UI update 02
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using System.Collections.Generic;
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using UnityEngine;
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namespace XCharts.Runtime
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{
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/// <summary>
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/// Angle axis of Polar Coordinate.
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/// ||极坐标系的角度轴。
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/// </summary>
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[System.Serializable]
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[RequireChartComponent(typeof(PolarCoord))]
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[ComponentHandler(typeof(AngleAxisHandler), true)]
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public class AngleAxis : Axis
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{
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[SerializeField] private float m_StartAngle = 0;
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/// <summary>
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/// Starting angle of axis. 0 degrees by default, standing for right position of center.
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/// ||起始刻度的角度,默认为 0 度,即圆心的正右方。
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/// </summary>
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public float startAngle
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{
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get { return m_StartAngle; }
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set { if (PropertyUtil.SetStruct(ref m_StartAngle, value)) SetAllDirty(); }
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}
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public float GetValueAngle(float value)
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{
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return (value + context.startAngle + 360) % 360;
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}
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public float GetValueAngle(double value)
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{
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return (float) (value + context.startAngle + 360) % 360;
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}
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public override void SetDefaultValue()
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{
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m_Show = true;
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m_Type = AxisType.Value;
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m_SplitNumber = 12;
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m_StartAngle = 0;
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m_BoundaryGap = false;
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m_Data = new List<string>(12);
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splitLine.show = true;
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splitLine.lineStyle.type = LineStyle.Type.Solid;
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axisLabel.textLimit.enable = false;
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minMaxType = AxisMinMaxType.Custom;
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min = 0;
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max = 360;
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}
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}
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}
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