UI update 02

This commit is contained in:
2026-06-30 21:21:30 +08:00
parent b2a1e307a4
commit f62f643cfc
1666 changed files with 211081 additions and 22799 deletions
+205 -72
View File
@@ -5,9 +5,14 @@ using System;
using System.Linq;
using System.Threading.Tasks;
using GameServer.Client;
using DG.Tweening;
using UnityEngine.Events;
using UnityEngine.SceneManagement;
public class SongDetailsUI : MonoBehaviour
{
private const string BackSceneName = "selectYourSongFirst";
[Header("this_song_SO")]
public ScriptableObject this_song_SO;
@@ -60,6 +65,9 @@ public class SongDetailsUI : MonoBehaviour
public Image profound_image;
public Text detail_informations_text;
[Header("back to last scene")]
[SerializeField] private Button backtoLastScene;
[Header("Inspector")]
public Button Button_EZ;
public Button Button_HD;
@@ -69,9 +77,21 @@ public class SongDetailsUI : MonoBehaviour
private SongData currentSong;
private GameObject spawnedAskInstance;
private GameObject spawnedRoomDetailsInstance;
private SongData lastSyncedSong;
private int lastSyncedDifficultyId = int.MinValue;
private UnityAction difficultyEzAction;
private UnityAction difficultyHdAction;
private UnityAction difficultyInAction;
private UnityAction difficultyImAction;
private SongData ResolveCurrentSong()
{
if (SongDataHolder.SelectedSongData != null)
{
currentSong = SongDataHolder.SelectedSongData;
return currentSong;
}
if (currentSong != null)
{
return currentSong;
@@ -83,12 +103,6 @@ public class SongDetailsUI : MonoBehaviour
return currentSong;
}
if (SongDataHolder.SelectedSongData != null)
{
currentSong = SongDataHolder.SelectedSongData;
return currentSong;
}
return null;
}
@@ -120,6 +134,21 @@ public class SongDetailsUI : MonoBehaviour
roomButton.onClick.RemoveListener(OnRoomButtonClicked);
roomButton.onClick.AddListener(OnRoomButtonClicked);
}
if (backtoLastScene != null)
{
backtoLastScene.onClick.RemoveListener(OnBackToLastSceneClicked);
backtoLastScene.onClick.AddListener(OnBackToLastSceneClicked);
}
BindDifficultyButtons();
PrepareDifficultyButtons();
SyncSongDisplay(true);
}
private void Update()
{
SyncSongDisplay(false);
}
private void OnDisable()
@@ -139,6 +168,13 @@ public class SongDetailsUI : MonoBehaviour
{
roomButton.onClick.RemoveListener(OnRoomButtonClicked);
}
if (backtoLastScene != null)
{
backtoLastScene.onClick.RemoveListener(OnBackToLastSceneClicked);
}
UnbindDifficultyButtons();
}
private void HandleArenaRoomSnapshotChanged(ArenaRoomSnapshot snapshot)
@@ -193,9 +229,55 @@ public class SongDetailsUI : MonoBehaviour
SongDataHolder.SelectedSongData = song;
id_of_thisSong = song.songID;
RefreshSongPresentation(song);
SetDifficultyButtons(difficultyId);
UpdateDifficultyUI(difficultyId);
SyncSongDisplay(true);
}
private void SyncSongDisplay(bool force)
{
SongData song = ResolveCurrentSong();
if (song == null)
{
if (force || lastSyncedSong != null)
{
SetDifficultyButtons(-1);
if (difficultyText != null) difficultyText.text = string.Empty;
if (difficultyDesciptionText != null) difficultyDesciptionText.text = string.Empty;
if (difficultyIdText != null) difficultyIdText.text = string.Empty;
if (personalRecordText != null) personalRecordText.text = "0";
if (idolRecordText != null) idolRecordText.text = "0";
if (chartScoreText != null) chartScoreText.text = "0";
if (thisSong_lastScoreText != null) thisSong_lastScoreText.text = "0";
if (rankLevel_img != null && rc != null) rankLevel_img.sprite = rc.defaultSprite;
if (progressImage != null) progressImage.fillAmount = 0f;
UpdateProgressUI(0f);
}
lastSyncedSong = null;
lastSyncedDifficultyId = int.MinValue;
return;
}
currentSong = song;
this_song_SO = song;
id_of_thisSong = song.songID;
int selectedDifficulty = Mathf.Clamp(song.thisLevel_selectedDifficultyID, 0, 3);
bool songChanged = lastSyncedSong != song;
bool difficultyChanged = lastSyncedDifficultyId != selectedDifficulty;
if (force || songChanged)
{
RefreshSongPresentation(song);
}
if (force || songChanged || difficultyChanged)
{
SetDifficultyButtons(selectedDifficulty);
UpdateDifficultyUI(selectedDifficulty);
}
lastSyncedSong = song;
lastSyncedDifficultyId = selectedDifficulty;
}
private void RefreshSongPresentation(SongData song)
@@ -246,59 +328,10 @@ public class SongDetailsUI : MonoBehaviour
void Start()
{
if (SongDataHolder.SelectedSongData != null)
{
// Documentation text normalized.
currentSong = SongDataHolder.SelectedSongData;
this_song_SO = currentSong;
song_bgImage.sprite = currentSong.GetResolvedBackgroundPic();
// Documentation text normalized.
songNameText.text = currentSong.songName;
artistNameText.text = currentSong.artistName;
painterNameText.text = currentSong.painter;
charterNameText.text = currentSong.level_creator;
dlcNameText.text = currentSong.belongsTo_whichDLC;
songSerialNumberText.text = currentSong.songID.ToString();
bpmText.text = LocalizationService.GetFormat("song.details.bpm", currentSong.bpm);
profound_image.sprite = currentSong.GetResolvedFullscreenSongPicture();
if (timeSpentText != null) timeSpentText.text = LocalizationService.GetFormat("song.details.play_time", currentSong.time_totalPlayingTime.ToString("F0"));
if (enterTimeText != null) enterTimeText.text = LocalizationService.GetFormat("song.details.play_count", currentSong.game_enterTimes);
id_of_thisSong = currentSong.songID;
detail_informations_text.text = LocalizationService.GetFormat("song.details.information",
currentSong.artistName, currentSong.songName, currentSong.painter, currentSong.level_creator, currentSong.belongsTo_whichDLC);
if (currentSong.GetResolvedIllustration() != null)
{
//songImage.sprite = currentSong.illustration;
//songImage.enabled = true;
}
else
{
Debug.LogWarning(LocalizationService.GetFormat("song.details.no_song_cover", currentSong.songName));
}
Debug.Log("加载歌曲数据: " + currentSong.songName);
}
else
{
// Documentation text normalized.
}
picDetail.SetActive(false);
// Documentation text normalized.
if (currentSong != null)
{
SetDifficultyButtons(currentSong.thisLevel_selectedDifficultyID);
UpdateDifficultyUI(currentSong.thisLevel_selectedDifficultyID);
Button_EZ.onClick.AddListener(() => OnDifficultySelected(0));
Button_HD.onClick.AddListener(() => OnDifficultySelected(1));
Button_IN.onClick.AddListener(() => OnDifficultySelected(2));
Button_IM.onClick.AddListener(() => OnDifficultySelected(3));
}
BindDifficultyButtons();
PrepareDifficultyButtons();
SyncSongDisplay(true);
}
public void OnRankingButtonClicked()
@@ -319,6 +352,14 @@ public class SongDetailsUI : MonoBehaviour
rkl.Open(song.songID.ToString(), song.songName);
}
public void OnBackToLastSceneClicked()
{
if (!Bansonic.gTransition.LoadScene(BackSceneName, LoadSceneMode.Single))
{
SceneManager.LoadScene(BackSceneName, LoadSceneMode.Single);
}
}
public async void OnRoomButtonClicked()
{
SongData song = ResolveCurrentSong();
@@ -605,10 +646,87 @@ public class SongDetailsUI : MonoBehaviour
private void SetDifficultyButtons(int selectedDifficulty)
{
Button_EZ.image.color = new Color(1, 1, 1, selectedDifficulty == 0 ? 1 : 0);
Button_HD.image.color = new Color(1, 1, 1, selectedDifficulty == 1 ? 1 : 0);
Button_IN.image.color = new Color(1, 1, 1, selectedDifficulty == 2 ? 1 : 0);
Button_IM.image.color = new Color(1, 1, 1, selectedDifficulty == 3 ? 1 : 0);
SetDifficultyButtonAlpha(Button_EZ, selectedDifficulty == 0);
SetDifficultyButtonAlpha(Button_HD, selectedDifficulty == 1);
SetDifficultyButtonAlpha(Button_IN, selectedDifficulty == 2);
SetDifficultyButtonAlpha(Button_IM, selectedDifficulty == 3);
}
private void BindDifficultyButtons()
{
BindDifficultyButton(Button_EZ, 0, ref difficultyEzAction);
BindDifficultyButton(Button_HD, 1, ref difficultyHdAction);
BindDifficultyButton(Button_IN, 2, ref difficultyInAction);
BindDifficultyButton(Button_IM, 3, ref difficultyImAction);
}
private void UnbindDifficultyButtons()
{
UnbindDifficultyButton(Button_EZ, difficultyEzAction);
UnbindDifficultyButton(Button_HD, difficultyHdAction);
UnbindDifficultyButton(Button_IN, difficultyInAction);
UnbindDifficultyButton(Button_IM, difficultyImAction);
}
private void BindDifficultyButton(Button button, int difficultyId, ref UnityAction cachedAction)
{
if (button == null)
{
return;
}
if (cachedAction != null)
{
button.onClick.RemoveListener(cachedAction);
}
cachedAction = () => OnDifficultySelected(difficultyId);
button.onClick.AddListener(cachedAction);
}
private void UnbindDifficultyButton(Button button, UnityAction cachedAction)
{
if (button == null || cachedAction == null)
{
return;
}
button.onClick.RemoveListener(cachedAction);
}
private void PrepareDifficultyButtons()
{
ForceDifficultyButtonVisualMode(Button_EZ);
ForceDifficultyButtonVisualMode(Button_HD);
ForceDifficultyButtonVisualMode(Button_IN);
ForceDifficultyButtonVisualMode(Button_IM);
}
private void ForceDifficultyButtonVisualMode(Button button)
{
if (button == null)
{
return;
}
button.transition = Selectable.Transition.None;
}
private void SetDifficultyButtonAlpha(Button button, bool active)
{
if (button == null)
{
return;
}
Graphic graphic = button.targetGraphic != null ? button.targetGraphic : button.image;
if (graphic == null)
{
return;
}
graphic.DOKill(false);
graphic.DOFade(active ? 1f : 0f, 0.18f).SetEase(Ease.OutCubic);
}
private void OnDifficultySelected(int difficulty)
@@ -623,14 +741,21 @@ public class SongDetailsUI : MonoBehaviour
private void UpdateDifficultyUI(int difficulty)
{
if (currentSong == null)
{
return;
}
var entry = GetChartEntry(difficulty);
if (entry != null)
{
difficultyText.text = entry.difficultyLEVEL.ToString();
difficultyDesciptionText.text = entry.difficultyDescription;
if (difficultyText != null)
difficultyText.text = entry.difficultyLEVEL.ToString("0.0");
if (difficultyDesciptionText != null)
difficultyDesciptionText.text = string.IsNullOrEmpty(entry.difficultyDescription) ? entry.difficultyName : entry.difficultyDescription;
if (difficultyIdText != null)
difficultyIdText.text = entry.difficultyLEVEL.ToString();
difficultyIdText.text = entry.difficultyLEVEL.ToString("0.0");
if (progressImage != null)
progressImage.fillAmount = entry.levelProgressForThisDifficulty;
@@ -678,14 +803,17 @@ public class SongDetailsUI : MonoBehaviour
}
else
{
difficultyText.text = difficulty.ToString();
if (difficultyText != null)
difficultyText.text = difficulty.ToString();
if (difficultyIdText != null)
difficultyIdText.text = difficulty.ToString();
if (progressImage != null)
progressImage.fillAmount = 0f;
UpdateProgressUI(0f);
difficultyDesciptionText.text = "";
personalRecordText.text = "0";
if (difficultyDesciptionText != null)
difficultyDesciptionText.text = "";
if (personalRecordText != null)
personalRecordText.text = "0";
if (idolRecordText != null)
idolRecordText.text = "0";
if (chartScoreText != null)
@@ -730,9 +858,14 @@ public class SongDetailsUI : MonoBehaviour
private ChartFileEntry GetChartEntry(int difficulty)
{
if (currentSong == null || currentSong.chartFiles == null)
{
return null;
}
foreach (var entry in currentSong.chartFiles)
{
if (entry.difficulty == difficulty)
if (entry != null && entry.difficulty == difficulty)
return entry;
}
return null;