ui基本完毕,修了一大把的bug

This commit is contained in:
FloatGaming
2026-07-13 02:28:39 +08:00
parent 1e20d73e90
commit fd22501f71
958 changed files with 378289 additions and 41038 deletions
+17
View File
@@ -122,4 +122,21 @@
<type fullname="UnityEngine.UIElements.StyleFontDefinition" preserve="all" />
<type fullname="UnityEngine.UIElements.FontDefinition" preserve="all" />
</assembly>
<!-- Windows DPAPI used by SecureSaveVault via reflection (Type.GetType + GetMethod).
Preserved so IL2CPP stripping does not drop it; without this DPAPI silently
falls back to AES, which can break reading save files written with DPAPI. -->
<assembly fullname="System.Security.Cryptography.ProtectedData">
<type fullname="System.Security.Cryptography.ProtectedData" preserve="all" />
<type fullname="System.Security.Cryptography.DataProtectionScope" preserve="all" />
</assembly>
<assembly fullname="System.Security">
<type fullname="System.Security.Cryptography.ProtectedData" preserve="all" />
<type fullname="System.Security.Cryptography.DataProtectionScope" preserve="all" />
</assembly>
<!-- Newtonsoft.Json serializes character save data (List<Character_Data>) via
runtime reflection. Preserved whole so IL2CPP stripping does not drop the
generic contracts/converters the save-load round-trip depends on. -->
<assembly fullname="Newtonsoft.Json" preserve="all" />
</linker>