重做粗略选曲界面 浮动小游戏可开关
修复一些小bug和加入部分新功能
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@@ -9,7 +9,7 @@ public class ChartFileEntry
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public int difficulty; // 该谱面对应的难度序列号
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[Header("展示给用户的难度分级:float数字")]
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public float difficultyLEVEL;
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[Header("本难度敌人总生命值=音符数量×下面的倍率")]
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[Header("本难本难度敌人总生命值=音符数量×下面的倍率")]
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public float enemyTotalHP_Multiplier;
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[Header("ez/hd/im/in 没啥用")]
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public string difficultyName; // 难度名称
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@@ -19,11 +19,13 @@ public class ChartFileEntry
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[TextArea(3,10)]
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public string difficultyDescription;
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[Header("本关本难度上次游玩分数记录")]
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public int lastScoreForThisDifficulty;
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[Header("本关本难度最佳纪录")]
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public int pmScore_personalRecordForThisDifficulty;
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public int idolScore_personalRecordForThisDifficulty;
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public int personalRecordForThisDifficulty;
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public int lastScoreForThisDifficulty; // 上次游玩(总分/参考)
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[Header("本关本难度个人分记录(谱面分)")]
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public int chartPersonalRecordForThisDifficulty; // 谱面(个人)分
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[Header("本关本难度偶像分记录")]
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public int idolPersonalRecordForThisDifficulty; // 偶像分
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[Header("本关本难度总分展示 (谱面分 + 偶像分)")]
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public int totalPersonalRecordForThisDifficulty; // 展示用:谱面分 + 偶像分 (总分)
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[Header("本关本难度进度")]
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public float levelProgressForThisDifficulty;
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[Header("本关本难度最后游玩时间")]
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@@ -52,21 +54,30 @@ public class SongData : ScriptableObject
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public int time_totalPlayingTime;
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public DateTime uploadData;
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[Header("各种图")]
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public Sprite illustration;
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public Sprite backgroudPIC;
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public Sprite fullscreen_songPicture;
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public Sprite card_profileImage;
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[Header("右侧卡片用图")]
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public Sprite right_pic_bottom_image;
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public Sprite right_pic_top_image;
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[Header("音乐")]
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public AudioClip audioFile;
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public AudioClip audio_previewAudio;
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[Header("")]
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// 支持不同难度的数据
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public Dictionary<int, int> difficultyNumberMap = new Dictionary<int, int>(); // 各个难度的难度数值
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public Dictionary<int, int> personalRecordMap = new Dictionary<int, int>(); // 各个难度的最高分
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public Dictionary<int, int> personalRecordMap = new Dictionary<int, int>(); // 各个难度的谱面(个人)最高分
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public Dictionary<int, int> idolRecordMap = new Dictionary<int, int>(); // 各个难度的偶像分
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public Dictionary<int, int> chartScoreMap = new Dictionary<int, int>(); // 各个难度的谱面(上次)分数记录
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public Dictionary<int, TextAsset> chartFileMap = new Dictionary<int, TextAsset>(); // 各个难度下的谱面文件
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// 用于在 Inspector 选择谱面文件
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public List<ChartFileEntry> chartFiles = new List<ChartFileEntry>();
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// 个人最高记录(所有难度中的最高分)
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// 个人最高记录(所有难度中的最高分) - 这里表示最高的「谱面分 + 偶像分」之和(全谱面最高)
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public int personalRecord;
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// 当前游玩的难度
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@@ -78,6 +89,30 @@ public class SongData : ScriptableObject
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[Header("当前选择的关卡难度")]
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public int thisLevel_selectedDifficultyID;
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[Header("本关卡加入时间:字符串格式yyyy-mm-dd")]
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public string thisLevel_addDateString;
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[Header("本关卡总体简介")]
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[TextArea(3,10)]
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public string thisLevel_overallDescription;
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// Ensure dictionaries initialized when ScriptableObject is loaded/deserialized
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private void OnEnable()
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{
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if (difficultyNumberMap == null) difficultyNumberMap = new Dictionary<int, int>();
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if (personalRecordMap == null) personalRecordMap = new Dictionary<int, int>();
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if (idolRecordMap == null) idolRecordMap = new Dictionary<int, int>();
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if (chartScoreMap == null) chartScoreMap = new Dictionary<int, int>();
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if (chartFileMap == null) chartFileMap = new Dictionary<int, TextAsset>();
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// If chartFiles exist in inspector, ensure maps reflect them
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if (chartFiles != null && chartFiles.Count > 0)
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{
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SyncRecordsFromChartFiles();
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SyncChartFileMap();
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}
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}
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// 构造函数:从 JSON 数据创建 SongData
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public SongData(SongDataSerializable jsonData)
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{
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@@ -102,8 +137,10 @@ public class SongData : ScriptableObject
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_if_level_is_EASE = jsonData._if_level_is_EASE;
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max_comboRecord = jsonData.max_comboRecord;
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difficultyNumberMap = jsonData.difficultyNumberMap;
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personalRecordMap = jsonData.personalRecordMap;
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difficultyNumberMap = jsonData.difficultyNumberMap ?? new Dictionary<int,int>();
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personalRecordMap = jsonData.personalRecordMap ?? new Dictionary<int,int>();
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idolRecordMap = jsonData.idolRecordMap ?? new Dictionary<int,int>();
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chartScoreMap = jsonData.chartScoreMap ?? new Dictionary<int,int>();
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personalRecord = jsonData.personalRecord; // 赋值最高成绩
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// 确保 JSON 里的谱面文件映射到可用的 List
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@@ -112,42 +149,119 @@ public class SongData : ScriptableObject
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chartFiles.Add(new ChartFileEntry { difficulty = kvp.Key, chartFile = Resources.Load<TextAsset>("Charts/" + kvp.Value) });
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}
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SyncChartFileMap();
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// 从 chartFiles 中同步各难度的记录到字典(如果 inspector 中有填写)
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SyncRecordsFromChartFiles();
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// Ensure per-difficulty chartScoreMap populated from entries if not present
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foreach (var entry in chartFiles)
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{
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if (!chartScoreMap.ContainsKey(entry.difficulty))
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chartScoreMap[entry.difficulty] = entry.lastScoreForThisDifficulty;
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}
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}
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// 获取所有难度中最高的成绩
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// 获取所有难度中最高的成绩(谱面分 + 偶像分 的最大和)
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public int CalculateHighestPersonalRecord()
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{
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if (personalRecordMap == null) personalRecordMap = new Dictionary<int,int>();
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if (idolRecordMap == null) idolRecordMap = new Dictionary<int,int>();
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int highest = 0;
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foreach (var score in personalRecordMap.Values)
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foreach (var kvp in personalRecordMap)
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{
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if (score > highest)
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int diff = kvp.Key;
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int p = kvp.Value;
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int i = idolRecordMap.ContainsKey(diff) ? idolRecordMap[diff] : 0;
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int combined = p + i;
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if (combined > highest)
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{
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highest = score;
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highest = combined;
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}
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}
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personalRecord = highest;
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return highest;
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}
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// 更新指定难度的最高成绩
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// 更新指定难度的谱面(个人)最高成绩
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public void UpdatePersonalRecord(int difficulty, int newScore)
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{
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if (personalRecordMap == null) personalRecordMap = new Dictionary<int,int>();
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if (!personalRecordMap.ContainsKey(difficulty) || newScore > personalRecordMap[difficulty])
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{
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personalRecordMap[difficulty] = newScore;
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}
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// also update corresponding ChartFileEntry if exists
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var entry = chartFiles != null ? chartFiles.Find(e => e.difficulty == difficulty) : null;
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if (entry != null)
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{
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entry.chartPersonalRecordForThisDifficulty = personalRecordMap[difficulty];
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int idol = idolRecordMap != null && idolRecordMap.ContainsKey(difficulty) ? idolRecordMap[difficulty] : 0;
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entry.totalPersonalRecordForThisDifficulty = personalRecordMap[difficulty] + idol;
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}
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CalculateHighestPersonalRecord();
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}
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// 获取特定难度的最高分
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// 更新指定难度的偶像分
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public void UpdateIdolRecord(int difficulty, int newIdolScore)
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{
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if (idolRecordMap == null) idolRecordMap = new Dictionary<int,int>();
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if (!idolRecordMap.ContainsKey(difficulty) || newIdolScore > idolRecordMap[difficulty])
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{
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idolRecordMap[difficulty] = newIdolScore;
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}
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// also update corresponding ChartFileEntry if exists
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var entry = chartFiles != null ? chartFiles.Find(e => e.difficulty == difficulty) : null;
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if (entry != null)
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{
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entry.idolPersonalRecordForThisDifficulty = idolRecordMap[difficulty];
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int personal = personalRecordMap != null && personalRecordMap.ContainsKey(difficulty) ? personalRecordMap[difficulty] : 0;
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entry.totalPersonalRecordForThisDifficulty = personal + idolRecordMap[difficulty];
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}
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CalculateHighestPersonalRecord();
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}
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// 更新或设置谱面上次分数记录(last run 总分)
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public void UpdateChartScore(int difficulty, int newChartScore)
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{
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if (chartScoreMap == null) chartScoreMap = new Dictionary<int,int>();
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chartScoreMap[difficulty] = newChartScore;
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var entry = chartFiles != null ? chartFiles.Find(e => e.difficulty == difficulty) : null;
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if (entry != null)
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{
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entry.lastScoreForThisDifficulty = newChartScore;
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}
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}
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// 获取特定难度的谱面(个人)最高分
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public int GetPersonalRecord(int difficulty)
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{
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if (personalRecordMap == null) return 0;
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return personalRecordMap.ContainsKey(difficulty) ? personalRecordMap[difficulty] : 0;
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}
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// 获取特定难度的偶像分
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public int GetIdolRecord(int difficulty)
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{
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if (idolRecordMap == null) return 0;
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return idolRecordMap.ContainsKey(difficulty) ? idolRecordMap[difficulty] : 0;
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}
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// 获取特定难度的谱面(上次)分数
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public int GetChartScore(int difficulty)
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{
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if (chartScoreMap == null) return 0;
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return chartScoreMap.ContainsKey(difficulty) ? chartScoreMap[difficulty] : 0;
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}
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// 获取指定难度的谱面文件
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public TextAsset GetChartFile(int difficulty)
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{
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if (chartFiles == null) return null;
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foreach (var entry in chartFiles)
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{
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if (entry.difficulty == difficulty)
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@@ -159,7 +273,9 @@ public class SongData : ScriptableObject
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// 同步 Dictionary 和 List 确保数据一致
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public void SyncChartFileMap()
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{
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if (chartFileMap == null) chartFileMap = new Dictionary<int, TextAsset>();
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chartFileMap.Clear();
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if (chartFiles == null) return;
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foreach (var entry in chartFiles)
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{
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if (entry.chartFile != null)
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@@ -168,4 +284,36 @@ public class SongData : ScriptableObject
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}
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}
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}
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// 从 chartFiles 中读取各难度的谱面分/偶像分到 Map(用于 inspector 已填写时)
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public void SyncRecordsFromChartFiles()
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{
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if (personalRecordMap == null) personalRecordMap = new Dictionary<int,int>();
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if (idolRecordMap == null) idolRecordMap = new Dictionary<int,int>();
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if (chartScoreMap == null) chartScoreMap = new Dictionary<int,int>();
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if (chartFiles == null) return;
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foreach (var entry in chartFiles)
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{
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if (entry == null) continue;
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if (!personalRecordMap.ContainsKey(entry.difficulty) || entry.chartPersonalRecordForThisDifficulty > personalRecordMap[entry.difficulty])
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{
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personalRecordMap[entry.difficulty] = entry.chartPersonalRecordForThisDifficulty;
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}
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if (!idolRecordMap.ContainsKey(entry.difficulty) || entry.idolPersonalRecordForThisDifficulty > idolRecordMap[entry.difficulty])
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{
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idolRecordMap[entry.difficulty] = entry.idolPersonalRecordForThisDifficulty;
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}
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if (!chartScoreMap.ContainsKey(entry.difficulty) || entry.lastScoreForThisDifficulty > chartScoreMap[entry.difficulty])
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{
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chartScoreMap[entry.difficulty] = entry.lastScoreForThisDifficulty;
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}
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// keep per-entry convenience field in sync to combined total
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int p = personalRecordMap.ContainsKey(entry.difficulty) ? personalRecordMap[entry.difficulty] : 0;
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int i = idolRecordMap.ContainsKey(entry.difficulty) ? idolRecordMap[entry.difficulty] : 0;
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entry.totalPersonalRecordForThisDifficulty = p + i;
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}
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CalculateHighestPersonalRecord();
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}
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}
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