UI update 02
This commit is contained in:
@@ -102,7 +102,7 @@ public class UI_SelectSong_EnterAnim : MonoBehaviour
|
||||
for (int i = 0; i < difficultyGroup.childCount; i++)
|
||||
{
|
||||
RectTransform child = difficultyGroup.GetChild(i) as RectTransform;
|
||||
if (child != null)
|
||||
if (child != null && child.gameObject.activeSelf)
|
||||
{
|
||||
difficultyItems.Add(child);
|
||||
}
|
||||
@@ -317,7 +317,7 @@ public class UI_SelectSong_EnterAnim : MonoBehaviour
|
||||
void SnapVisible(RectTransform rect, bool applyScale)
|
||||
{
|
||||
if (rect == null) return;
|
||||
if (!rect.gameObject.activeSelf) rect.gameObject.SetActive(true);
|
||||
if (!rect.gameObject.activeSelf) return;
|
||||
|
||||
CacheBase(rect);
|
||||
if (basePos.TryGetValue(rect, out Vector2 pos))
|
||||
|
||||
Reference in New Issue
Block a user