UI update 02

This commit is contained in:
FloatGaming
2026-06-30 21:21:30 +08:00
parent b2a1e307a4
commit f62f643cfc
1666 changed files with 211081 additions and 22799 deletions
+12 -3
View File
@@ -272,7 +272,7 @@ public class UI_Panel_Main : Singleton_Mono<UI_Panel_Main>
private IEnumerator InitDataRoutine()
{
var rawData = Resources.LoadAll<AllyHero_SO>("so/ally");
var rawData = RuntimeResourcesCache.LoadAllAllyHeroes();
data_List = new List<AllyHero_SO>(rawData);
data_List.Sort((a, b) => a.ally_heroID.CompareTo(b.ally_heroID));
@@ -318,7 +318,7 @@ public class UI_Panel_Main : Singleton_Mono<UI_Panel_Main>
button_Story.onClick.AddListener(
() =>
{
gNotice.warning.display("此版本未开放该功能");
gNotice.error.display("功能未开放");
//Try_Open_Panel(ui_Panel_Story);
});
if (button_Idol != null)
@@ -486,10 +486,19 @@ public class UI_Panel_Main : Singleton_Mono<UI_Panel_Main>
IEnumerator LoadSelectSceneAsync()
{
if (gTransition.LoadScene(ui_Select_Music_Scene_Name, LoadSceneMode.Single))
{
while (gTransition.IsBusy)
{
yield return null;
}
yield break;
}
AsyncOperation asyncLoad = SceneManager.LoadSceneAsync(ui_Select_Music_Scene_Name, LoadSceneMode.Single);
// Documentation text normalized.
while (!asyncLoad.isDone)
while (asyncLoad != null && !asyncLoad.isDone)
{
yield return null;
}