UI update 02
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using UnityEngine;
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namespace XCharts.Runtime
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{
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[UnityEngine.Scripting.Preserve]
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internal sealed class EffectScatterHandler : BaseScatterHandler<EffectScatter>
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{
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private float m_EffectScatterSpeed = 15;
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public override void Update()
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{
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base.Update();
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var symbolSize = serie.symbol.GetSize(null, chart.theme.serie.scatterSymbolSize);
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var deltaTime = serie.animation.unscaledTime? Time.unscaledDeltaTime : Time.deltaTime;
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for (int i = 0; i < serie.symbol.animationSize.Count; ++i)
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{
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serie.symbol.animationSize[i] += m_EffectScatterSpeed * deltaTime;
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if (serie.symbol.animationSize[i] > symbolSize)
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{
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serie.symbol.animationSize[i] = i * 5;
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}
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chart.RefreshPainter(serie);
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}
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}
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}
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}
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