UI update 02
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using System.Collections.Generic;
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using UnityEngine;
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namespace XCharts.Runtime
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{
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/// <summary>
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/// Parallel Coordinates is a common way of visualizing high-dimensional geometry and analyzing multivariate data.
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/// || 平行坐标系,通过绘制垂直于坐标轴的平行线来显示数据的一种可视化图表。
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/// </summary>
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[AddComponentMenu("XCharts/ParallelChart", 25)]
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[ExecuteInEditMode]
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[RequireComponent(typeof(RectTransform))]
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[DisallowMultipleComponent]
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[HelpURL("https://xcharts-team.github.io/docs/configuration")]
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public class ParallelChart : BaseChart
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{
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protected override void DefaultChart()
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{
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RemoveData();
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AddChartComponent<ParallelCoord>();
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for (int i = 0; i < 3; i++)
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{
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var valueAxis = AddChartComponent<ParallelAxis>();
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valueAxis.type = Axis.AxisType.Value;
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}
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var categoryAxis = AddChartComponent<ParallelAxis>();
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categoryAxis.type = Axis.AxisType.Category;
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categoryAxis.position = Axis.AxisPosition.Right;
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categoryAxis.data = new List<string>() { "x1", "x2", "x3", "x4", "x5" };
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Parallel.AddDefaultSerie(this, GenerateDefaultSerieName());
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}
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}
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}
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