UI update 02
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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using XCharts.Runtime;
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using ADB = UnityEditor.AssetDatabase;
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namespace XCharts.Editor
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{
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public partial class XChartsEditor
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{
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[MenuItem("XCharts/LineChart/Basic Line", priority = 44)]
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[MenuItem("GameObject/UI/XCharts/LineChart/Basic Line", priority = 44)]
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public static void AddLineChart()
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{
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AddChart<LineChart>("LineChart");
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}
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[MenuItem("XCharts/LineChart/Area Line", priority = 44)]
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[MenuItem("GameObject/UI/XCharts/LineChart/Area Line", priority = 44)]
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public static void AddLineChart_Area()
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{
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var chart = AddChart<LineChart>("LineChart_Area", "Area Line");
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chart.DefaultAreaLineChart();
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}
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[MenuItem("XCharts/LineChart/Smooth Line", priority = 44)]
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[MenuItem("GameObject/UI/XCharts/LineChart/Smooth Line", priority = 44)]
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public static void AddLineChart_Smooth()
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{
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var chart = AddChart<LineChart>("LineChart_Smooth", "Smooth Line");
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chart.DefaultSmoothLineChart();
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}
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[MenuItem("XCharts/LineChart/Smooth Area", priority = 44)]
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[MenuItem("GameObject/UI/XCharts/LineChart/Smooth Area Line", priority = 44)]
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public static void AddLineChart_SmoothArea()
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{
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var chart = AddChart<LineChart>("LineChart_SmoothArea", "Smooth Area Line");
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chart.DefaultSmoothAreaLineChart();
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}
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[MenuItem("XCharts/LineChart/Stack Line", priority = 44)]
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[MenuItem("GameObject/UI/XCharts/LineChart/Stack Line", priority = 44)]
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public static void AddLineChart_Stack()
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{
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var chart = AddChart<LineChart>("LineChart_Stack", "Stack Line");
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chart.DefaultStackLineChart();
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}
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[MenuItem("XCharts/LineChart/Stack Area Line", priority = 44)]
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[MenuItem("GameObject/UI/XCharts/LineChart/Stack Area Line", priority = 44)]
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public static void AddLineChart_StackArea()
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{
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var chart = AddChart<LineChart>("LineChart_StackArea", "Stack Area Line");
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chart.DefaultStackAreaLineChart();
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}
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[MenuItem("XCharts/LineChart/Step Line", priority = 44)]
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[MenuItem("GameObject/UI/XCharts/LineChart/Step Line", priority = 44)]
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public static void AddLineChart_Step()
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{
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var chart = AddChart<LineChart>("LineChart_Step", "Step Line");
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chart.DefaultStepLineChart();
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}
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[MenuItem("XCharts/LineChart/Dashed Line", priority = 44)]
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[MenuItem("GameObject/UI/XCharts/LineChart/Dashed Line", priority = 44)]
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public static void AddLineChart_Dash()
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{
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var chart = AddChart<LineChart>("LineChart_Dashed", "Dashed Line");
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chart.DefaultDashLineChart();
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}
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[MenuItem("XCharts/LineChart/Time Line", priority = 44)]
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[MenuItem("GameObject/UI/XCharts/LineChart/Time Line", priority = 44)]
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public static void AddLineChart_Time()
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{
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var chart = AddChart<LineChart>("LineChart_Time", "Time Line");
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chart.DefaultTimeLineChart();
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}
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[MenuItem("XCharts/LineChart/Log Line", priority = 44)]
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[MenuItem("GameObject/UI/XCharts/LineChart/Log Line", priority = 44)]
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public static void AddLineChart_Log()
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{
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var chart = AddChart<LineChart>("LineChart_Log", "Log Line");
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chart.DefaultLogLineChart();
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}
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}
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}
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