UI update 02
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using UnityEngine;
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namespace KD.Destro2D{
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public class DoGrowingDestruction : MonoBehaviour
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{
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public float radius = 1f;
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void OnEnable()
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{
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Collider2D[] col = Physics2D.OverlapCircleAll(transform.position,radius);
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foreach(Collider2D c in col)
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{
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if(c.TryGetComponent<Destro2DMain>(out var d)){
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d.DynamicDestroyWorld(c.ClosestPoint(transform.position));
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}
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}
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Destroy(this.gameObject);
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}
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}
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}
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