客户端rsa,冗余清理,bug修复,安卓build问题

This commit is contained in:
FloatGaming
2026-07-14 01:43:49 +08:00
parent fd22501f71
commit f8985d91d2
682 changed files with 4595 additions and 11216 deletions
@@ -6,11 +6,7 @@ using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.UI;
#if !(UNITY_STANDALONE_WIN || UNITY_STANDALONE_LINUX || UNITY_STANDALONE_OSX || STEAMWORKS_WIN || STEAMWORKS_LIN_OSX)
#define ROOMCHAT_DISABLE_STEAMWORKS
#endif
#if !ROOMCHAT_DISABLE_STEAMWORKS
#if UNITY_STANDALONE_WIN || UNITY_STANDALONE_LINUX || UNITY_STANDALONE_OSX || STEAMWORKS_WIN || STEAMWORKS_LIN_OSX
using Steamworks;
#endif
@@ -271,7 +267,7 @@ public class playerMessagePrefab : MonoBehaviour
private static async Task<Sprite> TryGetSteamAvatarSpriteAsync(string steamId)
{
#if ROOMCHAT_DISABLE_STEAMWORKS
#if !(UNITY_STANDALONE_WIN || UNITY_STANDALONE_LINUX || UNITY_STANDALONE_OSX || STEAMWORKS_WIN || STEAMWORKS_LIN_OSX)
return null;
#else
if (string.IsNullOrWhiteSpace(steamId) || !SteamManager.Initialized)