客户端rsa,冗余清理,bug修复,安卓build问题

This commit is contained in:
FloatGaming
2026-07-14 01:43:49 +08:00
parent fd22501f71
commit f8985d91d2
682 changed files with 4595 additions and 11216 deletions
@@ -5,11 +5,7 @@ using UnityEngine.Networking;
using UnityEngine.UI;
using GameServer.Client;
#if !(UNITY_STANDALONE_WIN || UNITY_STANDALONE_LINUX || UNITY_STANDALONE_OSX || STEAMWORKS_WIN || STEAMWORKS_LIN_OSX)
#define FRIEND_DISABLE_STEAMWORKS
#endif
#if !FRIEND_DISABLE_STEAMWORKS
#if UNITY_STANDALONE_WIN || UNITY_STANDALONE_LINUX || UNITY_STANDALONE_OSX || STEAMWORKS_WIN || STEAMWORKS_LIN_OSX
using Steamworks;
#endif
@@ -262,7 +258,7 @@ public class friendCardPrefab : MonoBehaviour
private IEnumerator LoadSteamAvatarRoutine(string steamId)
{
#if FRIEND_DISABLE_STEAMWORKS
#if !(UNITY_STANDALONE_WIN || UNITY_STANDALONE_LINUX || UNITY_STANDALONE_OSX || STEAMWORKS_WIN || STEAMWORKS_LIN_OSX)
yield break;
#else
if (!SteamManager.Initialized || string.IsNullOrWhiteSpace(steamId) || friendProfile == null || !ulong.TryParse(steamId, out ulong rawSteamId))
@@ -6,11 +6,7 @@ using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.UI;
#if !(UNITY_STANDALONE_WIN || UNITY_STANDALONE_LINUX || UNITY_STANDALONE_OSX || STEAMWORKS_WIN || STEAMWORKS_LIN_OSX)
#define FRIEND_DISABLE_STEAMWORKS
#endif
#if !FRIEND_DISABLE_STEAMWORKS
#if UNITY_STANDALONE_WIN || UNITY_STANDALONE_LINUX || UNITY_STANDALONE_OSX || STEAMWORKS_WIN || STEAMWORKS_LIN_OSX
using Steamworks;
#endif
@@ -170,7 +166,7 @@ public class friendRequestPrefab : MonoBehaviour
private IEnumerator LoadSteamAvatarRoutine(string steamId)
{
#if FRIEND_DISABLE_STEAMWORKS
#if !(UNITY_STANDALONE_WIN || UNITY_STANDALONE_LINUX || UNITY_STANDALONE_OSX || STEAMWORKS_WIN || STEAMWORKS_LIN_OSX)
yield break;
#else
if (!SteamManager.Initialized || string.IsNullOrWhiteSpace(steamId) || profileImage == null || !ulong.TryParse(steamId, out ulong rawSteamId))
@@ -6,11 +6,7 @@ using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.UI;
#if !(UNITY_STANDALONE_WIN || UNITY_STANDALONE_LINUX || UNITY_STANDALONE_OSX || STEAMWORKS_WIN || STEAMWORKS_LIN_OSX)
#define FRIEND_DISABLE_STEAMWORKS
#endif
#if !FRIEND_DISABLE_STEAMWORKS
#if UNITY_STANDALONE_WIN || UNITY_STANDALONE_LINUX || UNITY_STANDALONE_OSX || STEAMWORKS_WIN || STEAMWORKS_LIN_OSX
using Steamworks;
#endif
@@ -162,7 +158,7 @@ public class friendSearchPrefab : MonoBehaviour
private IEnumerator LoadSteamAvatarRoutine(string steamId)
{
#if FRIEND_DISABLE_STEAMWORKS
#if !(UNITY_STANDALONE_WIN || UNITY_STANDALONE_LINUX || UNITY_STANDALONE_OSX || STEAMWORKS_WIN || STEAMWORKS_LIN_OSX)
yield break;
#else
if (!SteamManager.Initialized || string.IsNullOrWhiteSpace(steamId) || profileImage == null || !ulong.TryParse(steamId, out ulong rawSteamId))
+3 -7
View File
@@ -7,11 +7,7 @@ using GameServer.Client;
using UnityEngine;
using UnityEngine.UI;
#if !(UNITY_STANDALONE_WIN || UNITY_STANDALONE_LINUX || UNITY_STANDALONE_OSX || STEAMWORKS_WIN || STEAMWORKS_LIN_OSX)
#define FRIEND_DISABLE_STEAMWORKS
#endif
#if !FRIEND_DISABLE_STEAMWORKS
#if UNITY_STANDALONE_WIN || UNITY_STANDALONE_LINUX || UNITY_STANDALONE_OSX || STEAMWORKS_WIN || STEAMWORKS_LIN_OSX
using Steamworks;
#endif
@@ -765,7 +761,7 @@ public class friendSystem : MonoBehaviour
private static List<FriendCardViewData> ReadSteamFriends()
{
var result = new List<FriendCardViewData>();
#if FRIEND_DISABLE_STEAMWORKS
#if !(UNITY_STANDALONE_WIN || UNITY_STANDALONE_LINUX || UNITY_STANDALONE_OSX || STEAMWORKS_WIN || STEAMWORKS_LIN_OSX)
return result;
#else
if (!SteamManager.Initialized)
@@ -837,7 +833,7 @@ public class friendSystem : MonoBehaviour
private static List<string> ReadSteamFriendIdsOnly()
{
var result = new List<string>();
#if FRIEND_DISABLE_STEAMWORKS
#if !(UNITY_STANDALONE_WIN || UNITY_STANDALONE_LINUX || UNITY_STANDALONE_OSX || STEAMWORKS_WIN || STEAMWORKS_LIN_OSX)
return result;
#else
if (!SteamManager.Initialized)