任务系统一半多,商城筛选功能,一些细节和免费包

This commit is contained in:
FloatGaming
2026-03-15 04:27:21 +08:00
parent 416190b23e
commit ec42f2e34b
344 changed files with 32225 additions and 6481 deletions
@@ -0,0 +1,133 @@
using System.Text;
using UnityEngine;
public static class StoreExpBottlePurchaseService
{
public static bool TryPurchase(Player_SO playerData, storeItemSO itemSO, int packageCount, out string failureMessage, out int grantedCount)
{
failureMessage = string.Empty;
grantedCount = 0;
if (playerData == null)
{
failureMessage = "玩家数据丢失";
return false;
}
if (itemSO == null)
{
failureMessage = "商品数据丢失";
return false;
}
if (!itemSO.isOnShelf || !itemSO.canbepurchased)
{
failureMessage = "物品未上架";
return false;
}
if (packageCount <= 0)
{
failureMessage = "本店禁止无实物交易";
return false;
}
if (itemSO.costRequirements == null || itemSO.costRequirements.Count == 0)
{
failureMessage = "不可购买";
return false;
}
var primaryCost = itemSO.costRequirements[0];
if (primaryCost.currencyType != storeItemSO.CurrencyType.coins)
{
failureMessage = "不可购买";
return false;
}
ExpBottleKind kind;
if (!StoreExpBottleGrantResolver.TryResolve(itemSO, out kind))
{
failureMessage = "当前仅支持经验瓶发放";
return false;
}
long longGrantedCount = (long)Mathf.Max(1, itemSO.itemSinglePurchaseQty) * packageCount;
if (longGrantedCount > int.MaxValue)
{
failureMessage = "达到单次购买限额";
return false;
}
grantedCount = (int)longGrantedCount;
if (itemSO.itemPurchaseQuota >= 0 && itemSO.purchasedCount + grantedCount > itemSO.itemPurchaseQuota)
{
failureMessage = "超过限购额度";
return false;
}
long totalCostLong = (long)primaryCost.amount * packageCount;
if (totalCostLong > int.MaxValue)
{
failureMessage = "达到单次购买限额";
return false;
}
int totalCost = (int)totalCostLong;
PlayerEconomyLedger.EnsureInstance().AttachPlayerData(playerData);
ExpBottleLedger.EnsureInstance().AttachPlayerData(playerData);
if (!PlayerEconomyLedger.EnsureInstance().HasEnoughCoins(totalCost))
{
failureMessage = "货币不足";
return false;
}
if (!PlayerEconomyLedger.EnsureInstance().TrySpendCoins(totalCost))
{
failureMessage = "货币不足";
return false;
}
ExpBottleLedger.EnsureInstance().Add(kind, grantedCount);
DebugPurchaseSuccess(itemSO, totalCost, grantedCount);
return true;
}
private static void DebugPurchaseSuccess(storeItemSO itemSO, int totalCost, int grantedCount)
{
var snapshot = ExpBottleLedger.EnsureInstance().GetSnapshot();
var builder = new StringBuilder();
builder.Append("[StorePurchase] 已成功购买:");
builder.Append(itemSO != null ? itemSO.itemName : "未知物品");
builder.Append(" | 花费Coins=");
builder.Append(totalCost);
builder.Append(" | 发放数量=");
builder.Append(grantedCount);
builder.Append(" | 经验瓶库存:");
bool appendedAny = false;
for (int i = 0; i < snapshot.Count; i++)
{
var entry = snapshot[i];
ExpBottleKind kind;
if (!ExpBottleCatalog.TryGetKind(entry.key, out kind))
{
continue;
}
if (appendedAny)
{
builder.Append(" ; ");
}
builder.Append(ExpBottleCatalog.GetDisplayName(kind));
builder.Append("=");
builder.Append(entry.count);
appendedAny = true;
}
Debug.Log(builder.ToString());
}
}