客户端rsa,冗余清理,bug修复,安卓build问题
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@@ -207,7 +207,7 @@ public class JudgeManager : MonoBehaviour
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return false;
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}
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s.startResolved = true;
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if (IsDebugEnabled) Debug.Log($"[JudgeManager] TryResolveStart: start resolved for {noteID} at time={Time.time:F3}");
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if (IsDebugEnabled) Debug.Log($"[JudgeManager] TryResolveStart: start resolved for {noteID} at time={GameplayClock.NowSongTime:F3}");
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return true;
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}
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@@ -220,7 +220,7 @@ public class JudgeManager : MonoBehaviour
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return false;
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}
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s.endResolved = true;
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if (IsDebugEnabled) Debug.Log($"[JudgeManager] TryResolveEnd: end resolved for {noteID} at time={Time.time:F3}");
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if (IsDebugEnabled) Debug.Log($"[JudgeManager] TryResolveEnd: end resolved for {noteID} at time={GameplayClock.NowSongTime:F3}");
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return true;
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}
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@@ -233,7 +233,7 @@ public class JudgeManager : MonoBehaviour
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return false;
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}
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s.skillTriggered = true;
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if (IsDebugEnabled) Debug.Log($"[JudgeManager] TryTriggerSkill: skill triggered for {noteID} at time={Time.time:F3}");
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if (IsDebugEnabled) Debug.Log($"[JudgeManager] TryTriggerSkill: skill triggered for {noteID} at time={GameplayClock.NowSongTime:F3}");
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return true;
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}
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@@ -262,7 +262,7 @@ public class JudgeManager : MonoBehaviour
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public void RegisterStartJudged(string noteID, bool state)
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{
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startJudgedNotes[noteID] = state;
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if (IsDebugEnabled) Debug.Log($"[JudgeManager] RegisterStartJudged: {noteID} = {state} at time={Time.time:F3}");
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if (IsDebugEnabled) Debug.Log($"[JudgeManager] RegisterStartJudged: {noteID} = {state} at time={GameplayClock.NowSongTime:F3}");
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}
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public bool IsStartJudged(string noteID)
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@@ -288,7 +288,7 @@ public class JudgeManager : MonoBehaviour
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if (!judgeQueues[key].Contains(note))
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judgeQueues[key].Enqueue(note);
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if (IsDebugEnabled) Debug.Log($"[JudgeManager] RegisterNote: key={key} note={note.name} time={Time.time:F3} queueSize={judgeQueues[key].Count}");
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if (IsDebugEnabled) Debug.Log($"[JudgeManager] RegisterNote: key={key} note={note.name} time={GameplayClock.NowSongTime:F3} queueSize={judgeQueues[key].Count}");
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}
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public void UnregisterNote(KeyCode key, Note note)
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@@ -315,7 +315,7 @@ public class JudgeManager : MonoBehaviour
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Note note = judgeQueues[key].Dequeue();
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if (note != null && !note.IsJudged())
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{
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if (IsDebugEnabled) Debug.Log($"[JudgeManager] JudgeEarliestNote: judging {note.name} for key={key} at time={Time.time:F3}");
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if (IsDebugEnabled) Debug.Log($"[JudgeManager] JudgeEarliestNote: judging {note.name} for key={key} at time={GameplayClock.NowSongTime:F3}");
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note.Judge();
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}
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}
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