ui基本完毕,修了一大把的bug
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using UnityEngine.TestTools;
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/// <summary>
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/// Data structure that holds triangulation adjacency data for a quad
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/// </summary>
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public struct Quad
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{
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// q3
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// *---------*---------*
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// \ / \ /
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// \ t2L / \ t2R /
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// \ / \ /
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// \ / t2 \ /
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// q1 *---------* q2
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// / \ t1 / \
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// / \ / \
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// / t1L \ / t1R \
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// / \ / \
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// *---------*---------*
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// q4
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/// <summary>
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/// The indices of the quad vertices
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/// </summary>
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public int q1, q2, q3, q4;
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/// <summary>
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/// The triangles that make up the quad
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/// </summary>
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public int t1, t2;
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/// <summary>
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/// Triangle adjacency data
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/// </summary>
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public int t1L, t1R, t2L, t2R;
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public Quad(int q1, int q2, int q3, int q4, int t1, int t2, int t1L, int t1R, int t2L, int t2R)
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{
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this.q1 = q1;
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this.q2 = q2;
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this.q3 = q3;
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this.q4 = q4;
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this.t1 = t1;
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this.t2 = t2;
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this.t1L = t1L;
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this.t1R = t1R;
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this.t2L = t2L;
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this.t2R = t2R;
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}
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[ExcludeFromCoverage]
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public override string ToString()
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{
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return $"T{t1}/T{t2} (V{q1},V{q2},V{q3},V{q4})";
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}
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}
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