客户端rsa,冗余清理,bug修复,安卓build问题
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@@ -229,7 +229,7 @@ public class trackFractureController : MonoBehaviour
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// float1: hold before the dissolve begins. Fragments have already started drifting during this time.
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if (fractureFadeDelay > 0f)
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{
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yield return new WaitForSeconds(fractureFadeDelay);
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yield return GameplayClock.WaitForSeconds(fractureFadeDelay);
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}
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// float2: drive _Fade from the configured start value to the configured end value over this duration.
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