UI update 02
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@@ -0,0 +1,47 @@
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using UnityEngine;
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#if INPUT_SYSTEM_ENABLED
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using Input = XCharts.Runtime.InputHelper;
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#endif
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using XCharts.Runtime;
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namespace XCharts.Example
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{
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[DisallowMultipleComponent]
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[ExecuteInEditMode]
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public class Example_Test : MonoBehaviour
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{
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BaseChart chart;
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void Awake()
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{
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chart = gameObject.GetComponent<BaseChart>();
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}
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void Update()
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{
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if (Input.GetKeyDown(KeyCode.Space))
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{
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AddData();
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}
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else if (Input.GetKeyDown(KeyCode.R))
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{
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chart.AnimationReset();
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chart.AnimationFadeIn();
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}
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else if (Input.GetKeyDown(KeyCode.U))
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{
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chart.UpdateData(0, 2, 99);
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}
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else if (Input.GetKeyDown(KeyCode.C))
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{
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chart.UpdateData(0, 2, 22);
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}
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}
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void AddData()
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{
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chart.AnimationReset();
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chart.AnimationFadeOut();
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}
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}
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}
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