加入用户最近100场战绩记录并实现展示

This commit is contained in:
FloatGaming
2026-03-16 23:18:58 +08:00
parent ec42f2e34b
commit f5c6f143c0
106 changed files with 12120 additions and 642 deletions
+43 -67
View File
@@ -1,99 +1,75 @@
using UnityEngine;
using System.IO;
using System.Threading.Tasks;
using System;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
namespace Bansonic.datacheck
{
public class DataCheck : MonoBehaviour
{
[Header("Settings")]
[Tooltip("是否在游戏启动时自动执行异步数据检查")]
[Tooltip("是否在游戏启动时自动校验歌曲运行时存档")]
public bool checkOnStart = true;
private const string SALT = "bansonic2026@fudongyouxi";
private const string Salt = "bansonic2026@fudongyouxi";
private const string SongRuntimeCategory = "song_runtime";
async void Start()
private void Start()
{
if (!checkOnStart)
{
Debug.Log("[DataCheck] 自动检查已关闭 (checkOnStart = false)");
Debug.Log("[DataCheck] 自动校验已关闭");
return;
}
Debug.Log("[DataCheck] 开始异步验证所有歌曲存档...");
// 记录开始时间
float startTime = Time.realtimeSinceStartup;
ValidateSongRuntimeSaves();
}
int totalFiles = 0;
private void ValidateSongRuntimeSaves()
{
float startTime = Time.realtimeSinceStartup;
string persistentPath = Application.persistentDataPath;
string legacyRoot = persistentPath;
int encryptedFileCount = SecureSaveVault.CountEncryptedFiles(SongRuntimeCategory);
int legacyFileCount = 0;
try
{
legacyFileCount = Directory.GetFiles(legacyRoot, "SongData_*.json", SearchOption.TopDirectoryOnly).Length;
}
catch (Exception ex)
{
Debug.LogWarning($"[DataCheck] 统计旧版歌曲存档失败: {ex.Message}");
}
List<string> loadedJsonList = SecureSaveVault.LoadAllRawJson(SongRuntimeCategory, legacyRoot, "SongData_*.json");
int totalFiles = Math.Max(encryptedFileCount + legacyFileCount, loadedJsonList.Count);
int corruptedFiles = 0;
// 在主线程提前获取路径,避免子线程调用 Unity API 报错
string persistentPath = Application.persistentDataPath;
// 执行异步检查任务
await Task.Run(() =>
for (int i = 0; i < loadedJsonList.Count; i++)
{
string path = persistentPath;
string[] files = Directory.GetFiles(path, "SongData_*.json");
totalFiles = files.Length;
foreach (string file in files)
string json = loadedJsonList[i];
SongDataSerializable serializable;
if (!SongData.VerifyJsonIntegrity(json, Salt, out serializable))
{
try
{
string content = File.ReadAllText(file);
// 1. 首先尝试完整校验(包含 Hash)
if (!SongData.VerifyJsonIntegrity(content, SALT, out SongDataSerializable serializable))
{
// 2. 如果校验失败,尝试直接解析 JSON(不看 Hash)
try
{
SongDataSerializable fallbackData = JsonUtility.FromJson<SongDataSerializable>(content);
if (fallbackData != null)
{
// 属于“正常更新”:格式变动导致 Hash 不匹配,但数据可读
// 重新计算 Hash 并保存以修复文件
string jsonWithoutHash = JsonUtility.ToJson(fallbackData);
fallbackData.dataHash = SongData.StaticCalculateMD5(jsonWithoutHash + SALT);
string fixedJson = JsonUtility.ToJson(fallbackData, true);
File.WriteAllText(file, fixedJson);
Debug.Log($"[DataCheck] 已自动修复正常更新的存档: {Path.GetFileName(file)}");
}
else
{
// 彻底无法解析,视为损坏
corruptedFiles++;
Debug.LogError($"[DataCheck] 存档已损坏且无法修复: {Path.GetFileName(file)}");
}
}
catch
{
corruptedFiles++;
Debug.LogError($"[DataCheck] 存档严重损坏: {Path.GetFileName(file)}");
}
}
}
catch (System.Exception e)
{
corruptedFiles++;
Debug.LogError($"[DataCheck] 读取文件失败 {file}: {e.Message}");
}
corruptedFiles++;
}
});
}
int envelopeFailedFiles = Math.Max(0, encryptedFileCount - loadedJsonList.Count + legacyFileCount);
corruptedFiles += envelopeFailedFiles;
float duration = Time.realtimeSinceStartup - startTime;
Debug.Log($"[DataCheck] 验完成。耗时: {duration:F4}s | 总文件: {totalFiles} | 损坏/篡改: {corruptedFiles}");
Debug.Log($"[DataCheck] 歌曲存档校验完成。耗时: {duration:F4}s | 总文件: {totalFiles} | 异常/篡改: {corruptedFiles}");
if (corruptedFiles > 0)
{
Debug.LogWarning("[DataCheck] 部分存档存在异常,SongData 加载时将自动修复。");
Debug.LogWarning("[DataCheck] 检测到异常歌曲存档。安全存档层已阻止被破坏的数据继续参与读取。");
}
else if (totalFiles > 0)
{
Debug.Log("[DataCheck] 所有存档通过一致性校验,数据安全。");
Debug.Log("[DataCheck] 所有歌曲运行时存档通过校验。");
}
}
}