UI update 02

This commit is contained in:
FloatGaming
2026-06-30 21:21:30 +08:00
parent b2a1e307a4
commit f62f643cfc
1666 changed files with 211081 additions and 22799 deletions
@@ -0,0 +1,46 @@
using System.Collections;
using UnityEngine;
using XCharts.Runtime;
namespace XCharts.Example
{
[DisallowMultipleComponent]
public class Example21_BarRace : MonoBehaviour
{
private BarChart chart;
private float lastTime;
void Awake()
{
chart = gameObject.GetComponent<BarChart>();
chart.ClearData();
for (int i = 0; i < 5; i++)
{
chart.AddYAxisData("y" + i);
chart.AddData(0, Random.Range(0, 200));
}
}
void Update()
{
if (Time.time - lastTime >= 3f)
{
lastTime = Time.time;
UpdateData();
}
}
void UpdateData()
{
var serie = chart.GetSerie(0);
for (int i = 0; i < serie.dataCount; i++)
{
if (Random.Range(0, 1f) > 0.9f)
chart.UpdateData(0, i, chart.GetData(0, i) + Mathf.Round(Random.Range(0, 2000)));
else
chart.UpdateData(0, i, chart.GetData(0, i) + Mathf.Round(Random.Range(0, 200)));
}
}
}
}