UI update 02
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@@ -0,0 +1,86 @@
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using System;
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using UnityEngine;
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namespace XCharts.Runtime
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{
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/// <summary>
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/// the name of axis.
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/// ||坐标轴名称。
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/// </summary>
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[Serializable]
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public class AxisName : ChildComponent
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{
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[SerializeField] private bool m_Show;
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[SerializeField] private string m_Name;
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[SerializeField][Since("v3.1.0")] private bool m_OnZero;
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[SerializeField] private LabelStyle m_LabelStyle = new LabelStyle();
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/// <summary>
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/// Whether to show axis name.
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/// ||是否显示坐标轴名称。
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/// </summary>
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public bool show
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{
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get { return m_Show; }
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set { if (PropertyUtil.SetStruct(ref m_Show, value)) SetComponentDirty(); }
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}
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/// <summary>
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/// the name of axis.
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/// ||坐标轴名称。
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/// </summary>
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public string name
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{
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get { return m_Name; }
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set { if (PropertyUtil.SetClass(ref m_Name, value)) SetComponentDirty(); }
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}
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/// <summary>
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/// Whether the axis name position are the same with 0 position of YAxis.
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/// ||坐标轴名称的位置是否保持和Y轴0刻度一致。
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/// </summary>
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public bool onZero
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{
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get { return m_OnZero; }
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set { if (PropertyUtil.SetStruct(ref m_OnZero, value)) SetComponentDirty(); }
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}
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/// <summary>
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/// The text style of axis name.
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/// ||文本样式。
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/// </summary>
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public LabelStyle labelStyle
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{
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get { return m_LabelStyle; }
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set { if (PropertyUtil.SetClass(ref m_LabelStyle, value)) SetComponentDirty(); }
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}
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public static AxisName defaultAxisName
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{
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get
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{
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var axisName = new AxisName()
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{
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m_Show = false,
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m_Name = "axisName",
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m_LabelStyle = new LabelStyle()
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};
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axisName.labelStyle.position = LabelStyle.Position.End;
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return axisName;
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}
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}
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public AxisName Clone()
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{
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var axisName = new AxisName();
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axisName.show = show;
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axisName.name = name;
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axisName.m_LabelStyle.Copy(m_LabelStyle);
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return axisName;
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}
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public void Copy(AxisName axisName)
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{
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show = axisName.show;
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name = axisName.name;
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m_LabelStyle.Copy(axisName.labelStyle);
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}
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}
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}
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