UI update 02

This commit is contained in:
FloatGaming
2026-06-30 21:21:30 +08:00
parent b2a1e307a4
commit f62f643cfc
1666 changed files with 211081 additions and 22799 deletions
@@ -0,0 +1,38 @@
using UnityEngine;
using XCharts.Runtime;
namespace XCharts.Example
{
[DisallowMultipleComponent]
[ExecuteInEditMode]
public class Example03_ChartAnimation : MonoBehaviour
{
BaseChart chart;
void Awake()
{
chart = gameObject.GetComponent<BaseChart>();
if (chart == null)
{
chart = gameObject.AddComponent<BarChart>();
chart.Init();
}
var serie = chart.GetSerie(0);
serie.animation.enable = true;
//自定义每个数据项的渐入延时
serie.animation.fadeIn.delayFunction = CustomFadeInDelay;
//自定义每个数据项的渐入时长
serie.animation.fadeIn.durationFunction = CustomFadeInDuration;
}
float CustomFadeInDelay(int dataIndex)
{
return dataIndex * 1000;
}
float CustomFadeInDuration(int dataIndex)
{
return dataIndex * 1000 + 1000;
}
}
}