UI update 02
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using UnityEngine;
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using UnityEngine.UI;
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namespace XCharts.Runtime
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{
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[System.Serializable]
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public class IconStyle : ChildComponent
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{
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public enum Layer
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{
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/// <summary>
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/// The icon is display under the label text.
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/// 图标在标签文字下
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/// </summary>
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UnderText,
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/// <summary>
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/// The icon is display above the label text.
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/// 图标在标签文字上
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/// </summary>
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AboveText
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}
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[SerializeField] private bool m_Show = false;
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[SerializeField] private Layer m_Layer;
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[SerializeField] private Align m_Align = Align.Left;
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[SerializeField] private Sprite m_Sprite;
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[SerializeField] private Image.Type m_Type;
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[SerializeField] private Color m_Color = Color.white;
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[SerializeField] private float m_Width = 20;
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[SerializeField] private float m_Height = 20;
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[SerializeField] private Vector3 m_Offset;
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[SerializeField] private bool m_AutoHideWhenLabelEmpty = false;
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public void Reset()
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{
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m_Show = false;
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m_Layer = Layer.UnderText;
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m_Sprite = null;
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m_Color = Color.white;
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m_Width = 20;
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m_Height = 20;
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m_Offset = Vector3.zero;
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m_AutoHideWhenLabelEmpty = false;
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}
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/// <summary>
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/// Whether the data icon is show.
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/// ||是否显示图标。
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/// </summary>
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public bool show { get { return m_Show; } set { m_Show = value; } }
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/// <summary>
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/// 显示在上层还是在下层。
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/// </summary>
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public Layer layer { get { return m_Layer; } set { m_Layer = value; } }
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/// <summary>
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/// The image of icon.
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/// ||图标的图片。
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/// </summary>
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public Sprite sprite { get { return m_Sprite; } set { m_Sprite = value; } }
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/// <summary>
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/// How to display the icon.
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/// ||图片的显示类型。
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/// </summary>
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public Image.Type type { get { return m_Type; } set { m_Type = value; } }
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/// <summary>
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/// 图标颜色。
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/// </summary>
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public Color color { get { return m_Color; } set { m_Color = value; } }
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/// <summary>
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/// 图标宽。
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/// </summary>
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public float width { get { return m_Width; } set { m_Width = value; } }
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/// <summary>
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/// 图标高。
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/// </summary>
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public float height { get { return m_Height; } set { m_Height = value; } }
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/// <summary>
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/// 图标偏移。
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/// </summary>
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public Vector3 offset { get { return m_Offset; } set { m_Offset = value; } }
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/// <summary>
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/// 水平方向对齐方式。
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/// </summary>
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public Align align { get { return m_Align; } set { m_Align = value; } }
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/// <summary>
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/// 当label内容为空时是否自动隐藏图标
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/// </summary>
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public bool autoHideWhenLabelEmpty { get { return m_AutoHideWhenLabelEmpty; } set { m_AutoHideWhenLabelEmpty = value; } }
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public IconStyle Clone()
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{
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var iconStyle = new IconStyle();
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iconStyle.show = show;
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iconStyle.layer = layer;
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iconStyle.sprite = sprite;
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iconStyle.type = type;
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iconStyle.color = color;
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iconStyle.width = width;
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iconStyle.height = height;
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iconStyle.offset = offset;
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iconStyle.align = align;
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iconStyle.autoHideWhenLabelEmpty = autoHideWhenLabelEmpty;
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return iconStyle;
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}
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public void Copy(IconStyle iconStyle)
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{
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show = iconStyle.show;
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layer = iconStyle.layer;
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sprite = iconStyle.sprite;
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type = iconStyle.type;
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color = iconStyle.color;
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width = iconStyle.width;
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height = iconStyle.height;
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offset = iconStyle.offset;
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align = iconStyle.align;
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autoHideWhenLabelEmpty = iconStyle.autoHideWhenLabelEmpty;
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}
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}
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}
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