ui基本完毕,修了一大把的bug
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using UnityEngine;
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using UnityEngine.TestTools;
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/// <summary>
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/// Data structure containing position/normal/UV data for a single vertex
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/// </summary>
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public struct MeshVertex
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{
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public Vector3 position;
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public Vector3 normal;
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public Vector2 uv;
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public MeshVertex(Vector3 position)
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{
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this.position = position;
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this.normal = Vector3.zero;
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this.uv = Vector2.zero;
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}
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public MeshVertex(Vector3 position, Vector3 normal, Vector2 uv)
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{
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this.position = position;
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this.normal = normal;
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this.uv = uv;
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}
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public override bool Equals(object obj)
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{
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if (!(obj is MeshVertex)) return false;
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return ((MeshVertex)obj).position.Equals(this.position);
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}
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public static bool operator ==(MeshVertex lhs, MeshVertex rhs)
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{
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return lhs.Equals(rhs);
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}
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public static bool operator !=(MeshVertex lhs, MeshVertex rhs)
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{
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return !lhs.Equals(rhs);
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}
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public override int GetHashCode()
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{
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return this.position.GetHashCode();
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}
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[ExcludeFromCoverage]
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public override string ToString()
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{
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return $"Position = {position}, Normal = {normal}, UV = {uv}";
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}
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}
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