客户端rsa,冗余清理,bug修复,安卓build问题
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@@ -20,12 +20,12 @@ public class HoldNoteController : MonoBehaviour
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if (useAbsolutePositioning)
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{
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if (!isMoving) return;
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ApplyAbsolutePosition(Time.time);
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ApplyAbsolutePosition(GameplayClock.NowSongTime);
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return;
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}
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// Start moving after activation time in legacy mode
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if (!isMoving && Time.time >= activationTime)
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if (!isMoving && GameplayClock.NowSongTime >= activationTime)
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{
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isMoving = true;
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}
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@@ -53,7 +53,7 @@ public class HoldNoteController : MonoBehaviour
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/// </summary>
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public void SetSegmentDelay(float segmentDelay)
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{
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activationTime = Time.time + segmentDelay;
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activationTime = GameplayClock.NowSongTime + segmentDelay;
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isMoving = false;
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useAbsolutePositioning = false;
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visualOffset = 0f;
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@@ -79,7 +79,7 @@ public class HoldNoteController : MonoBehaviour
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isMoving = true;
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// Snap immediately to the expected position to avoid a 1-frame pop.
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ApplyAbsolutePosition(Time.time);
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ApplyAbsolutePosition(GameplayClock.NowSongTime);
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}
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public void StopMovement()
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