客户端rsa,冗余清理,bug修复,安卓build问题

This commit is contained in:
FloatGaming
2026-07-14 01:43:49 +08:00
parent fd22501f71
commit f8985d91d2
682 changed files with 4595 additions and 11216 deletions
@@ -27,7 +27,7 @@ public class NoteController : MonoBehaviour
if (isMoving && useAbsolutePositioning)
{
// Use absolute positioning based on elapsed time since activation
float elapsedSinceActivation = Time.time - activationTime;
float elapsedSinceActivation = GameplayClock.NowSongTime - activationTime;
float travelDistance = speed * Mathf.Max(0f, elapsedSinceActivation);
// Position = spawnPoint + initial offset + downward travel
@@ -65,7 +65,7 @@ public class NoteController : MonoBehaviour
activationTime = hitTime - travelTime;
baseSpawnYOffset = initialYOffset;
useAbsolutePositioning = true;
transform.position = GetExpectedPosition(Time.time);
transform.position = GetExpectedPosition(GameplayClock.NowSongTime);
if (JudgeManager.IsDebugEnabled)
Debug.Log($"[NoteController] Configured: spawnPos={spawnPosition}, activationTime={activationTime:F3}, initialYOffset={initialYOffset:F4}");