客户端rsa,冗余清理,bug修复,安卓build问题
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@@ -5,11 +5,7 @@ using UnityEngine.Networking;
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using UnityEngine.UI;
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using GameServer.Client;
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#if !(UNITY_STANDALONE_WIN || UNITY_STANDALONE_LINUX || UNITY_STANDALONE_OSX || STEAMWORKS_WIN || STEAMWORKS_LIN_OSX)
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#define FRIEND_DISABLE_STEAMWORKS
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#endif
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#if !FRIEND_DISABLE_STEAMWORKS
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#if UNITY_STANDALONE_WIN || UNITY_STANDALONE_LINUX || UNITY_STANDALONE_OSX || STEAMWORKS_WIN || STEAMWORKS_LIN_OSX
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using Steamworks;
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#endif
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@@ -262,7 +258,7 @@ public class friendCardPrefab : MonoBehaviour
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private IEnumerator LoadSteamAvatarRoutine(string steamId)
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{
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#if FRIEND_DISABLE_STEAMWORKS
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#if !(UNITY_STANDALONE_WIN || UNITY_STANDALONE_LINUX || UNITY_STANDALONE_OSX || STEAMWORKS_WIN || STEAMWORKS_LIN_OSX)
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yield break;
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#else
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if (!SteamManager.Initialized || string.IsNullOrWhiteSpace(steamId) || friendProfile == null || !ulong.TryParse(steamId, out ulong rawSteamId))
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@@ -6,11 +6,7 @@ using UnityEngine;
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using UnityEngine.Networking;
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using UnityEngine.UI;
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#if !(UNITY_STANDALONE_WIN || UNITY_STANDALONE_LINUX || UNITY_STANDALONE_OSX || STEAMWORKS_WIN || STEAMWORKS_LIN_OSX)
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#define FRIEND_DISABLE_STEAMWORKS
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#endif
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#if !FRIEND_DISABLE_STEAMWORKS
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#if UNITY_STANDALONE_WIN || UNITY_STANDALONE_LINUX || UNITY_STANDALONE_OSX || STEAMWORKS_WIN || STEAMWORKS_LIN_OSX
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using Steamworks;
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#endif
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@@ -170,7 +166,7 @@ public class friendRequestPrefab : MonoBehaviour
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private IEnumerator LoadSteamAvatarRoutine(string steamId)
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{
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#if FRIEND_DISABLE_STEAMWORKS
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#if !(UNITY_STANDALONE_WIN || UNITY_STANDALONE_LINUX || UNITY_STANDALONE_OSX || STEAMWORKS_WIN || STEAMWORKS_LIN_OSX)
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yield break;
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#else
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if (!SteamManager.Initialized || string.IsNullOrWhiteSpace(steamId) || profileImage == null || !ulong.TryParse(steamId, out ulong rawSteamId))
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@@ -6,11 +6,7 @@ using UnityEngine;
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using UnityEngine.Networking;
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using UnityEngine.UI;
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#if !(UNITY_STANDALONE_WIN || UNITY_STANDALONE_LINUX || UNITY_STANDALONE_OSX || STEAMWORKS_WIN || STEAMWORKS_LIN_OSX)
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#define FRIEND_DISABLE_STEAMWORKS
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#endif
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#if !FRIEND_DISABLE_STEAMWORKS
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#if UNITY_STANDALONE_WIN || UNITY_STANDALONE_LINUX || UNITY_STANDALONE_OSX || STEAMWORKS_WIN || STEAMWORKS_LIN_OSX
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using Steamworks;
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#endif
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@@ -162,7 +158,7 @@ public class friendSearchPrefab : MonoBehaviour
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private IEnumerator LoadSteamAvatarRoutine(string steamId)
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{
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#if FRIEND_DISABLE_STEAMWORKS
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#if !(UNITY_STANDALONE_WIN || UNITY_STANDALONE_LINUX || UNITY_STANDALONE_OSX || STEAMWORKS_WIN || STEAMWORKS_LIN_OSX)
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yield break;
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#else
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if (!SteamManager.Initialized || string.IsNullOrWhiteSpace(steamId) || profileImage == null || !ulong.TryParse(steamId, out ulong rawSteamId))
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@@ -7,11 +7,7 @@ using GameServer.Client;
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using UnityEngine;
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using UnityEngine.UI;
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#if !(UNITY_STANDALONE_WIN || UNITY_STANDALONE_LINUX || UNITY_STANDALONE_OSX || STEAMWORKS_WIN || STEAMWORKS_LIN_OSX)
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#define FRIEND_DISABLE_STEAMWORKS
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#endif
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#if !FRIEND_DISABLE_STEAMWORKS
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#if UNITY_STANDALONE_WIN || UNITY_STANDALONE_LINUX || UNITY_STANDALONE_OSX || STEAMWORKS_WIN || STEAMWORKS_LIN_OSX
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using Steamworks;
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#endif
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@@ -765,7 +761,7 @@ public class friendSystem : MonoBehaviour
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private static List<FriendCardViewData> ReadSteamFriends()
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{
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var result = new List<FriendCardViewData>();
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#if FRIEND_DISABLE_STEAMWORKS
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#if !(UNITY_STANDALONE_WIN || UNITY_STANDALONE_LINUX || UNITY_STANDALONE_OSX || STEAMWORKS_WIN || STEAMWORKS_LIN_OSX)
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return result;
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#else
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if (!SteamManager.Initialized)
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@@ -837,7 +833,7 @@ public class friendSystem : MonoBehaviour
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private static List<string> ReadSteamFriendIdsOnly()
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{
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var result = new List<string>();
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#if FRIEND_DISABLE_STEAMWORKS
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#if !(UNITY_STANDALONE_WIN || UNITY_STANDALONE_LINUX || UNITY_STANDALONE_OSX || STEAMWORKS_WIN || STEAMWORKS_LIN_OSX)
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return result;
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#else
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if (!SteamManager.Initialized)
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