完成编队 增加多个细节和小功能
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using UnityEngine;
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namespace SmoothShakeFree
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{
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[System.Serializable]
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public struct TimeSettings
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{
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[HideInInspector] public float fadeValue;
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[Tooltip("Play this shake on start")]
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public bool enableOnStart;
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[Tooltip("Use an infinite holdduration (until stopped)")]
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public bool constantShake;
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[Tooltip("How long the shake fade in should last")]
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public float fadeInDuration;
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[Tooltip("The curve to use for the shake fade in")]
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public AnimationCurve fadeInCurve;
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[Tooltip("How long the shake should hold at full strength")]
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public float holdDuration;
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[Tooltip("How long the shake fade out should last")]
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public float fadeOutDuration;
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[Tooltip("The curve to use for the shake fade out")]
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public AnimationCurve fadeOutCurve;
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public readonly float GetShakeDuration() => fadeInDuration + holdDuration + fadeOutDuration;
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}
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}
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