客户端rsa,冗余清理,bug修复,安卓build问题
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@@ -6,11 +6,7 @@ using UnityEngine;
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using UnityEngine.Networking;
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using UnityEngine.UI;
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#if !(UNITY_STANDALONE_WIN || UNITY_STANDALONE_LINUX || UNITY_STANDALONE_OSX || STEAMWORKS_WIN || STEAMWORKS_LIN_OSX)
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#define ROOMCHAT_DISABLE_STEAMWORKS
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#endif
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#if !ROOMCHAT_DISABLE_STEAMWORKS
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#if UNITY_STANDALONE_WIN || UNITY_STANDALONE_LINUX || UNITY_STANDALONE_OSX || STEAMWORKS_WIN || STEAMWORKS_LIN_OSX
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using Steamworks;
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#endif
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@@ -271,7 +267,7 @@ public class playerMessagePrefab : MonoBehaviour
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private static async Task<Sprite> TryGetSteamAvatarSpriteAsync(string steamId)
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{
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#if ROOMCHAT_DISABLE_STEAMWORKS
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#if !(UNITY_STANDALONE_WIN || UNITY_STANDALONE_LINUX || UNITY_STANDALONE_OSX || STEAMWORKS_WIN || STEAMWORKS_LIN_OSX)
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return null;
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#else
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if (string.IsNullOrWhiteSpace(steamId) || !SteamManager.Initialized)
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