UI update 02
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using UnityEngine;
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namespace XCharts.Runtime
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{
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/// <summary>
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/// Configurations of emphasis state.
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/// ||高亮状态样式。
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/// </summary>
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[System.Serializable]
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[Since("v3.2.0")]
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public class EmphasisStyle : StateStyle, ISerieComponent, ISerieDataComponent
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{
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/// <summary>
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/// focus type.
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/// ||聚焦类型。
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/// </summary>
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public enum FocusType
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{
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/// <summary>
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/// Do not fade out other data, it's by default.
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/// ||不淡出其它图形,默认使用该配置。
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/// </summary>
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None,
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/// <summary>
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/// Only focus (not fade out) the element of the currently highlighted data.
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/// ||只聚焦(不淡出)当前高亮的数据的图形。
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/// </summary>
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Self,
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/// <summary>
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/// Focus on all elements of the series which the currently highlighted data belongs to.
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/// ||聚焦当前高亮的数据所在的系列的所有图形。
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/// </summary>
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Series
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}
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/// <summary>
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/// blur scope.
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/// ||淡出范围。
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/// </summary>
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public enum BlurScope
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{
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/// <summary>
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/// coordinate system.
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/// ||淡出范围为坐标系,默认使用该配置。
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/// </summary>
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GridCoord,
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/// <summary>
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/// series.
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/// ||淡出范围为系列。
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/// </summary>
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Series,
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/// <summary>
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/// global.
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/// ||淡出范围为全局。
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/// </summary>
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Global
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}
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[SerializeField] private float m_Scale = 1.1f;
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[SerializeField] private FocusType m_Focus = FocusType.None;
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[SerializeField] private BlurScope m_BlurScope = BlurScope.GridCoord;
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/// <summary>
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/// Whether to scale to highlight the data in emphasis state.
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/// ||高亮时的缩放倍数。
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/// </summary>
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public float scale
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{
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get { return m_Scale; }
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set { if (PropertyUtil.SetStruct(ref m_Scale, value)) SetVerticesDirty(); }
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}
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/// <summary>
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/// When the data is highlighted, whether to fade out of other data to focus the highlighted.
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/// ||在高亮图形时,是否淡出其它数据的图形已达到聚焦的效果。
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/// </summary>
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public FocusType focus
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{
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get { return m_Focus; }
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set { if (PropertyUtil.SetStruct(ref m_Focus, value)) SetVerticesDirty(); }
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}
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/// <summary>
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/// The range of fade out when focus is enabled.
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/// ||在开启focus的时候,可以通过blurScope配置淡出的范围。
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/// </summary>
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public BlurScope blurScope
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{
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get { return m_BlurScope; }
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set { if (PropertyUtil.SetStruct(ref m_BlurScope, value)) SetVerticesDirty(); }
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}
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}
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}
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