UI update 02
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace XCharts.Runtime
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{
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public class AxisContext : MainComponentContext
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{
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public Orient orient;
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/// <summary>
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/// 坐标轴的起点X
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/// </summary>
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public float x;
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/// <summary>
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/// 坐标轴的起点Y
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/// </summary>
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public float y;
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public Vector3 start;
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public Vector3 end;
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public Vector3 dire;
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/// <summary>
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/// 坐标轴原点X
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/// </summary>
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public float zeroX;
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/// <summary>
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/// 坐标轴原点Y
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/// </summary>
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public float zeroY;
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public float width;
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public float height;
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public float length;
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public Vector3 position;
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public float left;
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public float right;
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public float bottom;
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public float top;
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/// <summary>
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/// the current minimun value.
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/// ||当前最小值。
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/// </summary>
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public double minValue;
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public double lastMinValue { get; internal set; }
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public double destMinValue { get; internal set; }
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/// <summary>
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/// the current maximum value.
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/// ||当前最大值。
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/// </summary>
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public double maxValue;
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public double lastMaxValue { get; internal set; }
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public double destMaxValue { get; internal set; }
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public bool needAnimation { get; internal set; }
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/// <summary>
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/// the offset of zero position.
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/// ||坐标轴原点在坐标轴的偏移。
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/// </summary>
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public float offset;
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public double minMaxRange;
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/// <summary>
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/// the tick value of value axis.
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/// ||数值轴时每个tick的数值。
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/// </summary>
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public double tickValue;
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public float scaleWidth;
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public float startAngle;
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public double pointerValue;
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public Vector3 pointerLabelPosition;
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public double axisTooltipValue;
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public TextAnchor aligment;
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public List<string> runtimeData { get { return m_RuntimeData; } }
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public List<double> labelValueList { get { return m_LabelValueList; } }
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public List<ChartLabel> labelObjectList { get { return m_AxisLabelList; } }
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public List<int> sortedDataIndices { get { return m_SortedDataIndices; } }
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public int dataZoomStartIndex;
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/// <summary>
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/// 添加过的历史数据总数
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/// </summary>
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public int addedDataCount;
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internal List<string> filterData;
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internal bool lastCheckInverse;
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internal bool isNeedUpdateFilterData;
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private int filterStart;
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private int filterEnd;
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private int filterMinShow;
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private List<ChartLabel> m_AxisLabelList = new List<ChartLabel>();
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private List<double> m_LabelValueList = new List<double>();
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private List<string> m_RuntimeData = new List<string>();
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private List<int> m_SortedDataIndices = new List<int>();
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internal void Clear()
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{
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addedDataCount = 0;
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m_RuntimeData.Clear();
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}
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private List<string> m_EmptyFliter = new List<string>();
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/// <summary>
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/// 更新dataZoom对应的类目数据列表
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/// </summary>
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/// <param name="dataZoom"></param>
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internal void UpdateFilterData(List<string> data, DataZoom dataZoom)
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{
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int start = 0, end = 0;
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var range = Mathf.RoundToInt(data.Count * (dataZoom.end - dataZoom.start) / 100);
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if (range <= 0)
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range = 1;
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if (dataZoom.context.invert)
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{
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end = Mathf.RoundToInt(data.Count * dataZoom.end / 100);
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start = end - range;
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if (start < 0) start = 0;
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}
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else
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{
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start = Mathf.RoundToInt(data.Count * dataZoom.start / 100);
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end = start + range;
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if (end > data.Count) end = data.Count;
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}
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var minZoomRatio = (int)(data.Count * dataZoom.minZoomRatio);
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if (start != filterStart ||
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end != filterEnd ||
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minZoomRatio != filterMinShow ||
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isNeedUpdateFilterData)
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{
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filterStart = start;
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filterEnd = end;
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filterMinShow = minZoomRatio;
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isNeedUpdateFilterData = false;
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if (data.Count > 0)
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{
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if (range < minZoomRatio)
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{
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if (dataZoom.minZoomRatio > data.Count)
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range = data.Count;
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else
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range = minZoomRatio;
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}
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if (range > data.Count - start)
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start = data.Count - range;
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if (start >= 0)
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{
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dataZoomStartIndex = start;
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filterData = data.GetRange(start, range);
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}
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else
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{
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dataZoomStartIndex = 0;
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filterData = data;
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}
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}
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else
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{
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dataZoomStartIndex = 0;
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filterData = data;
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}
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}
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else if (end == 0)
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{
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dataZoomStartIndex = 0;
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filterData = m_EmptyFliter;
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}
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}
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}
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}
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