UI update 02

This commit is contained in:
FloatGaming
2026-06-30 21:21:30 +08:00
parent b2a1e307a4
commit f62f643cfc
1666 changed files with 211081 additions and 22799 deletions
File diff suppressed because it is too large Load Diff
@@ -9800,6 +9800,7 @@ MonoBehaviour:
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button_Mail: {fileID: 3719595577548363312}
ui_Panel_Mail: {fileID: 4784173047268348040}
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enter_Offset_Y: 120
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File diff suppressed because it is too large Load Diff
@@ -0,0 +1,35 @@
using UnityEngine;
using UnityEngine.UI;
public class uiui_character_displayPrefab : MonoBehaviour
{
public Button characterProfileButton;
public Image thisCharacterProfile;
public Image beingSelected;
public Material grayScaleMaterial;
[SerializeField] private int thisHeroId;
public void SetDisplay(Sprite heroSprite, int heroId)
{
thisHeroId = heroId;
if (thisCharacterProfile != null)
{
thisCharacterProfile.sprite = heroSprite;
thisCharacterProfile.preserveAspect = true;
thisCharacterProfile.type = Image.Type.Simple;
}
SetSelected(false, false);
}
public void SetSelected(bool selected, bool animated = true)
{
if (beingSelected == null)
{
return;
}
beingSelected.material = selected ? null : grayScaleMaterial;
}
}
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