UI update 02
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using UnityEngine;
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namespace XCharts.Runtime
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{
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/// <summary>
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/// The mapping type of heatmap.
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/// ||热力图类型。通过颜色映射划分。
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/// </summary>
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public enum HeatmapType
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{
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/// <summary>
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/// Data mapping type.By default, the second dimension data is used as the color map.
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/// ||数据映射型。默认用第2维数据作为颜色映射。要求数据至少有3个维度数据。
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/// </summary>
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Data,
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/// <summary>
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/// Number mapping type.The number of occurrences of a statistic in a divided grid, as a color map.
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/// ||个数映射型。统计数据在划分的格子中出现的次数,作为颜色映射。要求数据至少有2个维度数据。
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/// </summary>
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Count
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}
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[System.Serializable]
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[SerieHandler(typeof(HeatmapHandler), true)]
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[DefaultAnimation(AnimationType.LeftToRight, false)]
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[DefaultTooltip(Tooltip.Type.None, Tooltip.Trigger.Axis)]
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[RequireChartComponent(typeof(VisualMap))]
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[CoordOptions(typeof(GridCoord), typeof(PolarCoord))]
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[SerieComponent(typeof(LabelStyle), typeof(EmphasisStyle), typeof(BlurStyle), typeof(SelectStyle))]
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[SerieDataComponent(typeof(ItemStyle), typeof(LabelStyle), typeof(EmphasisStyle), typeof(BlurStyle), typeof(SelectStyle))]
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[SerieDataExtraField()]
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public class Heatmap : Serie, INeedSerieContainer
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{
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[SerializeField][Since("v3.3.0")] private HeatmapType m_HeatmapType = HeatmapType.Data;
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/// <summary>
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/// The mapping type of heatmap.
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/// ||热力图类型。通过颜色映射划分。
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/// </summary>
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public HeatmapType heatmapType
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{
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get { return m_HeatmapType; }
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set { if (PropertyUtil.SetStruct(ref m_HeatmapType, value)) { SetVerticesDirty(); } }
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}
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public int containerIndex { get; internal set; }
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public int containterInstanceId { get; internal set; }
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public static Serie AddDefaultSerie(BaseChart chart, string serieName)
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{
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var serie = chart.AddSerie<Heatmap>(serieName);
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serie.itemStyle.show = true;
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serie.itemStyle.borderWidth = 2;
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serie.itemStyle.borderColor = Color.clear;
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return serie;
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}
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}
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}
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