客户端rsa,冗余清理,bug修复,安卓build问题

This commit is contained in:
FloatGaming
2026-07-14 01:43:49 +08:00
parent fd22501f71
commit f8985d91d2
682 changed files with 4595 additions and 11216 deletions
@@ -20,12 +20,12 @@ public class HoldNoteController : MonoBehaviour
if (useAbsolutePositioning)
{
if (!isMoving) return;
ApplyAbsolutePosition(Time.time);
ApplyAbsolutePosition(GameplayClock.NowSongTime);
return;
}
// Start moving after activation time in legacy mode
if (!isMoving && Time.time >= activationTime)
if (!isMoving && GameplayClock.NowSongTime >= activationTime)
{
isMoving = true;
}
@@ -53,7 +53,7 @@ public class HoldNoteController : MonoBehaviour
/// </summary>
public void SetSegmentDelay(float segmentDelay)
{
activationTime = Time.time + segmentDelay;
activationTime = GameplayClock.NowSongTime + segmentDelay;
isMoving = false;
useAbsolutePositioning = false;
visualOffset = 0f;
@@ -79,7 +79,7 @@ public class HoldNoteController : MonoBehaviour
isMoving = true;
// Snap immediately to the expected position to avoid a 1-frame pop.
ApplyAbsolutePosition(Time.time);
ApplyAbsolutePosition(GameplayClock.NowSongTime);
}
public void StopMovement()