UI update 02
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@@ -0,0 +1,176 @@
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#if UNITY_EDITOR
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using System.IO;
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using System.Reflection;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.Rendering;
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using UnityEngine.Rendering.Universal;
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[InitializeOnLoad]
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public static class UIBlurBehindInstaller
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{
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private const string RendererDataPath = "Assets/Settings/Renderer2D.asset";
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private const string MaterialFolderPath = "Assets/Materials";
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private const string UIMaterialFolderPath = "Assets/Materials/UI";
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private const string MaterialPath = "Assets/Materials/UI/Bansonic_UIBlurBehind.mat";
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private const string ShaderName = "UI/Bansonic/Blur Behind";
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private static bool installScheduled;
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static UIBlurBehindInstaller()
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{
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ScheduleInstall();
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}
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[MenuItem("Bansonic/Rendering/Install UI Blur Behind")]
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public static void EnsureInstalledMenu()
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{
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EnsureInstalled();
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}
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private static void ScheduleInstall()
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{
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if (installScheduled)
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{
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return;
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}
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installScheduled = true;
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EditorApplication.delayCall += RunScheduledInstall;
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}
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private static void RunScheduledInstall()
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{
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installScheduled = false;
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EnsureInstalled();
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}
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private static void EnsureInstalled()
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{
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if (EditorApplication.isCompiling || BuildPipeline.isBuildingPlayer)
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{
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ScheduleInstall();
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return;
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}
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if (!EnsureRendererFeatureInstalled())
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{
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ScheduleInstall();
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return;
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}
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if (!EnsureMaterialAsset())
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{
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ScheduleInstall();
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}
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}
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private static bool EnsureRendererFeatureInstalled()
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{
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ScriptableRendererData rendererData = AssetDatabase.LoadAssetAtPath<ScriptableRendererData>(RendererDataPath);
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if (rendererData == null)
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{
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return false;
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}
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if (!rendererData.TryGetRendererFeature<UIBlurBehindRendererFeature>(out UIBlurBehindRendererFeature feature))
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{
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feature = ScriptableObject.CreateInstance<UIBlurBehindRendererFeature>();
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feature.name = "UI Blur Behind Renderer Feature";
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feature.renderPassEvent = RenderPassEvent.AfterRenderingPostProcessing;
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feature.captureDownsample = 2;
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AssetDatabase.AddObjectToAsset(feature, rendererData);
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rendererData.rendererFeatures.Add(feature);
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rendererData.SetDirty();
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EditorUtility.SetDirty(feature);
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EditorUtility.SetDirty(rendererData);
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TryValidateRendererFeatures(rendererData);
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AssetDatabase.SaveAssets();
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AssetDatabase.ImportAsset(RendererDataPath);
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return true;
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}
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bool changed = false;
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if (feature.renderPassEvent != RenderPassEvent.AfterRenderingPostProcessing)
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{
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feature.renderPassEvent = RenderPassEvent.AfterRenderingPostProcessing;
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changed = true;
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}
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if (feature.captureDownsample != 2)
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{
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feature.captureDownsample = 2;
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changed = true;
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}
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if (changed)
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{
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rendererData.SetDirty();
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EditorUtility.SetDirty(feature);
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EditorUtility.SetDirty(rendererData);
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AssetDatabase.SaveAssets();
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}
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return true;
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}
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private static bool EnsureMaterialAsset()
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{
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Shader shader = Shader.Find(ShaderName);
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if (shader == null)
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{
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return false;
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}
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EnsureFolder("Assets", "Materials");
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EnsureFolder(MaterialFolderPath, "UI");
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Material material = AssetDatabase.LoadAssetAtPath<Material>(MaterialPath);
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if (material == null)
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{
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material = new Material(shader);
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material.name = "Bansonic_UIBlurBehind";
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material.SetFloat("_BlurRadius", 0.95f);
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material.SetFloat("_BlurSpread", 0.28f);
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material.SetFloat("_BackgroundOpacity", 1.0f);
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material.SetFloat("_TintStrength", 0.0f);
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AssetDatabase.CreateAsset(material, MaterialPath);
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AssetDatabase.SaveAssets();
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return true;
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}
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bool changed = false;
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if (material.shader != shader)
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{
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material.shader = shader;
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changed = true;
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}
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if (changed)
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{
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EditorUtility.SetDirty(material);
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AssetDatabase.SaveAssets();
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}
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return true;
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}
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private static void EnsureFolder(string parentPath, string folderName)
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{
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string combined = Path.Combine(parentPath, folderName).Replace("\\", "/");
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if (AssetDatabase.IsValidFolder(combined))
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{
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return;
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}
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AssetDatabase.CreateFolder(parentPath, folderName);
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}
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private static void TryValidateRendererFeatures(ScriptableRendererData rendererData)
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{
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MethodInfo validateMethod = typeof(ScriptableRendererData).GetMethod("ValidateRendererFeatures", BindingFlags.Instance | BindingFlags.NonPublic);
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validateMethod?.Invoke(rendererData, null);
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}
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}
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#endif
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 6e36a19a876cc674aa18f8f1f76d423d
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