任务系统一半多,商城筛选功能,一些细节和免费包
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@@ -1,5 +1,5 @@
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using System.Collections.Generic;
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using UnityEngine;
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using System.Collections.Generic;
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[CreateAssetMenu(fileName = "NewUserTasksPool", menuName = "DailyTask/UserTasksPool")]
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public class userTasksPool : ScriptableObject
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@@ -10,7 +10,6 @@ public class userTasksPool : ScriptableObject
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[System.Serializable]
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public class TaskDefinition
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{
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[Tooltip("Unique identifier for the task")]
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public string taskID;
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@@ -22,20 +21,28 @@ public class userTasksPool : ScriptableObject
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public TaskType taskType;
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[Tooltip("How often the task refreshes")]
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public RefreshFrequency refreshFrequency;
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public RefreshFrequency refreshFrequency = RefreshFrequency.DailyReset;
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[Tooltip("Target value to complete the task (e.g., 100 combo, 3 songs)")]
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public float targetValue;
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[Tooltip("Target value to complete the task")]
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public float targetValue = 1f;
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[Tooltip("Type of reward given upon completion")]
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public RewardType rewardType;
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[Tooltip("Quantity of the reward")]
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public int rewardAmount;
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public int rewardAmount = 1;
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[Tooltip("是否加入任务池")]
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[Tooltip("Used when rewardType is expBottle")]
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public ExpBottleKind rewardExpBottleKind = ExpBottleKind.Common;
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[Tooltip("Used when rewardType is dushMaterial")]
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public DushMaterialKind rewardDushMaterialKind = DushMaterialKind.Material78021;
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[Tooltip("Whether this task can be included in the random daily task pool")]
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public bool addToTaskPool = true;
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[Tooltip("Weighted random selection weight")]
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public int selectionWeight = 1;
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}
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public enum TaskType
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@@ -46,21 +53,22 @@ public class userTasksPool : ScriptableObject
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TotalScore,
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WatchStory,
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UseItem,
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ShareGame
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ShareGame,
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SpendCoins,
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GameDuration
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}
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public enum RewardType
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{
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player_money,
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player_material,
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bottleOfEXP,
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playerEXP
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coins,
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expBottle,
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dushMaterial
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}
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public enum RefreshFrequency
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{
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OnLogin,
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DailyReset,
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Never
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OnLogin,
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DailyReset,
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Never
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}
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}
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