ui基本完毕,修了一大把的bug
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@@ -122,4 +122,21 @@
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<type fullname="UnityEngine.UIElements.StyleFontDefinition" preserve="all" />
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<type fullname="UnityEngine.UIElements.FontDefinition" preserve="all" />
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</assembly>
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<!-- Windows DPAPI used by SecureSaveVault via reflection (Type.GetType + GetMethod).
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Preserved so IL2CPP stripping does not drop it; without this DPAPI silently
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falls back to AES, which can break reading save files written with DPAPI. -->
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<assembly fullname="System.Security.Cryptography.ProtectedData">
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<type fullname="System.Security.Cryptography.ProtectedData" preserve="all" />
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<type fullname="System.Security.Cryptography.DataProtectionScope" preserve="all" />
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</assembly>
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<assembly fullname="System.Security">
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<type fullname="System.Security.Cryptography.ProtectedData" preserve="all" />
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<type fullname="System.Security.Cryptography.DataProtectionScope" preserve="all" />
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</assembly>
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<!-- Newtonsoft.Json serializes character save data (List<Character_Data>) via
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runtime reflection. Preserved whole so IL2CPP stripping does not drop the
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generic contracts/converters the save-load round-trip depends on. -->
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<assembly fullname="Newtonsoft.Json" preserve="all" />
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</linker>
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