UI update 02

This commit is contained in:
2026-06-30 21:21:30 +08:00
parent b2a1e307a4
commit f62f643cfc
1666 changed files with 211081 additions and 22799 deletions
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using System;
using System.Collections.Generic;
using System.Globalization;
using UnityEngine;
namespace XCharts.Runtime
{
public static class ChartCached
{
private const string NUMERIC_FORMATTER_D = "D";
private const string NUMERIC_FORMATTER_d = "d";
private const string NUMERIC_FORMATTER_X = "X";
private const string NUMERIC_FORMATTER_x = "x";
private static readonly string s_DefaultAxis = "axis_";
private static CultureInfo ci = GetDefaultCultureInfo(); // "en-us", "zh-cn", "ar-iq", "de-de"
private static Dictionary<Color, string> s_ColorToStr = new Dictionary<Color, string>(100);
private static Dictionary<int, string> s_SerieLabelName = new Dictionary<int, string>(1000);
private static Dictionary<Color, string> s_ColorDotStr = new Dictionary<Color, string>(100);
private static Dictionary<Type, Dictionary<int, string>> s_ComponentObjectName = new Dictionary<Type, Dictionary<int, string>>();
private static Dictionary<int, string> s_AxisLabelName = new Dictionary<int, string>();
private static Dictionary<Type, string> s_TypeName = new Dictionary<Type, string>();
private static Dictionary<double, Dictionary<string, string>> s_NumberToStr = new Dictionary<double, Dictionary<string, string>>();
private static Dictionary<int, Dictionary<string, string>> s_PrecisionToStr = new Dictionary<int, Dictionary<string, string>>();
private static Dictionary<string, Dictionary<int, string>> s_StringIntDict = new Dictionary<string, Dictionary<int, string>>();
private static Dictionary<double, DateTime> s_TimestampToDateTimeDict = new Dictionary<double, DateTime>();
private static Dictionary<double, TimeSpan> s_NumberToTimeSpanDict = new Dictionary<double, TimeSpan>();
private static CultureInfo GetDefaultCultureInfo()
{
try
{
return new CultureInfo("en-us");
}
catch (Exception)
{
return CultureInfo.InvariantCulture;
}
}
public static string FloatToStr(double value, string numericFormatter = "F", int precision = 0)
{
if (precision > 0 && numericFormatter.Length == 1)
{
if (!s_PrecisionToStr.ContainsKey(precision))
{
s_PrecisionToStr[precision] = new Dictionary<string, string>();
}
if (!s_PrecisionToStr[precision].ContainsKey(numericFormatter))
{
s_PrecisionToStr[precision][numericFormatter] = numericFormatter + precision;
}
return NumberToStr(value, s_PrecisionToStr[precision][numericFormatter]);
}
else
{
return NumberToStr(value, numericFormatter);
}
}
public static string NumberToStr(double value, string formatter)
{
if (!s_NumberToStr.ContainsKey(value))
{
s_NumberToStr[value] = new Dictionary<string, string>();
}
if (!s_NumberToStr[value].ContainsKey(formatter))
{
bool isDateFormatter = false;
string newFormatter = null;
if (string.IsNullOrEmpty(formatter))
{
s_NumberToStr[value][formatter] = value.ToString();
}
else if (DateTimeUtil.IsDateOrTimeRegex(formatter,ref isDateFormatter, ref newFormatter))
{
if(isDateFormatter)
s_NumberToStr[value][formatter] = NumberToDateStr(value, newFormatter);
else
s_NumberToStr[value][formatter] = NumberToTimeStr(value, newFormatter);
}
else if (formatter.StartsWith(NUMERIC_FORMATTER_D) ||
formatter.StartsWith(NUMERIC_FORMATTER_d) ||
formatter.StartsWith(NUMERIC_FORMATTER_X) ||
formatter.StartsWith(NUMERIC_FORMATTER_x)
)
{
s_NumberToStr[value][formatter] = ((int)value).ToString(formatter, ci);
}
else
{
s_NumberToStr[value][formatter] = value.ToString(formatter, ci);
}
}
return s_NumberToStr[value][formatter];
}
public static string IntToStr(int value, string numericFormatter = "")
{
return NumberToStr(value, numericFormatter);
}
public static string NumberToDateStr(double timestamp, string formatter, bool local = false)
{
var dt = NumberToDateTime(timestamp, local);
try
{
return dt.ToString(formatter, ci);
}
catch (Exception)
{
XLog.LogError("Not support DateTime format: " + formatter);
return timestamp.ToString();
}
}
public static string NumberToTimeStr(double timestamp, string formatter)
{
try
{
var ts = NumberToTimeSpan(timestamp);
#if UNITY_2018_3_OR_NEWER
return ts.ToString(formatter, ci);
#else
return ts.ToString();
#endif
}
catch (Exception)
{
XLog.LogError("Not support TimeSpan format: " + formatter);
return timestamp.ToString();
}
}
public static DateTime NumberToDateTime(double timestamp, bool local = false)
{
if (!s_TimestampToDateTimeDict.ContainsKey(timestamp))
{
s_TimestampToDateTimeDict[timestamp] = DateTimeUtil.GetDateTime(timestamp, local);
}
return s_TimestampToDateTimeDict[timestamp];
}
public static TimeSpan NumberToTimeSpan(double timestamp)
{
if(!s_NumberToTimeSpanDict.ContainsKey(timestamp))
{
s_NumberToTimeSpanDict[timestamp] = TimeSpan.FromSeconds(timestamp);
}
return s_NumberToTimeSpanDict[timestamp];
}
public static string ColorToStr(Color color)
{
if (s_ColorToStr.ContainsKey(color))
{
return s_ColorToStr[color];
}
else
{
s_ColorToStr[color] = ColorUtility.ToHtmlStringRGBA(color);
return s_ColorToStr[color];
}
}
public static string ColorToDotStr(Color color)
{
if (!s_ColorDotStr.ContainsKey(color))
{
s_ColorDotStr[color] = "<color=#" + ColorToStr(color) + ">●</color>";
}
return s_ColorDotStr[color];
}
public static string GetSerieLabelName(string prefix, int i, int j)
{
int key = i * 10000000 + j;
if (s_SerieLabelName.ContainsKey(key))
{
return s_SerieLabelName[key];
}
else
{
string name = prefix + "_" + i + "_" + j;
s_SerieLabelName[key] = name;
return name;
}
}
public static string GetString(string prefix, int suffix)
{
if (!s_StringIntDict.ContainsKey(prefix))
{
s_StringIntDict[prefix] = new Dictionary<int, string>();
}
if (!s_StringIntDict[prefix].ContainsKey(suffix))
{
s_StringIntDict[prefix][suffix] = prefix + suffix;
}
return s_StringIntDict[prefix][suffix];
}
public static string GetComponentObjectName(MainComponent component)
{
Dictionary<int, string> dict;
var type = component.GetType();
if (s_ComponentObjectName.TryGetValue(type, out dict))
{
string name;
if (!dict.TryGetValue(component.index, out name))
{
name = GetTypeName(type) + component.index;
dict[component.index] = name;
}
return name;
}
else
{
var name = GetTypeName(type) + component.index;
dict = new Dictionary<int, string>();
dict.Add(component.index, name);
s_ComponentObjectName[type] = dict;
return name;
}
}
public static string GetAxisLabelName(int index)
{
string name;
if (!s_AxisLabelName.TryGetValue(index, out name))
{
name = s_DefaultAxis + index;
s_AxisLabelName[index] = name;
return name;
}
else
{
return name;
}
}
public static string GetTypeName<T>()
{
return GetTypeName(typeof(T));
}
public static string GetTypeName(Type type)
{
if (s_TypeName.ContainsKey(type)) return s_TypeName[type];
else
{
var name = type.Name;
s_TypeName[type] = name;
return name;
}
}
}
}
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using UnityEngine;
namespace XCharts.Runtime
{
public static class ChartConst
{
public static readonly Color32 clearColor32 = new Color32(0, 0, 0, 0);
public static readonly Color32 greyColor32 = new Color32(128, 128, 128, 255);
public static readonly Color clearColor = Color.clear;
}
}
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using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using XUGL;
namespace XCharts.Runtime
{
public static class ChartDrawer
{
public static void DrawSymbol(VertexHelper vh, SymbolType type, float symbolSize, float tickness,
Vector3 pos, Color32 color, Color32 toColor, float gap, float[] cornerRadius,
Color32 emptyColor, Color32 backgroundColor, Color32 borderColor, float smoothness,
Vector3 startPos, float symbolSize2 = 0f)
{
switch (type)
{
case SymbolType.None:
break;
case SymbolType.Circle:
if (gap > 0)
{
UGL.DrawDoughnut(vh, pos, symbolSize, symbolSize + gap, backgroundColor, backgroundColor, color, smoothness);
}
else
{
if (tickness > 0 && !ChartHelper.IsClearColor(borderColor))
UGL.DrawDoughnut(vh, pos, symbolSize, symbolSize + tickness, borderColor, borderColor, color, smoothness);
else
UGL.DrawCricle(vh, pos, symbolSize, color, toColor, smoothness);
}
break;
case SymbolType.EmptyCircle:
if (tickness == 0) tickness = 4f;
if (gap > 0)
{
UGL.DrawCricle(vh, pos, symbolSize + gap, backgroundColor, smoothness);
UGL.DrawEmptyCricle(vh, pos, symbolSize, tickness, color, color, emptyColor, smoothness);
}
else
{
UGL.DrawEmptyCricle(vh, pos, symbolSize, tickness, color, color, emptyColor, smoothness);
}
break;
case SymbolType.Rect:
if (symbolSize2 > 0 && symbolSize2 != symbolSize)
{
UGL.DrawRectangle(vh, pos, symbolSize, symbolSize2, color, toColor);
}
else
{
if (gap > 0)
{
UGL.DrawSquare(vh, pos, symbolSize + gap, backgroundColor);
UGL.DrawSquare(vh, pos, symbolSize, color, toColor);
}
else
{
if (tickness > 0)
{
UGL.DrawRoundRectangle(vh, pos, symbolSize * 2, symbolSize * 2, color, color, 0, cornerRadius, true);
UGL.DrawBorder(vh, pos, symbolSize, symbolSize, tickness, borderColor, 0, cornerRadius);
}
else
UGL.DrawRoundRectangle(vh, pos, symbolSize * 2, symbolSize * 2, color, color, 0, cornerRadius, true);
}
}
break;
case SymbolType.EmptyRect:
if (tickness == 0) tickness = 4f;
if (gap > 0)
{
UGL.DrawSquare(vh, pos, symbolSize + gap, backgroundColor);
UGL.DrawBorder(vh, pos, symbolSize * 2, symbolSize * 2, tickness, color);
}
else
{
UGL.DrawBorder(vh, pos, symbolSize * 2 - tickness * 2, symbolSize * 2 - tickness * 2, tickness, color);
}
break;
case SymbolType.Triangle:
case SymbolType.EmptyTriangle:
if (gap > 0)
{
UGL.DrawEmptyTriangle(vh, pos, symbolSize * 1.4f + gap * 2, gap * 2, backgroundColor);
}
if (type == SymbolType.EmptyTriangle)
{
if (tickness == 0) tickness = 4f;
UGL.DrawEmptyTriangle(vh, pos, symbolSize * 1.4f, tickness * 2f, color, emptyColor);
}
else
{
UGL.DrawTriangle(vh, pos, symbolSize * 1.4f, color, toColor);
}
break;
case SymbolType.Diamond:
case SymbolType.EmptyDiamond:
var xRadius = symbolSize;
var yRadius = symbolSize * 1.5f;
if (gap > 0)
{
UGL.DrawEmptyDiamond(vh, pos, xRadius + gap, yRadius + gap, gap, backgroundColor);
}
if (type == SymbolType.EmptyDiamond)
{
if (tickness == 0) tickness = 4f;
UGL.DrawEmptyDiamond(vh, pos, xRadius, yRadius, tickness, color, emptyColor);
}
else
{
UGL.DrawDiamond(vh, pos, xRadius, yRadius, color, toColor);
}
break;
case SymbolType.Arrow:
case SymbolType.EmptyArrow:
var arrowWidth = symbolSize * 2;
var arrowHeight = arrowWidth * 1.5f;
var arrowOffset = 0;
var arrowDent = arrowWidth / 3.3f;
if (gap > 0)
{
arrowWidth = (symbolSize + gap) * 2;
arrowHeight = arrowWidth * 1.5f;
arrowOffset = 0;
arrowDent = arrowWidth / 3.3f;
var dir = (pos - startPos).normalized;
var sharpPos = pos + gap * dir;
UGL.DrawArrow(vh, startPos, sharpPos, arrowWidth, arrowHeight,
arrowOffset, arrowDent, backgroundColor);
}
arrowWidth = symbolSize * 2;
arrowHeight = arrowWidth * 1.5f;
arrowOffset = 0;
arrowDent = arrowWidth / 3.3f;
UGL.DrawArrow(vh, startPos, pos, arrowWidth, arrowHeight,
arrowOffset, arrowDent, color);
if (type == SymbolType.EmptyArrow)
{
if (tickness == 0) tickness = 4f;
arrowWidth = (symbolSize - tickness) * 2;
arrowHeight = arrowWidth * 1.5f;
arrowOffset = 0;
arrowDent = arrowWidth / 3.3f;
var dir = (pos - startPos).normalized;
var sharpPos = pos - tickness * dir;
UGL.DrawArrow(vh, startPos, sharpPos, arrowWidth, arrowHeight,
arrowOffset, arrowDent, backgroundColor);
}
break;
case SymbolType.Plus:
if (gap > 0)
{
UGL.DrawPlus(vh, pos, symbolSize + gap, tickness + gap, backgroundColor);
}
UGL.DrawPlus(vh, pos, symbolSize, tickness, color);
break;
case SymbolType.Minus:
if (gap > 0)
{
UGL.DrawMinus(vh, pos, symbolSize + gap, tickness + gap, backgroundColor);
}
UGL.DrawMinus(vh, pos, symbolSize, tickness, color);
break;
}
}
public static void DrawLineStyle(VertexHelper vh, LineStyle lineStyle, Vector3 startPos, Vector3 endPos,
Color32 defaultColor, float themeWidth, LineStyle.Type themeType)
{
var type = lineStyle.GetType(themeType);
var width = lineStyle.GetWidth(themeWidth);
var color = lineStyle.GetColor(defaultColor);
DrawLineStyle(vh, type, width, startPos, endPos, color, color);
}
public static void DrawLineStyle(VertexHelper vh, LineStyle lineStyle, Vector3 startPos, Vector3 endPos,
float themeWidth, LineStyle.Type themeType, Color32 defaultColor, Color32 defaultToColor)
{
var type = lineStyle.GetType(themeType);
var width = lineStyle.GetWidth(themeWidth);
var color = lineStyle.GetColor(defaultColor);
var toColor = ChartHelper.IsClearColor(defaultToColor) ? color : defaultToColor;
DrawLineStyle(vh, type, width, startPos, endPos, color, toColor);
}
public static void DrawLineStyle(VertexHelper vh, LineStyle.Type lineType, float lineWidth,
Vector3 startPos, Vector3 endPos, Color32 color)
{
DrawLineStyle(vh, lineType, lineWidth, startPos, endPos, color, color);
}
public static void DrawLineStyle(VertexHelper vh, LineStyle.Type lineType, float lineWidth,
Vector3 startPos, Vector3 endPos, Color32 color, Color32 toColor)
{
switch (lineType)
{
case LineStyle.Type.Dashed:
UGL.DrawDashLine(vh, startPos, endPos, lineWidth, color, toColor);
break;
case LineStyle.Type.Dotted:
UGL.DrawDotLine(vh, startPos, endPos, lineWidth, color, toColor);
break;
case LineStyle.Type.Solid:
UGL.DrawLine(vh, startPos, endPos, lineWidth, color, toColor);
break;
case LineStyle.Type.DashDot:
UGL.DrawDashDotLine(vh, startPos, endPos, lineWidth, color);
break;
case LineStyle.Type.DashDotDot:
UGL.DrawDashDotDotLine(vh, startPos, endPos, lineWidth, color);
break;
}
}
}
}
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using System.Collections.Generic;
namespace XCharts.Runtime
{
public static class ComponentHelper
{
public static AngleAxis GetAngleAxis(List<MainComponent> components, int polarIndex)
{
foreach (var component in components)
{
if (component is AngleAxis)
{
var axis = component as AngleAxis;
if (axis.polarIndex == polarIndex) return axis;
}
}
return null;
}
public static RadiusAxis GetRadiusAxis(List<MainComponent> components, int polarIndex)
{
foreach (var component in components)
{
if (component is RadiusAxis)
{
var axis = component as RadiusAxis;
if (axis.polarIndex == polarIndex) return axis;
}
}
return null;
}
public static float GetXAxisOnZeroOffset(List<MainComponent> components, XAxis axis)
{
if (!axis.axisLine.onZero) return 0;
foreach (var component in components)
{
if (component is YAxis)
{
var yAxis = component as YAxis;
if (yAxis.IsValue() && yAxis.gridIndex == axis.gridIndex) return yAxis.context.offset;
}
}
return 0;
}
public static float GetYAxisOnZeroOffset(List<MainComponent> components, YAxis axis)
{
if (!axis.axisLine.onZero) return 0;
foreach (var component in components)
{
if (component is XAxis)
{
var xAxis = component as XAxis;
if (xAxis.IsValue() && xAxis.gridIndex == axis.gridIndex) return xAxis.context.offset;
}
}
return 0;
}
public static bool IsAnyCategoryOfYAxis(List<MainComponent> components)
{
foreach (var component in components)
{
if (component is YAxis)
{
var yAxis = component as YAxis;
if (yAxis.type == Axis.AxisType.Category)
return true;
}
}
return false;
}
}
}
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using System.Collections.Generic;
using UnityEngine;
namespace XCharts.Runtime
{
public static class DataHelper
{
public static double DataAverage(ref List<SerieData> showData, SampleType sampleType,
int minCount, int maxCount, int rate)
{
double totalAverage = 0;
if (rate > 1 && sampleType == SampleType.Peak)
{
double total = 0;
for (int i = minCount; i < maxCount; i++)
{
total += showData[i].data[1];
}
totalAverage = total / (maxCount - minCount);
}
return totalAverage;
}
public static double SampleValue(ref List<SerieData> showData, SampleType sampleType, int rate,
int minCount, int maxCount, double totalAverage, int index, float dataAddDuration, float dataChangeDuration,
ref bool dataChanging, Axis axis, bool unscaledTime)
{
var inverse = axis.inverse;
var minValue = 0;
var maxValue = 0;
if (rate <= 1 || index == minCount)
{
if (showData[index].IsDataChanged())
dataChanging = true;
return showData[index].GetCurrData(1, dataAddDuration, dataChangeDuration, inverse, minValue, maxValue, unscaledTime);
}
switch (sampleType)
{
case SampleType.Sum:
case SampleType.Average:
double total = 0;
var count = 0;
for (int i = index; i > index - rate; i--)
{
count++;
total += showData[i].GetCurrData(1, dataAddDuration, dataChangeDuration, inverse, minValue, maxValue, unscaledTime);
if (showData[i].IsDataChanged())
dataChanging = true;
}
if (sampleType == SampleType.Average)
return total / rate;
else
return total;
case SampleType.Max:
double max = double.MinValue;
for (int i = index; i > index - rate; i--)
{
var value = showData[i].GetCurrData(1, dataAddDuration, dataChangeDuration, inverse, minValue, maxValue, unscaledTime);
if (value > max)
max = value;
if (showData[i].IsDataChanged())
dataChanging = true;
}
return max;
case SampleType.Min:
double min = double.MaxValue;
for (int i = index; i > index - rate; i--)
{
var value = showData[i].GetCurrData(1, dataAddDuration, dataChangeDuration, inverse, minValue, maxValue, unscaledTime);
if (value < min)
min = value;
if (showData[i].IsDataChanged())
dataChanging = true;
}
return min;
case SampleType.Peak:
max = double.MinValue;
min = double.MaxValue;
total = 0;
for (int i = index; i > index - rate; i--)
{
var value = showData[i].GetCurrData(1, dataAddDuration, dataChangeDuration, inverse, minValue, maxValue, unscaledTime);
total += value;
if (value < min)
min = value;
if (value > max)
max = value;
if (showData[i].IsDataChanged())
dataChanging = true;
}
var average = total / rate;
if (average >= totalAverage)
return max;
else
return min;
}
if (showData[index].IsDataChanged())
dataChanging = true;
return showData[index].GetCurrData(1, dataAddDuration, dataChangeDuration, inverse, minValue, maxValue, unscaledTime);
}
}
}
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#if INPUT_SYSTEM_ENABLED
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.LowLevel;
namespace XCharts.Runtime
{
public class InputHelper
{
public static Vector2 mousePosition
{
get
{
var value = Vector2.zero;
if (null != Mouse.current)
{
value = Mouse.current.position.ReadValue();
}
else if (null != Touchscreen.current && Touchscreen.current.touches.Count > 0)
{
value = Touchscreen.current.touches[0].position.ReadValue();
}
return value;
}
}
public static int touchCount
{
get
{
var value = 0;
if (null != Touchscreen.current)
{
value = Touchscreen.current.touches.Count;
}
return value;
}
}
public static Touch GetTouch(int v)
{
UnityEngine.TouchPhase PhaseConvert(TouchState state)
{
UnityEngine.TouchPhase temp = UnityEngine.TouchPhase.Began;
switch (state.phase)
{
case UnityEngine.InputSystem.TouchPhase.Began:
temp = UnityEngine.TouchPhase.Began;
break;
case UnityEngine.InputSystem.TouchPhase.Moved:
temp = UnityEngine.TouchPhase.Moved;
break;
case UnityEngine.InputSystem.TouchPhase.Canceled:
temp = UnityEngine.TouchPhase.Canceled;
break;
case UnityEngine.InputSystem.TouchPhase.Stationary:
temp = UnityEngine.TouchPhase.Stationary;
break;
default:
case UnityEngine.InputSystem.TouchPhase.Ended:
case UnityEngine.InputSystem.TouchPhase.None:
temp = UnityEngine.TouchPhase.Ended;
break;
}
return temp;
}
var touch = Touchscreen.current.touches[v];
var value = touch.ReadValue();
//copy touchcontrol's touchstate data into touch
return new Touch
{
deltaPosition = value.delta,
fingerId = value.touchId,
position = value.position,
phase = PhaseConvert(value),
pressure = value.pressure,
radius = value.radius.magnitude,
radiusVariance = value.radius.sqrMagnitude,
type = value.isPrimaryTouch ? TouchType.Direct : TouchType.Indirect,
tapCount = value.tapCount,
deltaTime = Time.realtimeSinceStartup - (float)value.startTime,
rawPosition = value.startPosition,
};
}
public static bool GetKeyDown(KeyCode keyCode)
{
var value = false;
if (null != Keyboard.current)
{
var key = Keyboard.current.spaceKey;
switch (keyCode)
{
case KeyCode.Space:
key = Keyboard.current.spaceKey;
break;
case KeyCode.L:
key = Keyboard.current.lKey;
break;
default:
Debug.LogError($"{nameof(InputHelper)}: not support {keyCode} yet , please add it yourself if needed");
break;
}
value = key.wasPressedThisFrame;
}
return value;
}
}
}
#endif
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using UnityEngine;
namespace XCharts.Runtime
{
public static class LayerHelper
{
private static Vector2 s_Vector0And0 = new Vector2(0, 0);
private static Vector2 s_Vector0And0Dot5 = new Vector2(0, 0.5f);
private static Vector2 s_Vector0And1 = new Vector2(0, 1f);
private static Vector2 s_Vector0Dot5And1 = new Vector2(0.5f, 1f);
private static Vector2 s_Vector0Dot5And0Dot5 = new Vector2(0.5f, 0.5f);
private static Vector2 s_Vector0Dot5And0 = new Vector2(0.5f, 0f);
private static Vector2 s_Vector1And1 = new Vector2(1f, 1f);
private static Vector2 s_Vector1And0Dot5 = new Vector2(1f, 0.5f);
private static Vector2 s_Vector1And0 = new Vector2(1f, 0);
internal static Vector2 ResetChartPositionAndPivot(Vector2 minAnchor, Vector2 maxAnchor, float width,
float height, ref float chartX, ref float chartY)
{
if (IsLeftTop(minAnchor, maxAnchor))
{
chartX = 0;
chartY = -height;
return s_Vector0And1;
}
else if (IsLeftCenter(minAnchor, maxAnchor))
{
chartX = 0;
chartY = -height / 2;
return s_Vector0And0Dot5;
}
else if (IsLeftBottom(minAnchor, maxAnchor))
{
chartX = 0;
chartY = 0;
return s_Vector0And0;
}
else if (IsCenterTop(minAnchor, maxAnchor))
{
chartX = -width / 2;
chartY = -height;
return s_Vector0Dot5And1;
}
else if (IsCenterCenter(minAnchor, maxAnchor))
{
chartX = -width / 2;
chartY = -height / 2;
return s_Vector0Dot5And0Dot5;
}
else if (IsCenterBottom(minAnchor, maxAnchor))
{
chartX = -width / 2;
chartY = 0;
return s_Vector0Dot5And0;
}
else if (IsRightTop(minAnchor, maxAnchor))
{
chartX = -width;
chartY = -height;
return s_Vector1And1;
}
else if (IsRightCenter(minAnchor, maxAnchor))
{
chartX = -width;
chartY = -height / 2;
return s_Vector1And0Dot5;
}
else if (IsRightBottom(minAnchor, maxAnchor))
{
chartX = -width;
chartY = 0;
return s_Vector1And0;
}
else if (IsStretchTop(minAnchor, maxAnchor))
{
chartX = -width / 2;
chartY = -height;
return s_Vector0Dot5And1;
}
else if (IsStretchMiddle(minAnchor, maxAnchor))
{
chartX = -width / 2;
chartY = -height / 2;
return s_Vector0Dot5And0Dot5;
}
else if (IsStretchBottom(minAnchor, maxAnchor))
{
chartX = -width / 2;
chartY = 0;
return s_Vector0Dot5And0;
}
else if (IsStretchLeft(minAnchor, maxAnchor))
{
chartX = 0;
chartY = -height / 2;
return s_Vector0And0Dot5;
}
else if (IsStretchCenter(minAnchor, maxAnchor))
{
chartX = -width / 2;
chartY = -height / 2;
return s_Vector0Dot5And0Dot5;
}
else if (IsStretchRight(minAnchor, maxAnchor))
{
chartX = -width;
chartY = -height / 2;
return s_Vector1And0Dot5;
}
else if (IsStretchStrech(minAnchor, maxAnchor))
{
chartX = -width / 2;
chartY = -height / 2;
return s_Vector0Dot5And0Dot5;
}
chartX = 0;
chartY = 0;
return Vector2.zero;
}
private static bool IsLeftTop(Vector2 minAnchor, Vector2 maxAnchor)
{
return minAnchor == s_Vector0And1 && maxAnchor == s_Vector0And1;
}
private static bool IsLeftCenter(Vector2 minAnchor, Vector2 maxAnchor)
{
return minAnchor == s_Vector0And0Dot5 && maxAnchor == s_Vector0And0Dot5;
}
private static bool IsLeftBottom(Vector2 minAnchor, Vector2 maxAnchor)
{
return minAnchor == Vector2.zero && maxAnchor == Vector2.zero;
}
private static bool IsCenterTop(Vector2 minAnchor, Vector2 maxAnchor)
{
return minAnchor == s_Vector0Dot5And1 && maxAnchor == s_Vector0Dot5And1;
}
private static bool IsCenterCenter(Vector2 minAnchor, Vector2 maxAnchor)
{
return minAnchor == s_Vector0Dot5And0Dot5 && maxAnchor == s_Vector0Dot5And0Dot5;
}
private static bool IsCenterBottom(Vector2 minAnchor, Vector2 maxAnchor)
{
return minAnchor == s_Vector0Dot5And0 && maxAnchor == s_Vector0Dot5And0;
}
private static bool IsRightTop(Vector2 minAnchor, Vector2 maxAnchor)
{
return minAnchor == s_Vector1And1 && maxAnchor == s_Vector1And1;
}
private static bool IsRightCenter(Vector2 minAnchor, Vector2 maxAnchor)
{
return minAnchor == s_Vector1And0Dot5 && maxAnchor == s_Vector1And0Dot5;
}
private static bool IsRightBottom(Vector2 minAnchor, Vector2 maxAnchor)
{
return minAnchor == s_Vector1And0 && maxAnchor == s_Vector1And0;
}
private static bool IsStretchTop(Vector2 minAnchor, Vector2 maxAnchor)
{
return minAnchor == s_Vector0And1 && maxAnchor == s_Vector1And1;
}
private static bool IsStretchMiddle(Vector2 minAnchor, Vector2 maxAnchor)
{
return minAnchor == s_Vector0And0Dot5 && maxAnchor == s_Vector1And0Dot5;
}
private static bool IsStretchBottom(Vector2 minAnchor, Vector2 maxAnchor)
{
return minAnchor == s_Vector0And0 && maxAnchor == s_Vector1And0;
}
private static bool IsStretchLeft(Vector2 minAnchor, Vector2 maxAnchor)
{
return minAnchor == s_Vector0And0 && maxAnchor == s_Vector0And1;
}
private static bool IsStretchCenter(Vector2 minAnchor, Vector2 maxAnchor)
{
return minAnchor == s_Vector0Dot5And0 && maxAnchor == s_Vector0Dot5And1;
}
private static bool IsStretchRight(Vector2 minAnchor, Vector2 maxAnchor)
{
return minAnchor == s_Vector1And0 && maxAnchor == s_Vector1And1;
}
private static bool IsStretchStrech(Vector2 minAnchor, Vector2 maxAnchor)
{
return minAnchor == s_Vector0And0 && maxAnchor == s_Vector1And1;
}
public static bool IsStretchPivot(RectTransform rt)
{
return IsStretchTop(rt.anchorMin, rt.anchorMax) ||
IsStretchMiddle(rt.anchorMin, rt.anchorMax) ||
IsStretchBottom(rt.anchorMin, rt.anchorMax) ||
IsStretchLeft(rt.anchorMin, rt.anchorMax) ||
IsStretchCenter(rt.anchorMin, rt.anchorMax) ||
IsStretchRight(rt.anchorMin, rt.anchorMax) ||
IsStretchStrech(rt.anchorMin, rt.anchorMax);
}
public static bool IsFixedWidthHeight(RectTransform rt)
{
return IsLeftTop(rt.anchorMin, rt.anchorMax) ||
IsLeftCenter(rt.anchorMin, rt.anchorMax) ||
IsLeftBottom(rt.anchorMin, rt.anchorMax) ||
IsCenterTop(rt.anchorMin, rt.anchorMax) ||
IsCenterCenter(rt.anchorMin, rt.anchorMax) ||
IsCenterBottom(rt.anchorMin, rt.anchorMax) ||
IsRightTop(rt.anchorMin, rt.anchorMax) ||
IsRightCenter(rt.anchorMin, rt.anchorMax) ||
IsRightBottom(rt.anchorMin, rt.anchorMax);
}
}
}
@@ -0,0 +1,11 @@
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@@ -0,0 +1,60 @@
using System;
using UnityEngine;
namespace XCharts.Runtime
{
public static class MathUtil
{
public static double Abs(double d)
{
return d > 0 ? d : -d;
}
public static double Clamp(double d, double min, double max)
{
if (d >= min && d <= max) return d;
else if (d < min) return min;
else return max;
}
public static bool Approximately(double a, double b)
{
return Math.Abs(b - a) < Math.Max(0.000001f * Math.Max(Math.Abs(a), Math.Abs(b)), Mathf.Epsilon * 8);
}
public static double Clamp01(double value)
{
if (value < 0F)
return 0F;
else if (value > 1F)
return 1F;
else
return value;
}
public static double Lerp(double a, double b, double t)
{
return a + (b - a) * Clamp01(t);
}
public static bool IsInteger(double value)
{
if (value == 0) return true;
if (value >= -1 && value <= 1) return false;
return Math.Abs(value % 1) <= (Double.Epsilon * 100);
}
public static int GetPrecision(double value)
{
if (IsInteger(value)) return 0;
int count = 1;
double intvalue = value * Mathf.Pow(10, count);
while (!IsInteger(intvalue) && count < 38)
{
count++;
intvalue = value * Mathf.Pow(10, count);
}
return count;
}
}
}
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using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using XUGL;
namespace XCharts.Runtime
{
/// <summary>
/// UI帮助类。
/// </summary>
public static class UIHelper
{
public static void DrawBackground(VertexHelper vh, UIComponent component)
{
var background = component.background;
var rect = component.graphRect;
if (background.imageWidth > 0 || background.imageHeight > 0)
{
if (background.imageWidth > 0)
{
rect.width = background.imageWidth;
rect.x = component.graphX + (component.graphWidth - background.imageWidth) / 2;
}
if (background.imageHeight > 0)
{
rect.height = background.imageHeight;
rect.y = component.graphY + (component.graphHeight - background.imageHeight) / 2;
}
}
background.rect = rect;
if (!background.show)
return;
if (background.image != null)
return;
var backgroundColor = component.theme.GetBackgroundColor(background);
DrawBackground(vh, background, backgroundColor);
}
public static void DrawBackground(VertexHelper vh, Background background, Color32 color, float smoothness = 2)
{
if (!background.show)
return;
if (background.image != null)
return;
var borderWidth = background.borderStyle.GetRuntimeBorderWidth();
var borderColor = background.borderStyle.GetRuntimeBorderColor();
var cornerRadius = background.borderStyle.GetRuntimeCornerRadius();
UGL.DrawRoundRectangleWithBorder(vh, background.rect, color, color, cornerRadius,
borderWidth, borderColor, 0, smoothness);
}
internal static void InitBackground(UIComponent component)
{
if (component.background.show == false ||
(component.background.image == null && ChartHelper.IsClearColor(component.background.imageColor)))
{
ChartHelper.DestoryGameObject(component.transform, "Background");
return;
}
var sizeDelta = component.background.imageWidth > 0 && component.background.imageHeight > 0 ?
new Vector2(component.background.imageWidth, component.background.imageHeight) :
component.graphSizeDelta;
var backgroundObj = ChartHelper.AddObject("Background", component.transform, component.graphMinAnchor,
component.graphMaxAnchor, component.graphPivot, sizeDelta);
backgroundObj.hideFlags = component.chartHideFlags;
var backgroundImage = ChartHelper.EnsureComponent<Image>(backgroundObj);
ChartHelper.UpdateRectTransform(backgroundObj, component.graphMinAnchor,
component.graphMaxAnchor, component.graphPivot, sizeDelta);
ChartHelper.SetBackground(backgroundImage, component.background);
backgroundObj.transform.SetSiblingIndex(0);
backgroundObj.SetActive(component.background.show && component.background.image != null);
}
}
}
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