重做粗略选曲界面 浮动小游戏可开关

修复一些小bug和加入部分新功能
This commit is contained in:
FloatGaming
2025-12-30 03:26:39 +08:00
parent e8ac354f8d
commit e7f4ac72d5
243 changed files with 18884 additions and 1897 deletions
@@ -2,6 +2,7 @@
using UnityEngine.UI;
using TMPro;
using UnityEngine.SceneManagement;
using System.Collections.Generic;
public class SongSelectUI : MonoBehaviour
{
@@ -9,9 +10,9 @@ public class SongSelectUI : MonoBehaviour
public GameObject songButtonPrefab; // 歌曲按钮的 Prefab (Button)
public Transform contentPanel; // 滚动视图的 Content 面板
[SerializeField] Button button_Main;
[SerializeField] string ui_Main_Scene_Name = "UI_UI";
void Start()
{
if (songList == null || songButtonPrefab == null || contentPanel == null)
@@ -21,77 +22,80 @@ public class SongSelectUI : MonoBehaviour
}
button_Main.onClick.AddListener(
() => SceneManager.LoadScene(ui_Main_Scene_Name, LoadSceneMode.Single));
DisplaySongs();
() => SceneManager.LoadScene(ui_Main_Scene_NAME(), LoadSceneMode.Single));
// Do not populate the song list at start. DLC buttons will request songs when clicked.
}
// 显示所有歌曲
void DisplaySongs()
// 显示所有歌曲 (kept for manual use)
public void DisplaySongs()
{
// 清空现有按钮
foreach (Transform child in contentPanel)
{
Destroy(child.gameObject);
}
ClearSongList();
// 为每首歌曲创建一个按钮
foreach (SongData song in songList.songs)
{
GameObject songButtonObj = Instantiate(songButtonPrefab, contentPanel);
songButtonObj.transform.SetParent(contentPanel, false); // 确保 UI 结构正确
// 获取 SongButton 组件
SongButton songButton = songButtonObj.GetComponent<SongButton>();
if (songButton != null)
{
// 调用 SetButtonData 赋值
songButton.SetButtonData(song.songName, song.personalRecord, song.difficultyID, song.illustration, song.songID);
Debug.Log(" SetButtonData 被调用,songID: " + song.songID);
}
else
{
Debug.LogError(" SongButton 组件未找到!");
}
// **获取组件**
Image songImage = songButtonObj.GetComponentInChildren<Image>(); // 获取图片组件
TMP_Text[] texts = songButtonObj.GetComponentsInChildren<TMP_Text>();
if (songImage != null && song.illustration != null)
{
songImage.sprite = song.illustration; // 设置歌曲图片
songImage.enabled = true;
Debug.Log(" 设置图片:" + song.songName);
}
else
{
Debug.LogWarning(" Illustration 为空:" + song.songName);
}
if (texts.Length >= 4)
{
texts[0].text = song.songName;
texts[1].text = "Record : " + song.personalRecord;
texts[3].text = "" + song.difficultyID;
texts[2].text = "SongID : " + song.songID.ToString();
Debug.Log(" 设置文本:" + song.songName);
}
else
{
Debug.LogWarning("TextMeshPro 组件未找到");
}
// **添加按钮事件**
Button button = songButtonObj.GetComponent<Button>();
button.onClick.AddListener(() => songButton.OnSongButtonClick());
InstantiateSongButton(song);
}
}
// 处理点击事件
void OnSongButtonClicked(SongData song)
// Instantiate from a provided list (used by dlcButton to show DLC songs)
public void DisplaySongsFromList(List<SongData> list)
{
ClearSongList();
Debug.Log("🎵 选择歌曲:" + song.songName);
if (list == null) return;
foreach (var song in list)
InstantiateSongButton(song);
}
private void ClearSongList()
{
if (contentPanel == null) return;
for (int i = contentPanel.childCount - 1; i >= 0; i--)
{
#if UNITY_EDITOR
if (!Application.isPlaying) DestroyImmediate(contentPanel.GetChild(i).gameObject);
else Destroy(contentPanel.GetChild(i).gameObject);
#else
Destroy(contentPanel.GetChild(i).gameObject);
#endif
}
}
private void InstantiateSongButton(SongData song)
{
if (songButtonPrefab == null || contentPanel == null) return;
GameObject songButtonObj = Instantiate(songButtonPrefab, contentPanel);
songButtonObj.transform.SetParent(contentPanel, false);
SongButton songButton = songButtonObj.GetComponent<SongButton>();
if (songButton != null)
{
songButton.SetButtonData(song.songName, song.personalRecord, song.difficultyID, song.illustration, song.songID);
}
Image songImage = songButtonObj.GetComponentInChildren<Image>();
TMP_Text[] texts = songButtonObj.GetComponentsInChildren<TMP_Text>();
if (songImage != null && song.illustration != null)
{
songImage.sprite = song.illustration;
songImage.enabled = true;
}
if (texts.Length >= 4)
{
texts[0].text = song.songName;
texts[1].text = "Record : " + song.personalRecord;
texts[3].text = "" + song.difficultyID;
texts[2].text = "SongID : " + song.songID.ToString();
}
Button button = songButtonObj.GetComponent<Button>();
if (button != null && songButton != null)
button.onClick.AddListener(() => songButton.OnSongButtonClick());
}
// helper to avoid hardcoding scene name string in delegate - keeps serializer-friendly field
private string ui_Main_Scene_NAME() => ui_Main_Scene_Name;
}