客户端rsa,冗余清理,bug修复,安卓build问题
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@@ -333,6 +333,21 @@ public sealed class DailyTaskService : MonoBehaviour
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return claimedCount;
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}
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public void ClearPersistentState()
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{
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InitializeStorageIfNeeded();
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pendingEvents.Clear();
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pendingOnlineDurationSeconds = 0f;
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isGameplayDurationTracking = false;
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gameplayDurationRealtimeStart = 0f;
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saveData = new DailyTaskSaveData();
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EnsureRuntimeCollections();
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DailyTaskSaveService.ClearPersistentState();
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NotifyTasksChanged();
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}
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private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
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{
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if (string.Equals(scene.name, MainUiSceneName, StringComparison.OrdinalIgnoreCase))
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