UI update 02
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using System.Collections.Generic;
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using UnityEngine.UI;
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namespace XCharts.Runtime
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{
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/// <summary>
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/// The delegate function for LabelStyle‘s formatter.
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/// ||SerieLabel的formatter自定义委托。
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/// </summary>
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/// <param name="dataIndex">数据索引</param>
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/// <param name="value">数值</param>
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/// <param name="category">类目</param>
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/// <param name="content">当前内容</param>
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/// <returns>最终显示的文本内容</returns>
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public delegate string LabelFormatterFunction(int dataIndex, double value, string category, string content);
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public delegate float AnimationDelayFunction(int dataIndex);
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public delegate float AnimationDurationFunction(int dataIndex);
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/// <summary>
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/// 获取标记大小的回调。
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/// </summary>
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public delegate float SymbolSizeFunction(float defaultSize, SerieData serieData);
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public delegate void CustomDrawGaugePointerFunction(VertexHelper vh, int serieIndex, int dataIndex, float currentAngle);
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/// <summary>
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/// DataZoom的start和end变更时的委托方法。
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/// </summary>
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/// <param name="start"></param>
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/// <param name="end"></param>
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public delegate void CustomDataZoomStartEndFunction(ref float start, ref float end);
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,18 @@
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namespace XCharts.Runtime
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{
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/// <summary>
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/// the layout is horizontal or vertical.
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/// ||垂直还是水平布局方式。
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/// </summary>
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public enum Orient
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{
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/// <summary>
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/// 水平
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/// </summary>
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Horizonal,
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/// <summary>
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/// 垂直
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/// </summary>
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Vertical
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 124ff8824480945229e367921154d13a
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@@ -0,0 +1,13 @@
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using System.Text;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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namespace XCharts.Runtime
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{
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public interface INeedSerieContainer
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{
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int containerIndex { get; }
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int containterInstanceId { get; }
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 69c33f4520abf483585632a17268a9a9
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userData:
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@@ -0,0 +1,10 @@
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namespace XCharts.Runtime
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{
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/// <summary>
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/// 属性变更接口
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/// </summary>
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public interface IPropertyChanged
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{
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void OnChanged();
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 24f32e2d632f08245ae885545f14a2a3
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@@ -0,0 +1,11 @@
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namespace XCharts.Runtime
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{
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/// <summary>
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/// The interface for serie component.
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/// ||可用于Serie的组件。
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/// </summary>
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public interface ISerieComponent
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{
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bool show { get; set; }
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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@@ -0,0 +1,8 @@
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namespace XCharts.Runtime
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{
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public interface ISerieContainer
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{
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int index { get; }
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bool IsPointerEnter();
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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@@ -0,0 +1,10 @@
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namespace XCharts.Runtime
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{
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/// <summary>
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/// The interface for serie data component.
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/// ||可用于SerieData的组件。
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/// </summary>
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public interface ISerieDataComponent
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{
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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@@ -0,0 +1,9 @@
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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namespace XCharts.Runtime
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{
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public interface ISimplifiedSerie
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{ }
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}
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@@ -0,0 +1,11 @@
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@@ -0,0 +1,11 @@
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@@ -0,0 +1,11 @@
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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namespace XCharts.Runtime
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{
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public interface IUpdateRuntimeData
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{
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void UpdateRuntimeData(BaseChart chart);
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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@@ -0,0 +1,46 @@
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using UnityEngine;
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namespace XCharts.Runtime
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{
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/// <summary>
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/// the data of serie event.
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/// ||serie事件的数据。
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/// </summary>
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public class SerieEventData
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{
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/// <summary>
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/// the position of pointer in chart.
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/// ||鼠标在chart中的位置。
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/// </summary>
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public Vector3 pointerPos { get; set; }
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/// <summary>
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/// the index of serie in chart.series.
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/// ||在chart.series中的索引。
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/// </summary>
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public int serieIndex { get; set; }
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/// <summary>
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/// the index of data in serie.data.
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/// ||在serie.data中的索引。
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/// </summary>
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public int dataIndex { get; set; }
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/// <summary>
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/// the dimension of data.
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/// ||数据的维度。
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/// </summary>
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public int dimension { get; set; }
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/// <summary>
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/// the value of data.
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/// ||数据的值。
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/// </summary>
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public double value { get; set; }
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public void Reset()
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{
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serieIndex = -1;
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dataIndex = -1;
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dimension = -1;
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value = 0;
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pointerPos = Vector3.zero;
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}
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}
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}
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@@ -0,0 +1,11 @@
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