客户端rsa,冗余清理,bug修复,安卓build问题
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@@ -27,7 +27,7 @@ public class NoteController : MonoBehaviour
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if (isMoving && useAbsolutePositioning)
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{
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// Use absolute positioning based on elapsed time since activation
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float elapsedSinceActivation = Time.time - activationTime;
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float elapsedSinceActivation = GameplayClock.NowSongTime - activationTime;
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float travelDistance = speed * Mathf.Max(0f, elapsedSinceActivation);
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// Position = spawnPoint + initial offset + downward travel
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@@ -65,7 +65,7 @@ public class NoteController : MonoBehaviour
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activationTime = hitTime - travelTime;
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baseSpawnYOffset = initialYOffset;
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useAbsolutePositioning = true;
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transform.position = GetExpectedPosition(Time.time);
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transform.position = GetExpectedPosition(GameplayClock.NowSongTime);
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if (JudgeManager.IsDebugEnabled)
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Debug.Log($"[NoteController] Configured: spawnPos={spawnPosition}, activationTime={activationTime:F3}, initialYOffset={initialYOffset:F4}");
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