UI update 02
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using System.Collections.Generic;
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using UnityEngine;
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namespace XCharts.Runtime
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{
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/// <summary>
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/// 多样式数值。
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/// </summary>
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[Since("v3.8.0")]
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[System.Serializable]
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public class MLValue : ChildComponent
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{
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/// <summary>
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/// the type of value.
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/// ||数值类型。
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/// </summary>
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public enum Type
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{
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/// <summary>
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/// Percent value form.
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/// ||百分比形式。
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/// </summary>
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Percent,
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/// <summary>
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/// Absolute value form.
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/// ||绝对值形式。
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/// </summary>
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Absolute,
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/// <summary>
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/// Extra value form.
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/// ||额外形式。
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/// </summary>
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Extra
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}
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[SerializeField] private Type m_Type;
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[SerializeField] private float m_Value;
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public Type type { get { return m_Type; } set { m_Type = value; } }
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public float value { get { return m_Value; } set { m_Value = value; } }
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public MLValue(float value)
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{
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m_Type = Type.Percent;
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m_Value = value;
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}
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public MLValue(Type type, float value)
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{
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m_Type = type;
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m_Value = value;
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}
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/// <summary>
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/// Get the value by type.
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/// ||根据类型获取值。
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/// </summary>
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/// <param name="total">默认值</param>
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/// <returns></returns>
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public float GetValue(float total)
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{
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switch (m_Type)
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{
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case Type.Percent:
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return m_Value * total;
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case Type.Absolute:
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return m_Value;
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case Type.Extra:
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return total + m_Value;
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default: return 0;
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}
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}
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}
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}
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