客户端rsa,冗余清理,bug修复,安卓build问题
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@@ -205,7 +205,7 @@ public class effectEventController : MonoBehaviour
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}
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float speed = Mathf.Max(0f, cameraDriftSpeed);
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float time = Time.time * speed;
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float time = GameplayClock.NowSongTime * speed;
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float offsetX = (Mathf.PerlinNoise(cameraDriftSeedX, time) - 0.5f) * 2f * Mathf.Abs(cameraDriftRange.x);
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float offsetY = (Mathf.PerlinNoise(cameraDriftSeedY, time) - 0.5f) * 2f * Mathf.Abs(cameraDriftRange.y);
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