备份,准备做双端
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@@ -465,6 +465,9 @@ public class equipIllusion : MonoBehaviour
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ApplyTourEffect();
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eqp_p_SO.level = Mathf.Clamp(eqp_p_SO.level + 1, 0, 20);
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PersistEquipment(eqp_p_SO);
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// ApplyTourEffect 可能原地写入 ia_skillID(装备 SO 引用不变),
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// 若该装备正被某英雄装备,其有效技能组缓存需失效重建。
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AllyHero_SO.InvalidateEquipmentDerivedCaches();
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RefreshAllEquipBags();
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RefreshAll();
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}
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