任务系统一半多,商城筛选功能,一些细节和免费包

This commit is contained in:
FloatGaming
2026-03-15 04:27:21 +08:00
parent 416190b23e
commit ec42f2e34b
344 changed files with 32225 additions and 6481 deletions
@@ -265,8 +265,9 @@ public class settlementController : MonoBehaviour
getThisSong_info();
// --- Statistics: Record total play time at settlement ---
if (gm != null) gm.RecordTotalPlayTime();
else { var activeGM = FindAnyObjectByType<GameManager>(); if (activeGM != null) activeGM.RecordTotalPlayTime(); }
GameManager runtimeGameManager = gm != null ? gm : FindAnyObjectByType<GameManager>();
float sessionDurationForTasks = runtimeGameManager != null ? runtimeGameManager.GetPendingSessionDurationSeconds() : 0f;
if (runtimeGameManager != null) runtimeGameManager.RecordTotalPlayTime();
// Documentation text normalized.
PrepareSettlementMusic();
@@ -314,6 +315,21 @@ public class settlementController : MonoBehaviour
targetGoodCount * good_weight +
targetMissCount * miss_weight) / noteCountSum * 100f);
if (!GameConfig.autoPlayEnabled)
{
DailyTaskEventHub.ReportPlaySong();
DailyTaskEventHub.ReportTotalScore(targetTotalScore);
if (targetMissCount <= 0 && noteCountRaw > 0)
{
DailyTaskEventHub.ReportFullCombo();
}
if (sessionDurationForTasks > 0f)
{
DailyTaskEventHub.ReportGameDuration(sessionDurationForTasks);
}
}
perfectHitCount_Text.text = targetPerfectCount.ToString();
greatHitCount_Text.text = targetGreatCount.ToString();
goodHitCount_Text.text = targetGoodCount.ToString();