UI update 02
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using UnityEditor;
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using UnityEngine;
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using XCharts.Runtime;
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namespace XCharts.Editor
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{
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[CustomPropertyDrawer(typeof(MLValue), true)]
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public class MLValueDrawer : BasePropertyDrawer
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{
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public override void OnGUI(Rect pos, SerializedProperty prop, GUIContent label)
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{
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Rect drawRect = pos;
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drawRect.height = EditorGUIUtility.singleLineHeight;
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SerializedProperty m_Percent = prop.FindPropertyRelative("m_Type");
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SerializedProperty m_Color = prop.FindPropertyRelative("m_Value");
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ChartEditorHelper.MakeTwoField(ref drawRect, drawRect.width, m_Percent, m_Color, prop.displayName);
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drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
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}
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public override float GetPropertyHeight(SerializedProperty prop, GUIContent label)
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{
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return 1 * EditorGUIUtility.singleLineHeight + 1 * EditorGUIUtility.standardVerticalSpacing;
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}
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}
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}
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