备份,准备做双端
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@@ -566,6 +566,10 @@ public class equipTransfer : MonoBehaviour
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eqp_p_SO.ia_skillID = Mathf.Max(0, eqp_need_SO.ia_skillID);
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}
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// 原地修改了装备的 sa_skillID/ia_skillID(装备 SO 引用不变),
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// 若该装备正被某英雄装备,其有效技能组缓存需失效重建。
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AllyHero_SO.InvalidateEquipmentDerivedCaches();
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PersistEquipment(eqp_p_SO);
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DeleteEquipment(eqp_need_SO);
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eqp_need_SO = null;
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