 0, y: -4.3837, z: 0}
m_LocalScale: {x: 1, y: 0.17429951, z: 1} m_LocalScale: {x: 1, y: 0.18820861, z: 1}
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 180474807} m_Father: {fileID: 180474807}
@@ -9101,7 +9101,7 @@ SpriteRenderer:
m_SortingLayer: 0 m_SortingLayer: 0
m_SortingOrder: 99 m_SortingOrder: 99
m_Sprite: {fileID: 21300000, guid: 54a8345124041e4449300a0a6956b21e, type: 3} m_Sprite: {fileID: 21300000, guid: 54a8345124041e4449300a0a6956b21e, type: 3}
m_Color: {r: 1, g: 0.504717, b: 0.504717, a: 0.62352943} m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0 m_FlipX: 0
m_FlipY: 0 m_FlipY: 0
m_DrawMode: 0 m_DrawMode: 0
+2 -2
View File
@@ -352,11 +352,11 @@ public class HoldNote : BaseNote
{ {
float diff = Mathf.Abs(releaseTime - scheduledEndTime); float diff = Mathf.Abs(releaseTime - scheduledEndTime);
// End段的判定规则 // End段的判定规则
if (diff <= 0.05f) // 更严格的完美判定窗口 if (diff <= 0.1f) // 更严格的完美判定窗口
{ {
result = "Perfect"; result = "Perfect";
} }
else if (diff < 0.15f) // 适当放宽的Great判定 else if (diff < 0.2f) // 适当放宽的Great判定
{ {
result = "Great"; result = "Great";
} }
@@ -117,6 +117,4 @@ public class JudgeManager : MonoBehaviour
} }
} }
} }
} }