UI update 02
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@@ -262,19 +262,28 @@ public class eula_and_warnings : MonoBehaviour
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{
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if (_mainScenePreloadReady)
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{
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StartCoroutine(ActivatePreloadedMainSceneRoutine());
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if (!gTransition.Run(ActivatePreloadedMainSceneRoutineWithoutFade()))
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{
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StartCoroutine(ActivatePreloadedMainSceneRoutineWithoutFade());
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}
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return;
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}
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SceneManager.LoadScene(MainSceneName, LoadSceneMode.Single);
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if (!gTransition.LoadScene(MainSceneName, LoadSceneMode.Single))
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{
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SceneManager.LoadScene(MainSceneName, LoadSceneMode.Single);
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}
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}
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private System.Collections.IEnumerator ActivatePreloadedMainSceneRoutine()
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private System.Collections.IEnumerator ActivatePreloadedMainSceneRoutineWithoutFade()
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{
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Scene sourceScene = gameObject.scene;
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if (_mainScenePreloadOperation == null)
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{
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SceneManager.LoadScene(MainSceneName, LoadSceneMode.Single);
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if (!gTransition.LoadScene(MainSceneName, LoadSceneMode.Single))
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{
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SceneManager.LoadScene(MainSceneName, LoadSceneMode.Single);
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}
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yield break;
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}
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