UI update 02
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using UnityEngine;
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using XCharts.Runtime;
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#if INPUT_SYSTEM_ENABLED
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using Input = XCharts.Runtime.InputHelper;
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#endif
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namespace XCharts.Example
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{
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[DisallowMultipleComponent]
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[ExecuteInEditMode]
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public class Example90_Candlestick : MonoBehaviour
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{
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private CandlestickChart chart;
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private float updateTime;
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public int dataCount = 100;
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void Awake()
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{
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chart = gameObject.GetComponent<CandlestickChart>();
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if (chart == null)
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{
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chart = gameObject.AddComponent<CandlestickChart>();
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chart.Init();
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}
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AddData();
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}
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void Update()
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{
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if (Input.GetKeyDown(KeyCode.Space))
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{
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AddData();
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}
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}
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void AddData()
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{
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chart.ClearData();
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var xValue = System.DateTime.Now;
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var baseValue = Random.Range(0f, 1f) * 12000;
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var boxVals = new float[4];
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var dayRange = 12;
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for (int i = 0; i < dataCount; i++)
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{
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baseValue = baseValue + Random.Range(0f, 1f) * 30 - 10;
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for (int j = 0; j < 4; j++)
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{
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boxVals[j] = (Random.Range(0f, 1f) - 0.5f) * dayRange + baseValue;
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}
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System.Array.Sort(boxVals);
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var openIdx = Mathf.RoundToInt(Random.Range(0f, 1f) * 3);
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var closeIdx = Mathf.RoundToInt(Random.Range(0f, 1f) * 2);
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if (openIdx == closeIdx)
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{
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closeIdx++;
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}
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//var volumn = boxVals[3]*(1000+Random.Range(0f,1f) * 500);
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var open = boxVals[openIdx];
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var close = boxVals[closeIdx];
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var lowest = boxVals[0];
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var heighest = boxVals[3];
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chart.AddXAxisData(i.ToString());
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chart.AddData(0, i, open, close, lowest, heighest);
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}
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}
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}
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}
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