UI update 02
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using UnityEngine;
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using XCharts.Runtime;
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namespace XCharts.Example
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{
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[DisallowMultipleComponent]
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[ExecuteInEditMode]
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public class Example03_ChartAnimation : MonoBehaviour
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{
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BaseChart chart;
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void Awake()
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{
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chart = gameObject.GetComponent<BaseChart>();
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if (chart == null)
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{
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chart = gameObject.AddComponent<BarChart>();
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chart.Init();
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}
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var serie = chart.GetSerie(0);
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serie.animation.enable = true;
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//自定义每个数据项的渐入延时
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serie.animation.fadeIn.delayFunction = CustomFadeInDelay;
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//自定义每个数据项的渐入时长
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serie.animation.fadeIn.durationFunction = CustomFadeInDuration;
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}
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float CustomFadeInDelay(int dataIndex)
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{
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return dataIndex * 1000;
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}
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float CustomFadeInDuration(int dataIndex)
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{
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return dataIndex * 1000 + 1000;
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}
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}
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}
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