UI update 02
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using System;
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using UnityEngine;
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namespace XCharts.Runtime
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{
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/// <summary>
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/// </summary>
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[Serializable]
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public class LineArrow : ChildComponent, ISerieComponent
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{
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public enum Position
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{
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/// <summary>
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/// 末端箭头
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/// </summary>
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End,
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/// <summary>
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/// 头端箭头
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/// </summary>
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Start
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}
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[SerializeField] private bool m_Show;
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[SerializeField] private Position m_Position;
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[SerializeField]
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private ArrowStyle m_Arrow = new ArrowStyle()
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{
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width = 10,
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height = 15,
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offset = 0,
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dent = 3
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};
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/// <summary>
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/// Whether to show the arrow.
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/// ||是否显示箭头。
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/// </summary>
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public bool show
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{
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get { return m_Show; }
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set { if (PropertyUtil.SetStruct(ref m_Show, value)) SetVerticesDirty(); }
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}
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/// <summary>
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/// The position of arrow.
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/// ||箭头位置。
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/// </summary>
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public Position position
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{
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get { return m_Position; }
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set { if (PropertyUtil.SetStruct(ref m_Position, value)) SetVerticesDirty(); }
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}
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/// <summary>
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/// the arrow of line.
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/// ||箭头。
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/// </summary>
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public ArrowStyle arrow
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{
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get { return m_Arrow; }
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set { if (PropertyUtil.SetClass(ref m_Arrow, value)) SetVerticesDirty(); }
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}
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}
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}
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